Shivering:Haskill
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Haskill (RefID: 000133D4) (lore page) |
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Home City | New Sheoth | ||
House | Palace of Sheogorath | ||
Race | Breton | Gender | Male |
Level | PC+20 | Class | Savant |
RefID | 000133D4 | BaseID | 000133C0 |
Other Information | |||
Health | 35 + (4+1.4)x(PC+19), PC=1-23 | ||
Magicka | 188 + 3.5x(PC+19) (max=300) | ||
Respons. | 50 | Aggress. | 5 |
Essential | Always | ||
Faction(s) | Faction for all NPCs in Sheogorath's palace |

Contents
- 1 Related Quests
- 2 Quest-Related Events
- 2.1 A Door in Niben Bay
- 2.2 Through the Fringe of Madness
- 2.3 A Better Mousetrap
- 2.4 Understanding Madness
- 2.5 The Lady of Paranoia
- 2.6 Addiction
- 2.7 The Cold Flame of Agnon
- 2.8 Ritual of Accession
- 2.9 Ritual of Dementia
- 2.10 Ritual of Mania
- 2.11 Retaking The Fringe
- 2.12 Rebuilding the Gatekeeper
- 2.13 The Helpless Army
- 2.14 Symbols of Office
- 2.15 The Roots of Madness
- 2.16 The End of Order
- 2.17 The Prince of Madness
- 2.18 Sheogorath
- 3 Dialogue
- 4 Unused Dialogue
- 5 Bugs
- 6 Notes
Haskill is a Breton and a Chamberlain of Sheogorath. He is the first to greet you when you travel to the Shivering Isles.
His personality is unique among the Shivering Isles. He displays none of the typical personality traits of Mania or Dementia and is a rare NPC who never declares allegiance to either (although in several lines of dialogue he shows a certain bias in favor of Dementia). He has a rather melancholy, subtly annoyed, and usually sarcastic attitude towards his position. He will always be found faithfully standing at his Lord's side in the Throne Room of the Palace of Sheogorath.
After completing A Better Mousetrap, Lord Sheogorath will bestow upon you a lesser power allowing you to summon him at any time. This enables you to tap into his extensive knowledge and seek his advice as you progress through the Shivering Isles main quest. You will, however, have to deal with his rather patronizing nature.
He is not much use in battle, however, as he will flee if danger is nearby. This is despite the fact that he cannot be attacked or take damage: weapon blows and spells pass straight through him. The only thing that seems to harm him is damage coming from the environment (e.g. traps), at which point he will deploy his unique and powerful healing spell, which restores 300 points of health.
He wears a unique suit called Haskill's Suit, which you can never acquire since Haskill is invincible and the clothing is not playable anyway.
Related Quests[edit]
All the Shivering Isles Main Quests. Haskill is also involved in Sheogorath's Daedric Shrine Quest if you complete Shivering Isles before doing the quest.
- A Door in Niben Bay: Cross the threshold of Madness.
- Through the Fringe of Madness: Get past the Gates of Madness.
- A Better Mousetrap: Activate the Resonator of Judgment.
- Baiting the Trap: Decide the fate of some greedy new adventurers in the Isles.
- Understanding Madness: Meet the Duke of Mania and the Duchess of Dementia and join their courts.
- Addiction: Return the Chalice of Reversal to Thadon, the Duke of Mania.
- The Lady of Paranoia: Investigate who wants Lady Syl, the Duchess of Dementia, assassinated.
- The Cold Flame of Agnon: Choose sides in the battle at Cylarne to relight the hope of New Sheoth.
- Ritual of Accession: Become a Duke/Duchess in the Court of Madness.
You choose one (and only one) of these two quests to complete the Ritual of Accession:- Ritual of Mania: Kill the Duke of Mania and take his place.
- Ritual of Dementia: Kill the Duchess of Dementia and take her place.
- Retaking The Fringe: Defend The Fringe and stop the attackers.
- Rebuilding the Gatekeeper: Find all of the parts of the Gatekeeper and rebuild it.
- The Helpless Army: Save the Mazken/Aureal from the Knights of Order.
- Symbols of Office: Procure the two items needed to craft the Staff of Sheogorath.
- The Roots of Madness: Cleanse the Pools of Madness.
- The End of Order: Fight the last battle against the forces of order and Jyggalag.
- The Prince of Madness: End the Greymarch; get your rewards.
- Sheogorath: Fulfill an apocalyptic prophecy to satisfy Sheogorath's morbid sense of humor.
Quest-Related Events[edit]
A Door in Niben Bay[edit]
When you enter the portal, you'll find Sheogorath's Chamberlain, Haskill, sitting behind a desk and playing with his fingers while awaiting you. While he waits he may say any of the following lines:
- "Another mortal. Quaint."
- "Do sit down."
- "Please, sit."
- "Take a seat, please."
- "Please. Have a seat."
If you speak to him while still standing, he will say:
- "Let's be civil, shall we? Please, have a seat."
Once you've sat down, he will be more amenable:
- "Yes. What can I do for you? I imagine you're here about the door?"
If you exit conversation now, he will sigh:
- "Do run along."
