Online:Factions S
Contents
- 1 Saraathu Tong
- 2 Sagacians
- 3 Salt Catchers
- 4 Saltwalker Militia
- 5 Sandgrubber Tribe
- 6 Sanguine's Revelers
- 7 Sapiarchs
- 8 Savage Sons
- 9 Scaled Court
- 10 Scavengers
- 11 Scribes of Mora
- 12 Sea Drakes
- 13 Sea Vipers
- 14 Seamount Clan
- 15 Seventh Legion
- 16 Shadefeather Clan
- 17 Shadow Walkers
- 18 Shadowbanish Vintners
- 19 Shadowbloom Clan
- 20 Shadowed Path
- 21 Shadowscales
- 22 Shadowsilk Tribe
- 23 Shardborn
- 24 Shark's Teeth
- 25 Sharp-Eyes
- 26 Sharp Stick Tribe
- 27 Shatul Clan
- 28 Shields of Senchal
- 29 Shornhelm Guard
- 30 Shunned Ones
- 31 Shurgak Clan
- 32 Silken Ring
- 33 Silver Dawn
- 34 Silverhoof Horsemen
- 35 Six-Ford Clan
- 36 Sixth House
- 37 Skull-Brethren
- 38 Skyweaver Clan
- 39 Snowblades
- 40 Society of the Dragon
- 41 Society of the Steadfast
- 42 Sodality of the Eye
- 43 Sovngarde
- 44 Sphinxmoth Bandits
- 45 Spider Cult
- 46 Spinners
- 47 Spirit Wardens
- 48 Spiritblood Clan
- 49 Star Haven Adepts
- 50 Star-Gazers
- 51 Steel Shrikes
- 52 Stickyclaws
- 53 Stone-Fish
- 54 Stonechewer Tribe
- 55 Stonefire Cult
- 56 Stonehands
- 57 Stonetalon Clan
- 58 Storm Lords
- 59 Storm Sharks
- 60 Stormfist Clan
- 61 Stormwardens
- 62 The Stricken
- 63 Su-Zahleel
- 64 Subtle Knife
- 65 Sul-Xan
- 66 Sun-Eaters
- 67 Supernal Dreamers
- 68 Sword-Disciples
- 69 Sword-singers
- 70 Swords of Solitude
Saraathu Tong[edit]
The Saraathu Tong is a group of Dark Elf mages that were cast out of Morrowind for offending the Tribunal. According to Vaveli Indavel, the Tong swears allegiance to House Hlaalu. They use their expertise with portal magic to supply House Hlaalu with trade goods from across the multiverse.
Sagacians[edit]
The Sagacians are unprincipled scholars that have occupied the ruins of Tor-Hame-Khard. They have orchestrated a plan, exploiting Justiciar Avanaire's skooma-addicted sister, to gain access to an abyssal pearl, which they intend to study for unknown, but likely nefarious, purposes.
Salt Catchers[edit]
The Salt Catchers were a group of treasure-hunting pirates who sought to plunder Bahraha's Gloom. They managed to inadvertently disturb the undead Bleak Veil necromancer cult imprisoned within. The Salt Catchers were then killed and resurrected as soldiers, or had the essence of their spirits drained to weaken the wards placed on the tomb.
Saltwalker Militia[edit]
The Saltwalker Militia are a group of warriors found at their camp in the Alik'r Desert. They hope to prove their worth to the Daggerfall Covenant to be integrated into their ranks.
They have recently been infiltrated by Gudarz, a former friend of Captain Usnakigh, and his gang of ruffians, leading to the reputation of the militia becoming tarnished.
Sandgrubber Tribe[edit]
The Sandgrubber Tribe are a tribe of goblins residing in Divad's Chagrin Mine. From notes gathered in the mine, it appears the Sandgrubber were previously used as slave labor in the mine until they rebelled and killed their captors, before claiming the mine as their home.
