Online:Alik'r Desert

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
ON-icon-location.png
Zone:
Alik'r Desert
(view on map) (lore page)
ON-icon-alliance-Daggerfall.png
Daggerfall Covenant
Zone Story Quests 10
Wayshrines 12
Delves 6
Points of Interest 19
Striking Locales 7
Set Stations 3
Public Dungeons 1
Group Dungeons 1
World Bosses 6
World Events 3
Skyshards 16
Player Hub
Sentinel
Notable Treasure
Alik'r Desert Antiquities
Regions
Myrkwasa, Hollow Wastes, Tigonus
Location
On the northern coast of Hammerfell
Loading Screen
Loading screen
Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most.
AchievementsAntiquitiesBooksFish
Alik'r Desert

The Alik'r Desert is a region along the northern coast of Hammerfell. Inland it is an arid wasteland, and beneath the sands lie ancient ruins ripe for plunder; but there are also many dangerous creatures waiting to pounce on the unwary adventurer. Despite the harsh conditions there are some successful settlements in the area, notably Sentinel and Bergama.

Life in the desert is tough, but there are many nomadic tribes who live in and with the Alik'r, moving with the desert onto their next meal. These tribes are well-versed in the hiding places of the creatures of the desert, and have ingenious contraptions for collecting water (such as the simply named "desert water catcher" used for catching the morning dew).

When preparing to travel the Alik'r you are well advised to fully cover the body, to protect from sunburn and the occasional sandstorm. Locally treated and designed leather armor is advised as it has been honed to suit the conditions of the desert. It covers the whole body, with cloth patches to allow the skin to breathe, and also provides protection against the creatures of the desert.

Myrkwasa is the western region of the Alik'r, stretching from Sentinel in the north to the seasonal Ash'abah camp of Morwha's Bounty in the south. To the east, the desert dunes roll past the Goat's Head Oasis and the ancient Yokudan ruin of Tu'whacca's Throne into the expansive central region of the Hollow Wastes. The region is the site of the ancient Redguard training grounds at Leki's Blade, as well as the Aswala Stables, breeders of the famous Yokudan Charger. The port city of Tava's Blessing on the north coast is the site of the Redguard naval shipyards. In the east, the Rocky outcrops of Tigonus dot the landscape between the cities of Kozanset and Satakalaam, and the historic Yokudan site at HoonDing's Watch. Local authorities are investigating reports of the Withered Hand necromancer cult and the Imperial Seventh Legion being sighted in the region.

Places[edit]

Delves[edit]

Points of Interest[edit]

Striking Locales[edit]

Set Stations[edit]

Mundus Stones[edit]

Public Dungeons[edit]

Group Dungeons[edit]

World Bosses[edit]

World Events[edit]

Player Houses[edit]

Wayshrines[edit]

Unmarked Locations[edit]

Connected Worlds[edit]

Quests[edit]

Quest Map[edit]

Alik'r Desert
Word from the Throne
Risen From the Depths
Rise of the Dead
The Impervious Vault
In Search of the Ash'abah
A Blessing for the Dead
Morwha's Curse
The Initiation
Ash'abah Rising
Tu'whacca's Breath
A Reckoning with Uwafa
Tracking the Hand
The Scholar of Bergama
Gone Missing
Trouble at Tava's Blessing
Alasan's Plot
Shiri's Research
March of the Ra Gada
Trials of the Hero
The Search for Shiri
Imperial Incursion
Amputating the Hand
Restoring the Ansei Wards
Kingdom in Mourning

Key[edit]

Paths always enter a quest from the top or left, and leave a quest from the bottom or right.
Denotes a requisite path or quest. You must complete this before starting the subsequent quest.
Denotes an optional path or quest. The subsequent story quest can be started without this being completed.
Denotes an exclusive path or quest. Only one of the connected quests is required, and only one can be completed.
     
Denotes a quest which is part of the main story chain.
     
Denotes a story quest which is required for Cadwell's Almanac.
     
Denotes a missable pointer quest which is part of the main chain.
     
Denotes a missable pointer quest which is on an alternate path.
     
Denotes a side quest which is required for Cadwell's Almanac.
     
Denotes a quest which rewards a Skill Point.