Speak to him again and he will sarcastically say:
- Strange Door
- "Yes. You have entered and now you are here. Amazing. Truly."
- Who are you?
- "I am Haskill, Chamberlain to the Lord Sheogorath."
- What is this place?
- "You approach the Shivering Isles. Through the door behind me lies the realm of Sheogorath, Prince of Madness, Lord of the Never-There."
- Why did that door appear in Cyrodiil?
- "Because my Lord wills it to be so. It poses no danger to Mundus; no compact has been violated. It is a doorway, an invitation. Perhaps you will accept it for what it is."
- What do you want with me?
- "For you? I do not know. My Lord seeks a mortal to act as His Champion. As for His intent... to attempt to fathom it is a foolish endeavor. His will is His own; His reality follows suit. You are here because you chose to enter; you were not summoned."
- And the people outside?
- "They entered this Realm, and were ill prepared. Their minds are now the property of my Lord."
- How can they be cured?
- "Cured? You speak as if they are diseased. They live now in another state of being. Perhaps it is you who needs a cure."
- What happens now?
- "You do as you will. You may leave the way you entered. Your life will be none the worse for your time spent here. Or, you may continue onward, through the door behind me. If you can pass the Gates of Madness, perhaps the Lord Sheogorath will find a use for you."
- And if I go through the door?
- "Who is to say? There are always choices to be made. The Realm of Madness is no different in that regard. Your choices are your own. Enter or do not, but make your decision. I've other duties to which I must attend. Speak with me again when you have made up your mind. The anticipation is almost too much to bear."
If you exit conversation and speak to him again he will scoff:
- "Well? Have you made up your mind? The tension is almost palpable."
- No, thanks.
- "Hmmm. Not surprising. Well, if you change your mind, and the position is still available, come speak with me again. I'd so enjoy that...."
- I'll do it.
- "Fine. I'm sure my Lord will be most pleased, assuming you ever manage to see Him. You'll want to pass through the Gates of Madness. Oh, and mind the Gatekeeper. He dislikes strangers to the Realm. Enjoy your stay."
If you initially refused and then approach and greet him again, he will sigh:
- "Yes? What is it you want?"
- "Yes? Change of heart? Do tell."
After this he stands up and exits the room, before it then reveals itself to be made out of butterflies.
Through the Fringe of Madness[edit]
Once you've defeated the Gatekeeper, Haskill will appear nearby and speak to you:
- "So, you've managed to kill the Gatekeeper. Pity. Well, you'll now be able to enter the Realm proper. You'll notice there are two doors. One leads to the lands of Mania. The other to Dementia. Enter through either one. The lands are quite distinct, but both are Sheogorath's domain. You'll want to seek our Lord Sheogorath. I believe He has plans for you. Try not to disappoint Him."
- Dementia
- "The lands of Dementia reflect the darker side of its residents. It is easy to get lost among the tangle of roots growing out of the ground. If you wish to meet Dementia's citizens, seek them out in Deepwallow or Fellmoor. I'm sure they'll welcome one such as you with open arms."
- Gates of Madness
- "The doorways into the Realm proper. You may enter through either one. Really, it depends on which aspect of the Realm more suits your disposition. As I've said, all choices have consequences, but don't trouble yourself too much with your decision. All those that enter the Realm are forever changed, but some believe it is for the better. A good portion of them, at least."
- Mania
- "The lands of Mania are bright, vibrant, and full of color. You'll find its inhabitants reflect the land itself. If you wish to meet the residents of Mania, you'll find them in the settlements of Hale and Highcross. Take care, though. Though the citizens and creatures of Mania are colorful, they can often be quite deadly. I'm sure you can handle it, though."
- New Sheoth
- "It is, of course, the capital of the Shivering Isles. It is divided into Bliss, Crucible, and the Palace districts."
- Sheogorath
- "He is the Prince of Madness. The ruler of the Shivering Isles. It is by His will that we exist in this place. He is our Lord and Master. You'll want to speak with Him soon, as I believe he has plans for you. You will find Him in New Sheoth, in His palace. It is best not to make Lord Sheogorath wait. His whims are fleeting, and should He decide you are no longer necessary, it would be to your detriment."
- Shivering Isles
- "You will enter soon, I imagine, through the Gates of Madness and into the lands of Mania and Dementia. It is the Realm of Lord Sheogorath. It is what He wills it to be. The trees bloom according to His whim, and the wind blows at His command. Tread lightly into the Isles. It is not a place suited to all mortals. But, I'm sure you'll do fine."
Once you exit conversation, he will disappear.
A Better Mousetrap[edit]
After Sheogorath has tasked you with reactivating the Resonator of Judgment, he will suggest you direct any inquiries to Haskill:
- "Of course, you can always get more details from Haskill. He's a detail-oriented type of person. A big help. And a snappy dresser."
- "A little busy here! I'm trying to decide what to have for dinner. Oh, how I love eating. One of my favorite things to do. Talk to Haskill if you need more information. He's got more brains than a brain pie. Oh... Brain pie! Perfect! Care to donate?"
Sure enough, you can ask the Chamberlain a few questions:
- "The Madgod has given you a task. Surely, someone of your copious talent should be able to handle it."