Sanguine's Revelers[edit]
Sanguine's Revelers, also called the Sanguine Cultists, are a conclave of various worshippers dedicated to the Daedric Prince Sanguine located throughout Tamriel. They are based in Sanguine's Demesne, a public dungeon in Shadowfen. In Cyrodiil, they are found at a camp east of Shurgak Clan Estate and north of Fanacas. They may also be encountered in Trader's Cove as one of the parties occupying the location.
Sapiarchs[edit]
The Sapiarchs are a group of Altmeri mages and scholars found throughout Summerset Isle, particularly at the College of Sapiarchs and the Crystal Tower, of which they are the keepers of.
They are deeply ingrained in the Isle's society, as they even hold political power, considering the Sapiarchs have served and continue to serve as the advisors to the rulers in Alinor.
Savage Sons[edit]
The Savage Sons were a fearsome band of Orc mercenaries, led by the legendary warrior Baloth Bloodtusk, that were active around the time of the Siege of Orsinium.
While not officially in service of the king at the time, they were still hired to fight on the kingdom's behalf against King Joile's invading force and the Order of Diagna, led by Gaiden Shinji.
Scaled Court[edit]
The Scaled Court are a cult aligned with the Celestial Serpent. They emerged across Craglorn after the constellations ominously vanished from the night sky.
They are the ones responsible for the rise in hostility of the local Iron Orcs, after the Court has made various offers of power and riches in exchange for them helping in the Serpent's fight against the Celestial Mage, Thief and Warrior.
Scavengers[edit]
The Scavengers are a group of hostile fighters wearing and wielding Dwemer equipment that are encountered as the main opponents of Stage 4: Seht's Flywheel in Maelstrom Arena.
Scribes of Mora[edit]
The Scribes of Mora are a cult dedicated to the Daedric Prince Hermaeus Mora that is based in the Scrivener's Hall in the Rift. The group acts as librarians and scribes, and aim to document everything in existence. The current leader of the group will be known as the "Magnastylus" and they will have the authority to wield the Itinerant Staff.
Sea Drakes[edit]
The Sea Drakes are a large band of pirates on Stros M'Kai who have sacked the town of Saintsport and taken it over. They are hostile and will attack anyone who comes near. Their ship, the Bloody Witch, is docked in Saintsport. A Letter to Headman Bhosek claims that the Sea Drakes have held Stros M'kai's only lighthouse for over a year. During that time, 18 ships have run upon the rocks. Captain Helane has had her crew sabotage the lighthouse to plunder the ships that inevitably wreck without the lighthouse to guide them.
Sea Vipers[edit]
The Sea Vipers are crews of Maormer who attack the coastlines of Auridon, Greenshade, Khenarthi's Roost and Malabal Tor. They formed an alliance with the Veiled Heritance with the promise of lands if the Aldmeri Dominion was dismantled.
Seamount Clan[edit]
The Seamount Clan are a clan of Orcs living on Betnikh. They are based in Stonetooth Fortress but control the island.
Seventh Legion[edit]
The Seventh Legion is one of the legions of the Imperial Legion, and is led by the Magus-General Septima Tharn. The Seventh Legion mainly operates in Bangkorai and the surrounding regions. It has allied with Molag Bal.
Shadefeather Clan[edit]
The Shadefeather Clan is a clan of hostile Reachfolk living in a camp near Reachwind Depths.
Shadow Walkers[edit]
The Shadow Walkers are an ancient clan of Bosmer. Long ago, when Molag Bal ravaged Valenwood, unlike most other clans, the Shadow Walkers decided to submit to him rather than fight. They made a vow of service and were then transported into Molag Bal's realm of Coldharbour.
In exchange for immortality and gaining the knowledge of shadow walking, they were instructed with guarding the Moonless Walk and the way to the Lightless Oubliette against all trespassers. They are currently in a state of constant conflict with Queen Fah'jik and her clan of lamias.
