User:MrBlonde267
The UESPWiki – Your source for The Elder Scrolls since 1995
Hi! I'm not really here to edit the actual wiki, I'm just using my profile page as an interactive walkthrough to keep track of what I've done in Morrowind Oblivion. This place is better organized than the in-game journal.
Quests are sorted by where they are assigned or by which faction assigns them. There are 223 distinct quests in the original game (213 with journal entry, 10 without). The official downloads added 19 new quests total (18 with journal entry, 1 without). The Shivering Isles expansion added 35 (33 with journal entry, 2 without).
Contents
Main Quest[edit]
- Main Quest — Walkthrough for all parts of the game's main quest
Tutorial: You must follow the secret escape route to escape the prison. ( 50 pts)Deliver the Amulet: You must deliver the Amulet of Kings to Jauffre in Weynon Priory.Find the Heir: Head to Kvatch to find the last heir.Breaking the Siege of Kvatch: You must help defeat the Daedra invaders and end the siege of Kvatch. ( 50 pts)(optional) The Battle for Castle Kvatch: Try to save the Count of Kvatch, and rid the city of any remaining Daedra.
Weynon Priory: Return to the Priory with Martin.The Path of Dawn: You must return to Baurus in the Imperial City to try to track down the stolen Amulet of Kings. ( 50 pts)- Dagon Shrine: Find and infiltrate the Mythic Dawn's shrine.
- (optional) Attack on Fort Sutch: Help a group of soldiers close an Oblivion Gate (non-journal).
- Spies: Track down those that have been spying on Cloud Ruler Temple.
- Blood of the Daedra: Locate a Daedric artifact for Martin. ( 50 pts)
- Bruma Gate: Help the Bruma guard close an Oblivion Gate just outside the city.
- (optional) Allies for Bruma: You are asked to bring in reinforcements for Bruma from the other towns.
- Blood of the Divines: Recover the blood of a god for Martin.
- Miscarcand: Recover a Great Welkynd Stone for Martin.
- Defense of Bruma: Let a Great Oblivion Gate open outside of Bruma.
- Great Gate: Find the Great Sigil Stone and close the Great Gate before a Daedric siege engine invades Tamriel! ( 50 pts)
- Paradise: Enter Mankar's Paradise, and retrieve the Amulet of Kings.
- Light the Dragonfires: Escort Martin to the Temple of the One… but will you be able to crown him Emperor? ( 110 pts)
- Imperial Dragon Armor: Receive your reward for saving the world.
Knights of the Nine[edit]
- PilgrimageKotN: Complete the Pilgrimage of the Nine Divines to show that you are worthy.
- The Shrine of the CrusaderKotN: Retrieve the Helm of the Crusader from Pelinal's lost shrine.
- Priory of the NineKotN: Retrieve the Cuirass of the Crusader from the Priory of the Nine. The following four quests must be completed before Priory of the Nine is considered complete:
- Nature's FuryKotN: Retrieve the Boots of the Crusader from the Shrine of Kynareth.
- The Path of the RighteousKotN: Retrieve the Mace of Zenithar from the Chapel of Zenithar in Leyawiin.
- Wisdom of the AgesKotN: Retrieve the Shield of the Crusader from Fort Bulwark.
- Stendarr's MercyKotN: Retrieve the Gauntlets of the Crusader from the Chapel of Stendarr in Chorrol.
- The Faithful SquireKotN: Retrieve the Greaves of the Crusader from Lathon.
- The Sword of the CrusaderKotN: Retrieve the Sword of the Crusader and reconsecrate it.
- The Blessing of TalosKotN: Obtain the ninth relic: The Blessing of Talos.
- Umaril the UnfeatheredKotN: Defeat Umaril and kill him for good, in both the physical and spiritual planes.
Shivering Isles[edit]
- A Door in Niben Bay: Cross the threshold of Madness. ( 20 pts)
- Through the Fringe of Madness: Get past the Gates of Madness. ( 20 pts)
- A Better Mousetrap: Activate the Resonator of Judgment.