- Sheogorath
- "He is the Prince of Madness. The ruler of the Shivering Isles."
- Shivering Isles
- "The Shivering Isles is what Sheogorath wills it to be."
- Xedilian
- "Yes, quite an amazing place, really. Wonderful for relieving one's tension as you watch those troublesome adventurers suffer... no offence. I'd say your next move is to head to Xedilian and get it reactivated."
- Reactivated
- "Yes? Ah... silly me. The book has no pictures. Can't really expect you to read that, now can I? To reactivate Xedilian for my Lord's pleasure, you'll need to find three Focus Crystals and return them to their resting place. Each crystal has a matching receptacle called a Judgement Nexus. Even you can't miss them. Without the crystals in place, the Resonator of Judgement, Xedilian's power source, cannot be restored."
If you ask him about your tasks again he will sarcastically say:
- Reactivated
- "You have the Attenuator, the Manual, and a map. I'm certainly not going to carry you there, so I'd suggest you get to it. Place one foot in front of the other... you know how it goes."
- Xedilian
- "I'd suggest you make haste and get to Xedilian. My Lord Sheogorath does not like those who lollygag. Or maybe he does? Bah! Just get going."
Understanding Madness[edit]
Once you return from Xedilian, having successfully reactivated the Attenuator of Judgement, he will suggest going straight to his master:
- "I see you've returned. How exciting for you. I believe you have some news for Lord Sheogorath. Perhaps you should be speaking with Him instead of illuminating me with your presence."
Speaking to him again will net you:
- "I am sure Lord Sheogorath will be thrilled to hear whatever pressing matter you have to discuss with Him."
Once you Sheogorath, you will be granted the ability to summon Haskill, and are tasked with showcasing this new power. As Sheogorath puts it:
- "I've granted you a new spell-- the ability to summon Haskill, my Chamberlain, to aid you in your travels. He knows a lot. More then he knows. In fact, give it a try. Summon our friend to you now. I'll wait."
Attempting to speak to Sheogorath at this point will have him repeat:
- "Go ahead. Summon him. He loves it."
Once you successfully summon Haskill, it will be clear he is not at all happy:
- "Ah... our Lord has granted you the power to summon me. How wonderful for me. When summoned, I can offer advice on your current endeavor. I imagine it's up to you what to do with my wisdom. Do try to use your power sparingly. I have duties to which I must attend. Rather more important than shepherding you around, I'm sure."
At this point, Sheogorath will say:
- "Isn't that a hoot? I love it, myself. Best part of being a Daedric Prince, really. Go ahead, try it again. He loves it!"
- "Just one more time. At least. He's a sport."
Acquiescing will result in Haskill becoming increasingly irritated:
- "While being summoned is truly a wonderful thing and not at all tiresome, I believe Lord Sheogorath wishes you to speak with him again."
- "Ah, summoned again. My lord does so enjoy that, as is His prerogative. I'll assume you're done for now."
- "Yes, you've gotten rather proficient with your new ability. As I said, try not to abuse your power."
- "Have we not covered this? I believe you've mastered your new skill."
- "I was right there. You could have just walked over to me."
- "I assume you're having fun?"
- "Might we stop this now?"
- "Surely, you have something better to do."
- "Well done. Summoned again. I applaud you."
- "What a surprise. I'm summoned. Your skill in repetition is truly astounding."
- "Clever, You've summoned me again. My Lord has made quite a choice for his champion."
- "That's enough. Really." (Repeated if summoned any further)
Once you have pleased Sheogorath by successfully summoning Haskill a few times, the Madgod will happily tell you:
- "Good, good! You'll need all the help you can get if you're going to defeat Jyggalag and stop the Greymarch. Oh, don't expect to summon Haskill anywhere but in the Realm. He dislikes leaving my presence. I get that sometimes."
You will then be tasked to meet the Duke of Mania and the Duchess of Dementia. Speaking to Haskill at this point will have him ask:
- "Yes? Do you require assistance?"
- Greymarch
- "As my Lord told you, it happens at the end of every era, and Jyggalag walks the Realm. Few of the citizens can remember the last Greymarch. Or they choose not to."
- Jyggalag
- "The Daedric Prince of Order, and the leader of the Greymarch. As I'm sure my Lord told you, Jyggalag has always been a threat to this Realm."
- Obelisks
- "Yes, you'll find them throughout the Isles. Jyggalag's forces use them as conduits into the Isles. Sheogorath has tried to remove them, but they always return. While they cannot be destroyed, they can be rendered inert. The Hearts of Order found on Jyggalag's Knights can be placed in the obelisks. Adding enough can cause the obelisk to become overloaded with power."
At this point you can also ask him about the Duchess of Dementia and the Duke of Mania:
- Syl
- "Her Ladyship is rather suspicious of all around her. Best for you to not question it, and merely do what she requires of you."
- Thadon
- "He is aware you are here, and should be waiting for you. See him at once."