Shadowbanish Vintners[edit]
The Shadowbanish Vintners are guests of the Shadowbanish Winery's wine-tasting party, held for potential buyers of Shadowbanish Wine at Trader's Cove.
Shadowbloom Clan[edit]
The Shadowbloom Clan are a clan of Reachfolk who inhabit Markarth. They have werewolves among its ranks.
Shadowed Path[edit]
The Shadowed Path is a cult of necromancers devoted to Molag Bal. It is led by one named Dreadlord Naucratius, though he is never seen in-game, simply referred in notes sent to his followers.
Its members can be found all across Cyrodiil.
Shadowscales[edit]
The Shadowscales are an organization of Argonian assassins from Black Marsh. Those Argonians born under the sign of the Shadow are given to the Dark Brotherhood at birth to be trained as professional killers. Although they worship Sithis and obey the Brotherhood's tenets, the contracts given to Shadowscales serve only to aid the Argonian people, and they act with impunity in Black Marsh.
The Shadowscales opposed the formation of the Ebonheart Pact due to their hatred of their former slavemasters, the Dunmer.
Shadowsilk Tribe[edit]
The Shadowsilk Tribe is a goblin tribe found in Stonefalls. In their efforts to gain control of the region, the Daggerfall Covenant took over many of their caves, forcing them to attack nearby settlements. They have taken a number of hostages throughout the area.
Shardborn[edit]
The Shardborn are a Dremora clan that recently reemerged upon the remembrance of their lost Prince Ithelia. Their realm is known as Mirrormoor. Among the Shardborn forces are several Daedra that originally came from the lost realm, such as the Shattered Shards.
Shark's Teeth[edit]
The Shark's Teeth are a group of somewhat friendly pirates active in the region of Hew's Bane. They are fighting to regain control of Shark's Teeth Grotto, their recently-acquired headquarters, from a crew of rival pirates known as the Wake Walkers.
The size and might of the group may have been slightly exaggerated by the leader, Shalug the Shark. They aspire to throw their lot into the protection and smuggling business once their current situation is resolved.
Sharp-Eyes[edit]
The Sharp-Eye tribe (also called the Lut-Eileel) is a tribe of Argonians that are known for raiding other villages. They live in Blackwood, and are responsible for the turmoil in Stonewastes, and can also be found at the Ayleid Well located north of the village.
Sharp Stick Tribe[edit]
The Sharp Stick Tribe are goblins who can be found at the Sharp Stick Camp, an unmarked location halfway between Tribune's Folly and the Strid River Wayshrine in the Gold Coast. A few stragglers can also be found in the wilderness.
According to the book Gold Coast Goblin Tribes, the Sharp Sticks are formed from a mix of goblins from various tribes following multiple tribal wars, which include the Eye Sticks, Sharp Rocks, Shatter Bones, Blood Skulls and the Gut Blades.
Shatul Clan[edit]
The Shatul Clan are a clan of nomadic Orc echatere herders and hunters based in the Wrothgarian mountains of northern High Rock. The clan is currently in decline as most of their warriors have been killed by Winterborn raids.
Shields of Senchal[edit]
The Shields of Senchal is a group that serves as Senchal's military. Formerly a branch of the Imperial Legion, the Shields originally came to Southern Elsweyr to help rebuild in the wake of the Knahaten Flu. After the fall of the Imperial City, the Shields decided to stay in Senchal.
For more information, see the main lore article.
Shornhelm Guard[edit]
The Shornhelm Guard serve as a peacekeeping and military force for the city of Shornhelm and the surrounding region of Rivenspire. During Ranser's War, the closest subordinates of King Ranser were called the King's Guard. In recent times, Baron Montclair's war and the hordes of bloodfiend have devastated their forces.
Shunned Ones[edit]
The Shunned Ones are a clan of Reachfolk consisting of the cast-offs of other clans.