- Baiting the Trap: Decide the fate of some greedy new adventurers in the Isles. ( 20 pts)
- Understanding Madness: Meet the Duke of Mania and the Duchess of Dementia and join their courts. ( 20 pts)
- Addiction: Return the Chalice of Reversal to Thadon, the Duke of Mania.
- The Lady of Paranoia: Investigate who wants Lady Syl, the Duchess of Dementia, assassinated.
- The Cold Flame of Agnon: Choose sides in the battle at Cylarne to relight the hope of New Sheoth. ( 20 pts)
- Ritual of Accession: Become a Duke/Duchess in the Court of Madness.
You choose one (and only one) of these two quests to complete the Ritual of Accession:- Ritual of Mania: Kill the Duke of Mania and take his place. ( 30 pts)
- Ritual of Dementia: Kill the Duchess of Dementia and take her place. ( 30 pts)
- Retaking The Fringe: Defend The Fringe and stop the attackers.
- Rebuilding the Gatekeeper: Find all of the parts of the Gatekeeper and rebuild it. ( 20 pts)
- The Helpless Army: Save the Mazken/Aureal from the Knights of Order. ( 20 pts)
- Symbols of Office: Procure the two items needed to craft the Staff of Sheogorath.
- The Roots of Madness: Cleanse the Pools of Madness.
- The End of Order: Fight the last battle against the forces of order and Jyggalag. ( 50 pts)
- The Prince of Madness: End the Greymarch; get your rewards.
Factions[edit]
Dark Brotherhood[edit]
Ocheeva's Quests[edit]
- The Lonely Wanderer: A High Elf in the Imperial City must be removed from existence. Initiated by the My Brother's Keeper mini-quest.
- Bad Medicine: Cure the sickly warlord Roderick at Fort Sutch: a spoonful of sugar, a pint of poison. Initiated by the Enter the Eliminator mini-quest.
- Whodunit?: Summitmist Manor; there were six on the night of last and then there were none... save one. Initiated by The Night Mother's Child mini-quest.
- Permanent Retirement: Adamus Phillida spent years looking for the Brotherhood; assure him they've always been "right behind him." Initiated by The Assassin's Gambit mini-quest.
Lucien Lachance's Quest[edit]
- The Purification: Things at the Sanctuary have gone sour, and the Brotherhood can't afford chance or weakness. Initiated by the Of Secret And Shadow mini-quest.
Black Hand Quests (Dead Drop Quests)[edit]
- Affairs of a Wizard: The first Dead Drop contract at Hero Hill, to stop a necromancer from achieving immortality. Initiated by The Dead Drop mini-quest.
- Next of Kin: Next to the Great Oak in Chorrol, your next assignment demands the lives of an entire bloodline.
- Broken Vows: Deep within the well of Skingrad Castle Courtyard, the next drop matches killer against killer.
- Final Justice: Beneath an Old Bridge lies the next drop, requesting judgment on a known psychotic.
- A Matter of Honor: Alval Uvani, a traveling Dunmer merchant skilled in Destruction, makes a perfect target for a forest ambush.
- The Coldest Sleep: Locate a Nord at Gnoll Mountain, said to be running from a fate he chose in Solstheim. Today it will find him.
- A Kiss Before Dying: In Bravil lies the home of the Lucky Old Lady and a "lucky" Bosmer, and today fortune shines on both... but only one shines back.
Lucien Lachance's Quest #2[edit]
- Following a Lead: What have you been doing, puppet?
Black Hand Quests[edit]
- Honor Thy Mother: Root out the traitor and end his trail of carnage.
- Whispers of Death: Relay the prayers of the vengeful to ensure their vengeance is fulfilled. (Never finishes, since you can perform your duties as Listener indefinitely)
Fighters Guild[edit]
Azzan's Quests - Anvil[edit]
- The Stone of St. Alessia: The Stone of St. Alessia has been stolen from the Chapel of Talos in Bruma.
Modryn Oreyn's Quests - Chorrol[edit]
- Information Gathering: Bring Ajum-Kajin - a high-ranking Blackwood Company member - back to Modryn and "persuade" him to talk.