The Lady of Paranoia[edit]
Throughout the quest you can ask Haskill about the Conspiracy at multiple junctures. He will provide commentary and advice depending on how far you've advanced in the quest:
Answer | Condition |
---|---|
"You have been asked to work with Herdir, I understand. Herdir has a great affinity for his work, and can be a very useful ally to you. Do not hesitate to make use of his talents." | Started quest |
"You may find the enormity of your task daunting at first. Use Herdir's talents to aid you with those who are unresponsive to questioning." | After having first spoken to Herdir |
"Keep in mind that Anya is cowardly, and may require persuasion to tell you what she knows." | After finding a clue about Anya Herrick: |
"Ma'zaddha is particularly reclusive, and may not respond well to questioning. Again, you may find Herdir's assistance necessary." | After finding a clue about Ma'zaddha |
"It would seem that direct torture may not always yield the results you seek. You may need to try a different approach, Inquisitor. Paranoia is the order of the day in Crucible. Many keep their eyes open constantly, and some of those eyes may have seen something useful." | After Herdir tortures Ma'zaddha |
"The Inquisitor is now required to be secretive? Consider that Herdir's presence may be a detriment to you. He is not known for his ability to remain hidden." | After finding out about Ma'zaddha's nighttime meetings with Nelrene |
"Surely the Inquisitor has considered that with direct evidence, Ma'zaddha may now be more responsive to questioning." | After overhearing Ma'zaddha and Nelrene speaking |
"Congratulations. You've gained another ally in your efforts. Do remember to follow up with Ma'zaddha. In the meantime, the other party in that conversation may be of use to you as well." | After Ma'zaddha has admitted to being involved |
"Convincing a Dark Seducer to reveal secrets to you may require more pressure than you've experienced thus far." | If you speak to Nelrene after Ma'zaddha has admitted to being involved |
"It would seem that your only course of action now is to extract information from Nelrene, Inquisitor." | If Ma'zaddha is dead |
"Nelrene admits to being involved, but more evidence may be required. Ma'zaddha may have returned with more information by now." | If you speak to Nelrene before speaking to Ma'zaddha |
"The Inquisitor now has significant evidence pointing towards Muurine. Perhaps a talk with her is in order." | After Nelrene admits her involvement and you've searched Ma'zaddha's house |
"Lady Syl will be quite pleased to hear that her concerns have been proven valid. You shouldn't keep her waiting." | Once Muurine has confessed |
"What more is there to say, Inquisitor? Lady Syl has her moment of glory. Allow her to bask in it." | After Syl asks you to go to torture chamber |
Addiction[edit]
Having been tasked to meet with the Duke of Mania, Haskill will advise that you meet with him immediately:
- Thadon
- "He is aware you are here, and should be waiting for you. See him at once."
Speaking with Thadon will have him ask in a somewhat incoherent manner that you recover the Chalice of Reversal. Unfortunately he will not give you its location. Asking Haskill will have him suggest:
- Thadon
- "Thadon has told you what he wants. Consider speaking with the others in his court, particularly his steward."
Speaking to either Kithlan or Wide Eye will have them point you towards Dunroot Burrow and explain what you must do to get inside. To get inside you must ingest Felldew, a drug extracted from Elytra. Notably, the Chalice of Reversal cures the effects of Felldew. Asking Haskill about these topics will have him say:
- Dunroot Burrow
- "I believe you've already been instructed as to how to proceed. You'll need to ingest Felldew to enter the Burrow. You've already been warned that this will weaken you, so do take the necessary precautions."
- Felldew
- "Do keep in mind that some Elytra will not consider you a threat while you are feeling the effects of Felldew Euphoria. You need to strike a balance with how often you ingest Felldew, and how willing you are to live with the side-effects."
After reaching The Sanctum, summoning and asking about the Chalice will frustrate him:
- Chalice of Reversal
- "Do you really require help in finding it at this point? I suspect you can manage on your own from here."
After recovering it will have him explain how the Chalice has affected you:
- Chalice of Reversal
- "The Chalice has altered the effects that Felldew has on you. You'll find that it now provides minor benefits, without any of the withdrawal."
The Cold Flame of Agnon[edit]
After receiving your task from Lord Sheogorath, he will suggest you make full use of his Chamberlain:
- "Oh, don't forget to make use of dear Haskill. Between you and me, if he's not summoned three or four times a day, I don't think he feels appreciated."
Indeed, you can ask Haskill various questions:
- Flame of Agnon
- "The Flame of Agnon can only be lit by the immortal servants of Sheogorath: the Golden Saints and Dark Seducers of His creation. In normal times, Sheogorath would simply command it and his servants would leap to sacrifice themselves upon the Altars of Rapture and Despair. But, alas, the times are not normal, and Sheogorath has given you this task, without the authority to command it. I'm afraid you may have to be a little bit clever."
- Great Torch
- "Ah, the Great Torch. It is a symbol of Sheogorath's power and a source of great comfort for the citizens of New Sheoth. Unfortunately, the Torch has gone out. For eternity, this has heralded the start of the Greymarch. Lord Sheogorath, in His wisdom, wishes for you to relight the Torch, to help ease the worries of the populace."
- Greymarch
- "It is underway, but my Lord does not wish for you to confront it directly yet. First, the Realm and its citizens must be attended to."