Daggerfall Covenant Story Quests[edit]

Myrkwasa
Hollow Wastes
Tigonus
Alternate Story Pointers

Myrkwasa Side Quests[edit]

Hollow Wastes Side Quests[edit]

Tigonus Side Quests[edit]

Dungeon Quests[edit]

Skyshards[edit]

Clue Location Notes
Sentinel of a domed tower. Sentinel Guard Tower, upstairs (map)
Shedding shame in the oasis. North of Divad's Chagrin Mine Wayshrine, right off road in water. (map)
Across the ruin from the Warrior. South of Salas En (map)
Stored on a Bergama roof. Magistrate's House upstairs (map)
Walltop view of the broken blade. Leki's Blade, above doorway (map)
Beside a drydocked stern. Tava's Blessing, southwest, under the docks (map)
Left out in the open by Kozanset Mages. Kozanset, atop the Mages Guild (map)
Near a paid feather-finder. Southwest of Hag Camp, below bridge north of Kozanset (map)
Tears shed for a toppled spire. Slightly northeast of Tears of the Dishonored with harpies (map)
Second stop on her search for the Pearl. Aldunz, room straight from entrance near centurion, right behind corner (map)
Buried respite from desert heat. Coldrock Diggings, left after entering, small side room off 1st big room. (map)
Dig deep, don't be embarrassed. Divad's Chagrin Mine, room with water and ogres (map)
Blown down a mine shaft. Sandblown Mine, small room to right of main room (map)
A caravan's wreckage marks the path. Santaki, hallway off hallway, right of entrance (map)
Trapped within the steam closet. Yldzuun, roundish room (map)
Monumental find in the Lost City. Lost City of the Na-Totambu, group, big room next to pillar with warriors. (map)

Sets[edit]

Overland[edit]

Set Name Bonuses Armor Weight
Robes of the Withered Hand

2 items: Adds 3-129 Magicka Recovery
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 28-1206 Maximum Health
5 items: When you are within 28 meters of an enemy you are in combat with, and the enemy dies, you heal for 38-1637 Health and gain 38-1637 Magicka. This effect can occur once every 3 seconds.

Light Armor
Sword-Singer

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: Adds 13-600 Weapon and Spell Damage to your Two Handed abilities.

Medium Armor
Order of Diagna

2 items: Adds 28-1206 Maximum Health
3 items: Adds 28-1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: Adds 5% Healing Taken
5 items: Gain Minor Vitality at all times, increasing your healing received and damage shield strength by 6%.

Heavy Armor

Crafted[edit]

Set Name Traits Needed Bonuses Crafting Sites
Alessia's Bulwark 5

2 items: Adds 34-1487 Armor
3 items: Adds 28-1206 Maximum Health
4 items: Adds 34-1487 Armor
5 items: When you take damage from a Martial melee attack, you reduce the attacker's Weapon and Spell Damage by 6-300 for 5 seconds.

Song of Lamae 5

2 items: Adds 34-1487 Armor
3 items: Adds 34-1487 Armor
4 items: Adds 28-1206 Maximum Health
5 items: When you take damage while you are under 30% Health, you deal 1377 Magic Damage to the attacker and heal for the damage done. This effect can occur once every 3 seconds and scales off your Max Health.

Vampire's Kiss 5

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 25-1096 Maximum Stamina
4 items: Adds 25-1096 Maximum Magicka
5 items: Adds 3-129 Weapon and Spell Damage
5 items: When you kill an enemy, you heal for 10512 Health over 10 seconds. This effect scales off the higher of your Max Magicka or Stamina.

Dungeon[edit]

Set Name Bonuses Location(s) Set Type
Treasure Hunter

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 15-657 Critical Chance
4 items: Adds 15-657 Critical Chance
5 items: Adds 3-171 Weapon and Spell Damage
5 items: Gain Major Savagery and Prophecy at all times, increasing your Weapon Critical and Spell Critical rating by 2629.

Volenfell Light Armor
Crusader

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you consecrate the ground beneath you for 10 seconds and gain a damage shield that absorbs 1595 damage for 6 seconds. Every 2 seconds you and nearby group members in the area gain Minor Courage for 12 seconds. These effects can occur once every 20 seconds and the damage shield scales off the higher of your Weapon and Spell Damage.

Volenfell Medium Armor
Duneripper's Scales

2 items: Adds 28-1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Adds 4% Healing Taken
5 items: While you are Bracing, your Physical and Spell Resistance are increased by 123-5310.

Volenfell Heavy Armor

Antiquity leads[edit]

Maps[edit]

A map of the Alik'r Desert

Gallery[edit]