- Infiltration: Deceive your way into the Blackwood Company and discover why they are so powerful... or so crazy.
- The Hist: Return to Blackwood Company headquarters to destroy the source of their power and anyone that stands in your way.
Mages Guild[edit]
Raminus Polus's Quests[edit]
- Ulterior Motives: Retrieve a book from the Count of Skingrad.
- Vahtacen's Secret: Find out how the Mages Guild's excavation of Vahtacen is faring.
- Necromancer's Moon: Find out about Black Soul Gems.
Hannibal Traven's Quests[edit]
- Liberation or Apprehension?: Locate a Necromancer informant and return him safely to the Arcane University.
- Information at a Price: Travel to Skingrad to receive information from Count Hassildor... at a price.
- A Plot Revealed: Travel to Bruma and find out why the Mages Guild there has stopped correspondence.
- The Necromancer's Amulet: Find the Necromancer's Amulet and return it to the Arcane University.
- The Bloodworm Helm: Find the Bloodworm Helm and return it to the Arcane University.
- Ambush: Oversee a contingent of Battlemages in their fight against the Necromancers and retrieve a unique Black Soul Gem from an old "friend".
- Confront the King: Find the King of Worms and end the Necromancers' attacks on the Mages Guild.
Other Quests[edit]
- Alchemy Acquisitions: Use the expertise of Julienne Fanis for your own benefit.
Thieves Guild[edit]
S'Krivva's Quests[edit]
- Ahdarji's Heirloom: Recover a ring stolen by a freelance thief. (200 gold fenced)
- Misdirection: Help the Thieves Guild get the waterfront back to normal. (300 gold fenced)
- Lost Histories: Finish a job from which a guildmate has not returned. (400 gold fenced)
- Taking Care of Lex: Get Hieronymus Lex reassigned. (500 gold fenced)
Gray Fox's Quests[edit]
- Turning a Blind Eye: Steal a stone for the Gray Fox. (600 gold fenced)
- Arrow of Extrication: Steal an arrow for the Gray Fox. (700 gold fenced)
- Boots of Springheel Jak: Find out where Springheel Jak is buried and retrieve a pair of magical boots for the Gray Fox. (800 gold fenced)
- The Ultimate Heist: Steal an Elder Scroll for the Gray Fox, and for glory! (1000 gold fenced)
Cities[edit]
Bravil[edit]
- Buying a house in Bravil: Purchase a small house on the far side of the canal in Bravil.
- Caught in the Hunt: Ursanne Loche's husband is missing!
- Through A Nightmare, Darkly: Help Kud-Ei from the Bravil Mages Guild save her missing friend.
Bruma[edit]
- A Brotherhood Betrayed: It appears that a vampire in town was recently killed by Raynil Dralas, a self-proclaimed vampire hunter.
- Two Sides of the Coin: Arnora wants you to speak with Jorundr to find out where their stolen gold is hidden.
Cheydinhal[edit]
- Buying a house in Cheydinhal: Purchase a typical house in Cheydinhal's western district.
- Corruption and Conscience: The Captain of the Guard in Cheydinhal is corrupt and the citizens want him removed.
- The Wayward Knight: You must escort Farwil and his fellow knight through the Oblivion gate to retrieve the sigil stone to close the gate.
The Imperial City[edit]
- An Unexpected Voyage: The Bloated Float Inn has been hijacked by brigands while you slept!
- The Arena: Join the Arena faction; fight for honor and gold!
- Buy a house in the Imperial City: Get your foot on the property ladder with a rundown shack in a poor district of the Imperial City.
- Imperial Corruption: One of the Imperial Guard captains in the Imperial City is corrupt.
- Order of the Virtuous Blood: You are asked to help kill a vampire.
- Origin of the Gray Prince: Agronak gro-Malog, the Imperial Arena Grand Champion asks you to find proof of his noble birthright.
- Unfriendly Competition: A newly opened shop run by Thoronir is selling goods below cost, causing big problems for the other merchants.