- Jyggalag
- "Yes, he will soon march across the land, destroying all that stands in his path. It's a frightening prospect. Many of our citizens are... delicate. They can't cope with the prospect, and they defect to the forces of Jyggalag, becoming Priests of Order."
- Obelisks
- "I fear they grow in power as the Greymarch progresses. More and more Knights of Order make their way into the Isles. The Priests of Order are the key. They summon the Knights at the obelisks."
- Priests of Order
- "A bad lot. Traitors. You'll find them near the obelisks that dot the land. They perform rituals at the obelisks to summon Knights to the Realm. Their link to Jyggalag gives them power. As long as their obelisk is active, they cannot truly be killed."
If you summon him when you arrive at Cylarne, he will be annoyed:
- "I wondered how long it would take before you needed my help. And here I am, at your service." (first time)
- "Really, ma'am/sir, you'll need to start thinking for yourself. It is one of the basic requirements of godhood." (thereafter)
You can now also ask him more about this place:
- Cylarne
- "Cylarne was once the capital of the Shivering Isles. Perhaps the first capital. In any case, the Flame of Agnon here is always used to light the Great Torch of New Sheoth. It has always been so, and presumably always will be so."
He will also encourage you to hear all sides once you've spoken to one of Aurmazl Kaneh or Grakedrig Ulfri respectively, :
- Flame of Agnon
- "Well, you've talked to one side. Perhaps a visit to the Golden Saints is in order?"
- "Well, you've talked to one side. Perhaps a visit to the Dark Seducers is in order? Don't be frightened, they won't harm you. They look much fiercer than they really are, I assure you."
After having spoken to both, he will comment:
- Flame of Agnon
- "I'm afraid you'll have to make up your own mind. Unfortunately, I'm just the hired help. I'm not paid to make the big decisions. How to decide... Do you prefer glorious, and pointless, battle? Or the poisoned arrow striking home from ambush? Do you like a stand-up fight? Or perhaps a bit of treachery is more your style?"
Should you summon him while the battle is raging, he will caustically remark:
- "Now is not really the time for conversation, is it? I feel like I'm interrupting something. Perhaps when you've finished your slaughtering and washed the blood off your hands, we can chat again."
After the battle is concluded, you can ask him about the Flame of Agnon again. His response will change depending on your choices:
Answer | Condition |
---|---|
"An impressive victory. After all, you handicapped yourself by making it as difficult as possible for yourself, and yet you still won. Congratulations." | Sided with the Golden Saints and attacked through the Main Passage (regardless of whether or not you also betrayed the Dark Seducers by positioning them in the Underdeep) |
"Betraying the Dark Seducers! The biters bit, so to speak. Most ingenious. I must say, I really didn't think you had it in you." | Sided with the Golden Saints and led them through the Underdeep |
"Well, you did accomplish your task. There's no denying that the Golden Saints are defeated. Spearing fish in a barrel might have proved a bit more challenging, but there's definitely something to be said for making it easy for yourself." | Sided with the Dark Seducers and defended the Main Passage |
"A lovely little treachery. The Golden Saints almost beg to be betrayed, true, but still, you took that little bit of extra time to think it through." | Sided with the Dark Seducers and betrayed the Golden Saints by leading through a now-guarded Underdeep |
Ritual of Accession[edit]
After lighting the flame in the Sacellum Arden-Sul, if you summon Haskill he will suggest you instead focus on what his Lord has to say:
- "I don't think I can render any assistance until you hear Lord Sheogorath out. Do pay close attention."
After speaking to Sheogorath, he will suggest you gain further information from both the priests and Haskill:
- "Speak to Arctus and Dervenin, the High Priests at the Sacellum Arden-Sul. They can explain what needs to be done. And you've always got our man Haskill to call on for help. Faithful like a good hound, that one. And he looks better in a suit."
Sure enough, Haskill will be able to help:
- "How can I make your life easier? It's what I live for."
- Replacing a Duke
- "I offer you this: remember who it is you're attempting to replace. You'll need to approach them in a manner to which they are not accustomed. Syl anticipates plots against her, so expect heavy resistance that may require a great deal of fighting and physical exertion. If you wish to replace Thadon, try a less direct approach that will involve cunning and subterfuge. He isn't likely to see you coming."
- Ritual of Accession
- "Obviously, no matter which path you take, it ends in the death of either Syl or Thadon. Just remember not to deviate from the Ritual's guidelines. One would hope you can do that."