Shurgak Clan[edit]
The Shurgak Clan are a wealthy clan of Orcs living on the Shurgak Clan Estate in northeastern Cyrodiil. They are hostile and will attack on sight.
Silken Ring[edit]
The Silken Ring are a hostile group of rogue assassins found within the Cradle of Shadows. Founded by ex-Morag Tong member Dranos Velador, they worship Mephala and serve the Lady of Lace. Members of the Morag Tong and the Dark Brotherhood (including several Shadowscales) have been lured into her service.
Silver Dawn[edit]
The Order of the Silver Dawn are a group of werewolf hunters. They were formed in 2E 428 during the Curse of the Crimson Moon, when werewolves were very prevalent in High Rock. They believe werewolves to be cursed and have sworn to eradicate them.
Silverhoof Horsemen[edit]
The Silverhoof Horsemen are a peaceful tribe of horse herders residing in Silverhoof Vale. Although the group has origins in Yokuda and is predominantly comprised of Redguards, it also now counts many from other races among its people. They worship the deity known as the Herd Mother.
They breed and raise steeds to offer to surrounding groups in Rivenspire, which they use to trade for goods they wouldn't have access to otherwise.
For historical information, see the lore article.
Six-Ford Clan[edit]
The Six-Ford Clan are a clan of Reachfolk. They have a generations-long feud with the Eagleseer Clan.
Sixth House[edit]
The Sixth House, also known as House Dagoth, is what remains of the ancient, defunct, Sixth Great House of the Chimer, led in ancient times by the currently sleeping demi-god Dagoth Ur. The current members are descended from the bloodlines of those who were originally part of the House, and seek to reclaim their roots at the Forgotten Wastes, the grounds of the House's capital stronghold.
Skull-Brethren[edit]
The Skull-Brethren are a friendly gang of outlaws ruling over the Riften Outlaws Refuge. They dress themselves like the Reachman tribes of The Reach.
Skyweaver Clan[edit]
The Skyweaver Clan is a clan of Reachfolk. They are known for their weatherworking skills and dances.
Snowblades[edit]
The Snowblades are a bandit gang who have taken up occupation of the ruins of Nchuthnkarst. Unfortunately for them, a Dwarven device is distorting time within the ruins, causing beasts such as salamanders, welwas, and bog blights to suddenly appear in their midst when you approach.
Society of the Dragon[edit]
The Society of the Dragon are a cult of Akatosh located in Kvatch, led by Grand Chanter Surus, second of Primate Artorius. They have rather violent ways of dealing with those who disagree with their beliefs. They are allied with the Order of the Hour, who offer them protection.
Society of the Steadfast[edit]
The Society of the Steadfast (or rarely Steadfast Society or The Steadfast) are a philanthropic fellowship that provides humanitarian aid to people who have suffered in the Three Banners War. The Society is sponsoring a conference for peace talks on the island of High Isle. They are at odds with the Ascendant Order.
Sodality of the Eye[edit]
The Sodality of the Eye is a small fellowship devoted to the Great Eye, Hermaeus Mora. They sometimes collaborate with other cults, such as The Golden Eye.
Sovngarde[edit]
The Sovngarde Nords are warriors from the coldest reaches of Skyrim who have come to fight in the Dragonstar Arena. They are faced in the Frozen Ring, the second arena round. One of the bosses, Yavni Frost-Skin, will be encountered again in the Champion's Arena, the final round.
Sphinxmoth Bandits[edit]
The Sphinxmoth Bandits, formerly known as the Muckwater Bandits, are a group of Imperial bandits holed up in Fort Sphinxmoth, in Reaper's March. They are led by an Imperial named "Captain" Accalia.
After being hired by the Stonefire Cult, they have pillaged the Temple of Mara in Bravil, killing priests and stealing relics before fleeing back across the border to the fort. Accalia has divided the loot between his most trusted lieutenants to keep them waiting, as the buyer hasn't yet shown up with their pay.