- Vampire Cure: A long quest to gain the cure for vampirism.
- Umbacano the Collector:
-
- The Collector: Help Umbacano, a collector of ancient artifacts, recover the "Ten Ancestors", a set of ancient Ayleid statues.
- Nothing You Can Possess: Umbacano wants you to recover a decorative carving from the High Fane.
- Secrets of the Ayleids: Umbacano wants you to try to buy the Crown of Nenalata from a rival collector.
Leyawiin[edit]
- Buying a house in Leyawiin: Purchase a modest house in Leyawiin's central district.
- Raid on Greyland: Help the Leyawiin Guard get rid of a drug trafficker.
- Tears of the Savior: S'drassa of the Leyawiin Mages Guild is looking for Garridan's Tears.
Skingrad[edit]
- Buying a house in Skingrad: Purchase Rosethorn Hall, a large manor house in Skingrad.
- Helping Hands: Hire a housekeeper for your manor in Skingrad.
- Paranoia: Help a paranoid Wood Elf with his conspiracy woes.
- The Rosethorn Cache: Find the hidden treasure of a thief who lived 200 years ago.
Side Quests[edit]
- A Ring of Keys: A treasure hunt in Pale Pass leads to a magical ring hidden many years ago by an unlucky thief (non-journal).
- Horse ArmorHA: Protect your horse from danger with this beautiful handcrafted armor.
- Lich of Lost Boy Cavern: Follow the story of an exiled mage trying to save his friend from himself (non-journal).
- The Horror of Dive Rock: Slay the Horror of Dive Rock, the Uderfrykte Matron (non-journal).
- Unwanted TenantsFS: Rid your new home of two unwanted guests (non-journal).
- The Pilgrimage of the Nine Divines: Show your piety by visiting the wayshrines scattered across the land.
Shivering Isles[edit]
- Bliss Quests
- The Antipodean Hammer: Find Amber and Madness Ore for two rival Blacksmiths.
- Falling Awake: Find a place to sleep for a scared Breton.
- Work is Never Done: Help Tove the Unrestful build a sky boat from calipers and tongs.
- The Fork of Horripilation: Find the Fork of Horripilation for Big Head!
- Crucible Quests
- The Antipodean Hammer: Find Amber and Madness Ore for two rival Blacksmiths.
- Brithaur: Stop him from making everyone go crazy! Oh wait…
- The Coming Storm: Help Ahjazda prepare for the storm.
- Final Resting: Help Hirrus Clutumnus end his life.
- A Liquid Solution: Find the Ultimate Cure.
- The Museum of Oddities: Una Armina wants you to find "Oddities" for her museum.
- Ushnar's Terror: Ushnar is terrified of cats, but unfortunately a Khajiit beggar has become his shadow.
- Miscellaneous Quests
- Ghosts of the Hill of Suicides: Help free five wandering souls.
- The Paranoid Roof Watcher: Find the hidden stash of an unknown drunk.
- Settlement Quests
- Everything In Its Place: "Liberate" a farm's Khajiit workers from the "cruel mind control" of their overseer.
- Ghosts of Vitharn: Set things right for the ghosts of a fallen castle.
- The Great Divide: Resolve the "trouble of doubles".
- Taxonomy of Obsession: Help a Dunmer finish her research.
- To Help A Hero: Retrieve the stolen medallion of a Knight of the Thorn.
Daedric[edit]
For locations of all the shrines see the (map) or the Daedric Shrines Map.