After you've chosen which Ritual to pursue, his responses to topics will vary:
Ritual | Greymarch | Jyggalag |
---|---|---|
Dementia | "You'll see the miasma begin to spread. Where Order appears, the Realm dies. I only hope you are up to Sheogorath's task. He believes that by you ruling either Mania or Dementia, you'll be able to effectively inspire his people and lead His forces. I hope He's right." | "Soon, Jyggalag will come to this Realm, bringing destruction in his wake. With the Throne of Madness empty, the Realm is doomed. Lovely." |
Mania | "It seems our Lord believes you are the key to stopping it. Perhaps He's right. He's had worse ideas. Did he tell you about the clowns? What a mess. He wishes you to gain the respect of the people, to be a leader once He is gone. It is an interesting concept." | "I fear it won't be long until he makes his presence known. Without Sheogorath on His throne, the Realm is likely doomed. Again." |
Ritual of Dementia[edit]
If you choose to replace Syl, summoning Haskill will net you differing greetings depending on how far you've advanced in the quest:
Answer | Condition |
---|---|
"Confused already? Very disappointing. If I were you, and thank Sheogorath that I'm not, I would begin with the people who spend their day closest to Syl." | Started quest |
"Clever adversary isn't she? I bet your thinking that this was too easy, yes? Well, things aren't always as they seem. In fact, I think I hear the answer to your problem coming as we speak...." | After entering Syl's chambers |
"Kithlan seems eager to help you. When you become sovereign of Dementia, I'd keep him around. So, you want to find the secret escape route? Easy enough. I can't tell you exactly where it is. I wouldn't want your quest to be a "bust."" | After discovering Syl's body double |
"Now that you've found Syl's escape route I'd tread very carefully. She is the Mistress of Deception after all. If she means to escape, she'll do everything in her power to stop you." | Once you find the secret route to Xirethard |
"Ugh. How messy. Well, now that you possess Syl's Heart, I'd make my way to the Sacellum as soon as possible. And do hurry, that heart is beginning to smell." | After extracting Syl's heart |
"Well? What are you waiting for? You have the heart, and the altar awaits." | Once inside the Sacellum |
"Well done. I suppose you deserve your new post. Now, if only you stay alive long enough to enjoy it..." | Once you have been confirmed the new Duke: |
Ritual of Mania[edit]
If you instead choose to replace Thadon, his greetings will likewise be stage-dependent:
Answer | Condition |
---|---|
"Confused already? How very disappointing. If I were you, and thank Sheogorath that I'm not, I would begin with the people who spend their day closest to Thadon." | Started quest |
"So it's Greenmote you need, eh? Well, I think it's fairly clear who knows where that powdery substance is stored. Follow Wide-Eye. I think she mentioned an errand she runs? That would be your best bet." | After speaking to Wide-Eye |
"Watch your step in the Silo. Thadon doesn't want just anyone traipsing through there. You can count on the presence of the Golden Saints to defend his impressive store of Greenmote. You can try to sneak by them or you may elect to eliminate them, but the latter is hardly the way of Mania, now is it?" | After observing Wide-Eye enter the Silo |
"Choices, choices. Well, now that you've liberated some Greenmote from the Silo, you need to add it to Thadon's food and wine. The kitchens are a good place to start, but they are deep in his quarters guarded by more Saints. So once again you have choices; to sneak or to kill. Be cautious, these Saints are some of his most elite." | Once you've obtained two samples of Greenmote |
"You've done it! Color me impressed. On second thought, don't. I like what I'm wearing. All that remains is to watch the soon to be late Thadon eat his food and smile with glee as his heart goes "boom. Dinner is promptly at 8 o'clock and those who are late don't get Alocasia Fruit Cup!" | After you've poisoned Thadon's food and wine |
"Do I have to tell you everything? You need his blood, so take it!" | Once Thadon is dead |
:"Ugh. How messy. Well, now that you possess Thadon's drug-tainted blood, I'd make my way to the Sacellum as soon as possible. Lord Sheogorath doesn't like to be kept waiting." | After collecting Thadon's blood |
"Well? What are you waiting for? You have the blood, and the altar awaits." | Once inside the Sacellum Arden-Sul |
"Well done. I suppose you deserve your new post. Now, if only you stay alive long enough to enjoy it...." | After you become the new Duke |
Retaking The Fringe[edit]
Speaking to him after you've been tasked with taking back The Fringe will have him sigh:
- "It would seem that the Fringe has come under attack. The longer you wait to investigate, the harder it will be for you to do as you are told."
Once you arrive there, his tune will change:
- "It would seem that the forces of Order have moved very quickly."
- Greymarch
- "In the Fringe, you can see for yourself the devastation that accompanies the Greymarch. Let us hope you are up to the task of stopping it."
After helping your troops survive an attack by Knights of Order, you can turn to Haskill for help:
- Knights
- "The appearance of the Knights of Order heralds the beginning of the Greymarch. As Lord Sheogorath feared, our time grows ever shorter."
- Do they have any weaknesses?
- "Although they are not composed of flesh as you know it, like any other enemy, they can be destroyed with sword and spell. Separate the meat from bone, and they will die. When they do so, their crystalline hearts often remain intact. These hearts are a source of power for the agents of Order. You may find them quite useful in certain situations."
- Where are they coming from?
- "Unlike typical invaders, the Knights do not arrive by conventional means. Instead, they enter the Shivering Isles through conduits into this Realm. These crystalline obelisks have existed throughout the Realm for all of eternity. You will find they become more active as the Greymarch progresses."
- How do we stop them?
- "Lord Sheogorath has never succeeded in doing so. They continue to grow in numbers until Jyggalag himself arrives. Their advance can be slowed. By destroying the obelisks, the Knights lose their conduits into the Isles."
- That's all for now.
- "Very well, Your Grace. Will there be anything else?"