Spider Cult[edit]
The Spider Cult are a group of Mephala worshippers of various races found within Fungal Grotto I and II.
Spinners[edit]
Spinners are Bosmeri storytellers and historians found throughout Valenwood. They also sometimes serve in priesthood and diplomatic positions, in matters relating to the Green Pact.
For more information, see the lore page.
Spirit Wardens[edit]
The Spirit Wardens, sometimes referred to as the Oracles of Azura, are a group of Azura worshippers in Stormhaven. They were founded by Abbot Durak who was following Azura's instructions to found an order of worshippers, who would prepare for the time Vaermina struck the people of Stormhaven with a plague of nightmares.
Spiritblood Clan[edit]
The Spiritblood Clan is a clan of Reachfolk that resides in the Reach. When a member of the clan is ready to ascend to adulthood, they undergo the Vateshran's Rites in Vateshran Hollows. The combatant's strength and cunning are tested against the legions of summoned Daedra which inhabit the Hollows. The trial is very dangerous, and the juvenile enters knowing full well they may perish. If the combatant emerges victorious, they are granted all of the privileges and responsibilities that come with being an adult in the clan.
Star Haven Adepts[edit]
The Star Haven Adepts are Khajiit of the Star Haven Adeptorium in Northern Elsweyr. Here the Khajiit study and train in Claw-Dances. Long ago, the Akaviri Dragonguard visited Star Haven to build the Dragonhorn Tower where they gifted the adeptorium one of their dragonhorns.
Star-Gazers[edit]
The Star-Gazers are an order of scholars devoted to the study of the stars and the meaning of their motions. They are based in Belkarth, a major settlement in the Craglorn region.
Steel Shrikes[edit]
The Steel Shrikes are a sub-group of the Ra Gada raiders. They can be encountered in two places, Fuller's Break and the Glittering Grotto. At Fuller's Break they have invaded in an attempt to carve out a new domain for Hammerfell. In the Glittering Grotto they are attempting to loot the place of valuables.
Stickyclaws[edit]
The Stickyclaws are a gang of Khajiit skooma-peddlers that have moved into the Middens beneath Elden Root. They have gotten most of the impoverished residents hooked and are now moving onto higher clientele above ground, including nobles such as Lord Lakurr-ra.
Stone-Fish[edit]
The Stone-Fish are a trio of well-equipped gladiators participating in the events at Dragonstar Arena in Craglorn. Their gear were provided to them by the mysterious benefactors that sent them to investigate the arena in the first place.
Stonechewer Tribe[edit]
The Stonechewers are a tribe of goblins that are invading Cumberland's Watch.
Stonefire Cult[edit]
The Stonefire Cult are worshippers of Molag Bal, led by Javad Tharn, the nephew of Abnur Tharn. They rank among Molag Bal's most loyal supporters and are entrusted with some of his most difficult tasks.
They can be encountered terrorizing Reaper's March in various locations, often in control of Dro-m'Athra spirits. They are the shadowy hand behind the Legion of the West Weald's invasion of the Northern Woods. They also have a presence in Emberflint Mine and the Deadhollow Halls.
Stonehands[edit]
The Stonehands are Ard Caddach's personal guard. The members of the group are mostly Reachfolk in origin. Stonehands were loyal to the Caddach long before he became ard. They serve not only as protectors and warriors but also as spies, scouts and trusted counselors of the ruler of the Reach.
Stonetalon Clan[edit]
The Stonetalon Clan is one of three Reachmen clans invading the Rift. They are a matriarchal society whose females are transformed into hagravens. All females not yet transformed are powerful mages.
Storm Lords[edit]
The Storm Lords are one of three factions you can fight for in the Battlegrounds.