Shrine Quest | Reward | Level Req | Offering or Other Requirement | Who/What Marks it on your Map[1] | Location | |
---|---|---|---|---|---|---|
Clavicus Vile | Masque of Clavicus Vile or Umbra |
20[2] | 500 Gold | Southwest of the Imperial City (map) | ||
Hermaeus Mora | Oghma Infinium | 20 | All other Daedric quests completed, must have at least started Blood of the Daedra | Due west of Cloud Ruler Temple, past the T of the words "The Jerall Mountains" (map) | ||
Hircine | Saviour's Hide | 17 | Bear Pelt or Wolf Pelt | Ontus Vanin | Southwest of the bridge that crosses the Upper Niben and due west of the N in the words "The Nibenay Valley" on the map (map) | |
Namira | Ring of Namira | 5 | Personality less than or equal to 20 | East-southeast of Bruma's East Gate, just to the left of the B in the words "County Bruma" (map) | ||
Sanguine | Sanguine Rose | 8 | Cyrodilic Brandy | Fadus Calidius Falanu Hlaalu |
North-northwest of Skingrad (map) | |
Sheogorath | Wabbajack | 2 | Lesser Soul Gem, Lettuce, and Yarn | North-northwest of Leyawiin (map) | ||
Vaermina | Skull of Corruption | 5 | Black Soul Gem | Ontus Vanin Luther Broad[3] |
Southwest of Cheydinhal (map) |
- ^ With few exceptions (noted), you must either have read Modern Heretics or have spoken with Ulene Hlervu about Cheydinhal in addition to any other requirements before anyone will talk to you about the shrines.
- ^ This quest can be completed at level 1 by getting the quest from Ma'Raska and then talking to Clavicus Vile with Umbra already in your inventory. This requires killing Umbra before you are directed to.
- ^ Cite error: Invalid
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Master Training[edit]
Quest | Master Trainer | Location | Task/Requirement (see master trainer page for details) |
---|---|---|---|
Alchemy | Sinderion | West Weald Inn in Skingrad | Sinderion wants you to give him two bottles of expensive wine: one Tamika Vintage 399 and one Surilie Brothers Vintage 399. |
Armorer | Gin-Wulm | The Best Defense in the Imperial City's Market District | You must answer Gin-Wulm's question, "What does the name Hazadir mean to you?" To be able to answer this you must have read The Armorer's Challenge. |
Athletics | Rusia Bradus | Silgor Bradus' House (next to the Abandoned House in Anvil) | Rusia Bradus requires that you have "discovered" at least 30 places. |
Blade | Alix Lencolia | Faregyl Inn south of the Imperial City | Alix Lencolia requires that either your Fame or Infamy be at least 20. |
Blunt | Irene Metrick | Her house in northwest Elven Gardens District in the Imperial City | Irene Metrick requires that you kill at least 50 NPCs. |
Conjuration | Olyn Seran | The shrine of Molag Bal | Olyn Seran asks you to summon a Faded Wraith. |
Destruction | Bralsa Andaren | Near the Wayshrine of Kynareth, southwest of Weatherleah | Bralsa Andaren asks for 20 Bear Pelts. |
Hand to Hand | Helvius Cecia | His house in southeast Bruma, which was used for meeting the Gray Fox during Turning a Blind Eye | Helvius Cecia challenges you to 40 seconds of fisticuffs. |
Heavy Armor | Pranal | The Roxey Inn north of the Imperial City Sewer | Pranal asks that you purchase a gift of a silver pitcher and 4 silver glasses for Malene the innkeeper. |
Illusion | Martina Floria | The Arcane University | Martina Floria asks you for 10 Welkynd Stones. |
Marksman | Alawen | Troll Candle Camp | Alawen requires you to have one Elven bow in your inventory. |
Mysticism | Dagail | The Leyawiin Mages Guild | Dagail requires that you have closed at least 3 Oblivion Gates. |
Restoration | Oleta | Chapel of Akatosh in Kvatch or Refugee Camp outside Kvatch | Oleta requires you to complete The Battle for Castle Kvatch. |
Sneak | Marana Rian | Her house in the northwest of the Imperial City's Temple District | Marana Rian wants you to pickpocket a coin from her. |
Speechcraft | Tandilwe | The Temple of the One in the Imperial City's Temple District | Tandilwe wants you to speak with each of the nineteen beggars in Cyrodiil. |
Miscellaneous[edit]
- All Quests — An alphabetical list of all the quests in Oblivion
- Leveled Item Quests — An alphabetical list of the quests which are rewarded with a leveled item
- Quest Timing — The best times to perform certain quests
- Unfinished Quests — Quests that were never properly completed by Bethesda