After battling through the ruins of Xeddefen, you will arrive in the Great Chamber where Order's power source - the Obelisk of Order - is situated. Summoning Haskill now will have him provide some help:
- "Are you having trouble with the Obelisks, Your Grace?"
- Obelisks
- "The obelisks operate by reflecting and focusing energies in order to create a portal to this Realm. They can be overloaded and rendered inert by placing the crystalline hearts of the Knights into the obelisk itself. Each heart will increase the power of the obelisk until it eventually overloads and shuts down, closing the portal."
Once you've overloaded the obelisk, summoning Haskill will see him quite concerned:
- "Uhm, Your Grace... now doesn't seem to be the best time for conversation. Perhaps your survival should take precedence at the moment."
- "Does Your Grace wish to be crushed to death, or do you merely find difficulty in locating the buttons and switches in these old ruins? It seems only fair to warn Your Grace that those who came before often placed switches far from the door itself. For what purpose, we've never exactly been sure." (inside Xeddefen, Felles)
Rebuilding the Gatekeeper[edit]
After your triumphant return from The Fringe, Sheogorath will task with reconstructing the the very guardian you dispatched when first entering the Isles. Speaking to Haskill now will allow you to ask him a few questions:
- "Do you require assistance with the task Sheogorath has given you?"
- Gatekeeper
- "The Gatekeeper stood guard over the Realm, keeping those not blessed by Sheogorath out... until you, Your Grace, slew him. Sheogorath has asked that you create a new Gatekeeper to stand watch over the Fringe. You should speak with Relmyna Verenim as quickly as possible. I fear our time runs short."
- Greymarch
- "It appears to be inevitable, though your victory in the Fringe is a new twist. I fear Sheogorath will be gone soon, however."
- Jyggalag
- "His appearance seems imminent. His hatred for this land, for what it represents, is unimaginable."
- Relmyna Verenim
- "She is a powerful sorceress. She believes she has found a "sixth element," the element of Flesh. She was expelled from the Mages Guild for this belief, and for the... extreme nature of her experiments. Our Lord took interest and brought her here, so Relmyna might continue her work, free of those provincial notions of decency and morality. You will find her in her Sanctum, hidden away in the dungeon of Xaselm."
- Xaselm
- "Has Your Grace no interest in exploration and discovery?"
- Yes, I enjoy exploring new places.
- "As you wish. I'm sure you'll have no problem finding it on your own."
- No, I prefer a marked route.
- "Very well. I shall mark a fast way to travel there on your map. Our Lord is always acquainted with Sorceress Verenim's current whereabouts. Her affections have caused Him unnecessary annoyance in the past."
This last line will mark the dungeon on your map. Once you are inside, you can ask Haskill for more information:
- Xaselm
- "Relmyna prefers to conduct her experiments in privacy. You will have to deal with her guardians to reach her. Don't worry if you break her toys. I believe she rather enjoys creating them. And, it keeps her from turning her attention elsewhere."
After you've spoken to Relmyna and she has asked you retrieve some mystical components from the Gardens of Flesh and Bone, summoning Haskill will have him ask:
- "Your Grace, has Relmyna sent you on an errand? Do you need help with your task?"
- Gardens
- "The Gardens of Flesh and Bone are where Sorceress Verenim lived and worked for many years. It is there she experimented with her "sixth element," in order to create the original Gatekeeper. The Gardens are in the Fringe, near Passwall. Beware, Your Grace. Creatures of the sorceress' doing and undoing haunt those tunnels."
After you've gathered all the components, asking for more guidance from Haskill will see him at his condescending best:
- Gardens
- "I believe you have completed the tasks in the Gardens of Flesh and Bone, have you not? Typically, when one has finished an errand, it is time to return. Why is this confusing? Are you feeling quite well, Your Grace?"
Once you return to Xaselm and need to decide how to reconstruct the Gatekeeper, Haskill can offer some help:
- "Ah, is Your Grace having difficulty with his choices?"
- Body Parts
- "Ah, you have been asked to choose the pieces with which to construct the new Gatekeeper. Quite an honor. No choice is without consequence. Each of the pieces is woven with magic, and will become a part of the new Gatekeeper. This decision is yours. I'm sure Your Grace possesses the wisdom to choose the pieces that will allow the Gatekeeper to best defend the Realm."
When your choice is made, summoning him again will net you:
- "I see it's back to the Fringe once again, Your Grace."
- Ancient Altar
- "An ancient altar where the Gatekeeper was first created. It is near the Gates of Madness in the Fringe. I believe Your Grace knows the way?"
You will then travel to the Gates of Madness to witness the rebirth of the Gatekeeper. If you summon Haskill during the proceedings, he will be annoyed:
- "Your Grace, why disturb this ceremony? Oh, I must have come accidentally. I should come when it is more appropriate. My apologies."
Once the Gatekeeper stands tall again, he will congratulate you:
- "Congratulations on creating the Gatekeeper, Your Grace."
- Gatekeeper
- "You have rebuilt the Gatekeeper. Good show! Perhaps Your Grace should proceed on to Lord Sheogorath to give him the news? Oh, and I see you have gained a new power. Relmyna's gift with summoning Flesh Atronachs has rubbed off on you, it seems. Perhaps Your Grace is more susceptible to our Lord's Blessings than at first it seemed. Interesting."