Storm Sharks[edit]
The Storm Sharks are a group of Maormer pirates led by Admiral Viscarne. They attempt to invade Summerset, attacking Sea Keep, Sunhold, and Wasten Coraldale. They are a chapter of the Pyandonean Armada, like the Sea Vipers, and follow the orders of King Orgnum
Stormfist Clan[edit]
The Stormfist Clan are a group of Nordic warriors loyal to Fildgor Orcthane. Once a highly regarded clan, known for their fighting skills and pivotal roles in conflicts, they fell from grace for supporting Fildgor's claim to the throne of Eastern Skyrim.
Stormwardens[edit]
The Stormwardens are a group of Bosmer dedicated to protecting and using the Sphere of Storms to protect Malabal Tor's coast and regulate the weather in the region. The original Stormwardens dated all the way back to the original Ayleid inhabitants of the ruins that the Bosmer now occupy.
The Stricken[edit]
The Stricken are Khajiit who were infected with the Knahaten Flu but survived. Their bodies were ravaged by the disease, and they were cast out of Khajiiti society. After being forced into the wilderness, they have become half-mad with the desire for revenge.
Su-Zahleel[edit]
The Su-Zahleel are an Argonian tribe whose members have been enslaved and brought to the Ruins of Mazzatun in Shadowfen by the Xit-Xaht tribe. You must help Heem-Jas free them from their enslavement during the related quest.
Subtle Knife[edit]
The Subtle Knife are a group Bosmer revelers attending the party dedicated to Baan Dar in the Ayleid ruins of Thormar. They have a rivalry going with the similar Khajiiti group known as the Pariah's Hand which also participates in the events.
After helping Aniel prepare the celebrations in The Five Finger Dance, the Bosmer revelers move in in large numbers to keep the party going there.
Sul-Xan[edit]
The Sul-Xan tribe consist of Naga zealots who worship Mehrunes Dagon as the "True Egg-Child of Sithis". They have a one sided view of Argonian religion, embracing only the darkest, cruelest beliefs, and scorning the rest as weakness.
The Sul-Xan are found in Blackwood, primarily in the Gloomire region.
Sun-Eaters[edit]
The Sun-Eaters are a clan of vampires who worship Sithis beneath their ancient matriarch, priestess Shuxaltsei. They overran the Teeth of Sithis temple and killed most of the nisswo custodians that inhabited it, while keeping a few alive for sustenance and for other nefarious purposes.
Supernal Dreamers[edit]
The Supernal Dreamers are a dangerous cult that worship the Daedric Prince Vaermina. They are found mainly in Stormhaven. They are the main antagonists of that zone's questline, where they attempt to wreak havoc by crippling the region's rulers with Vaermina's nightmares. The Supernal Dreamers can also be encountered at the Vaermina's Shrine in Cyrodiil. They are known to work with Omens, the daedric servants of Vaermina.
Sword-Disciples[edit]
Sword-Disciples are Redguard warriors dedicated to mastery of the sword, training at Rahni'Za, a school that openly venerates the Warrior. They have some links to the warriors of the Abbey of Blades. They have recently come under attack and enthralled after their order was infiltrated by an agent of the Scaled Court, a cult working on behalf of the Warrior's enemy, the Serpent.
Sword-singers[edit]
The Sword-singers were an order of Yokudan warriors who followed the "Way of the Sword", a martial philosophy on blade mastery.
For more information, see the lore article.
The Sword-singers can be encountered primarily as spirits or skeletons, in areas such as HoonDing's Watch and The Valley of Blades. Sai Sahan sought to revive the art of sword-singing, but was unable to do so.
Swords of Solitude[edit]
The Swords of Solitude are a militia group based in Haafingar and the oldest of its kind in the Hold. However, they defend all of Western Skyrim and have done so for generations. In practice they provide aid where the soldiers of the Holds can't, without the need for outsider organizations like the Fighters Guild.
However in the recent dark days, they have found it necessary to recruit adventurers and the like to help deal with the many requests for help.