The Helpless Army[edit]
After returning to Sheogorath, your next task will be to retake the base of either the Golden Saints (Brellach) or Dark Seducers (Pinnacle Rock), depending on which Dukedom you rule. Haskill can again provide some initial thoughts:
- "Yes, Your Grace?"
- Brellach / Pinnacle Rock
- "If Brellach / Pinnacle Rock is indeed under attack, you should prepare yourself for a difficult fight. The forces of Order must be quite powerful."
- Greymarch
- "The Greymarch continues, and Lord Sheogorath believes you may be the key to stopping it. Do as he commands. The Realm depends on it."
- Jyggalag
- "I understand my Lord has told you what is to come. It is one of the Great Mysteries of the Shivering Isles. Perhaps only the Princes themselves know why it is so. I do not. I know only that Sheogorath wishes for you to succeed. Of this, I am certain."
He will now bid you goodbye with:
- "Farewell, Your Grace."
Once you arrive at the given stronghold, he will urge you:
- Brellach / Pinnacle Rock
- "Make all possible haste in reaching Staada / Dylora . She will be able to better inform you as to what happened, and what is required to secure Brellach / Pinnacle Rock. Do what you can to ensure the survival of your allies. They will be most helpful to you."
As you progress through the stronghold, Haskill will have differing responses to the Wellspring of the Aureal / Mazken topics depending on what stage of the quest you are at:
Answer | Condition |
---|---|
"The Wellspring is an essential link between the Dark Seducers/Golden Saints and the Shivering Isles. Syl/Thadon knows this, and is likely trying to break it." | After you've spoken to Adeo or Issmi and have learned about Syl or Thadon's betrayal |
"Consider that combat is not your only option. Your Grace has [already] made use of the chimes within Brellach/Pinnacle Rock [already], and they can be useful once more. If the Wellspring can be restored, your allies can return to aid you." | After the flow of the Wellspring has been halted and your daedric companions have turned to stone |
"Your Grace has noted the chimes around the Wellspring, I assume. If one chime is insufficient, perhaps all four chimes may be enough. If they all ring at the same time, that may shatter the crystals that have polluted the Wellspring." | Once you've reached the Wellspring |
"Lord Sheogorath will, I'm sure, be quite interested to hear of your success. Return to him once you've checked with the commander here." | After you have defeated all the forces of Order |
Symbols of Office[edit]
After returning from either Brellach or Pinnacle Rock, speaking to Haskill in the Palace will have him worry:
- "Time is short. You must speak to Sheogorath immediately."
After you have witnessed Sheogorath's transformation into Jyggalag, Haskill will help you to navigate this momentous occasion:
- "He is gone, but hope is not lost. We have a rare opportunity here, but I hesitate to do what must be done. If the Throne of Madness remains empty when Jyggalag storms the palace, he will prevail. But there is a chance that the throne may not be empty."
- Why do you care?
- "My duty now is to the Realm. By serving you, I serve Lord Sheogorath. The only way to protect the Realm from the Greymarch is to place you in the Throne of Madness."
- What do you mean?
- "You will sit on the throne. It has always been Sheogorath's intent for you to be the new Madgod."
- Who will sit in the throne?
- "Why, you will, of course. It has always been Sheogorath's intent for you to be the new Madgod."
All will then lead to:
- But I'm not a Daedric prince.
- "True, but perhaps you can hold the throne -- provided that you possess the proper symbol of office. Namely: the Staff of Sheogorath."
- What must I do?
- "Unfortunately, when Sheogorath faded, the power of the Staff faded with him. It must now be remade. The Staff is the symbol of power in this Realm. He who rightfully holds the Staff may hold the throne of the Shivering Isles. However, the secrets of its construction are lost."
- Lost? You said there was hope!
- "That which is lost can be found again. There is one being in the Shivering Isles who may be able to assist you in the construction of a new Staff. The ruins of Knifepoint Hollow once served as a great library. There, you will find a door. Behind that door, you will find the answer you seek. Although... I hesitate to guide you towards this path. The secrets of the past will surely aid Jyggalag, but I fear that we have no other choice. Be mindful of what you find there. The library is a thing of Order, and it will still serve that end. Take this crystal. It contains the power to open the sealed door. Inside, you will find the final remnants of the library."
After this you can ask him about various topics:
- Knifepoint Hollow
- "Knifepoint Hollow is near the core of the Shivering Isles. Follow the setting sun to the border of Mania. Climb the cliff there to the top. At the peak, you will find Knifepoint Hollow."
- Staff of Sheogorath
- "While not the source of the Daedric Princes' authority, each Daedric artifact provides that Prince with a measure of power. Lord Sheogorath chose you to sit on His throne. With the Staff, you may be able to do just that."
Should you speak to him again now, he will urge you:
- "Hurry to Dyus. Do as he asks. No danger is too great."
Once you're inside Knifepoint Hollow, summoning Haskill will have him provide more background on the mysterious Dyus:
- Dyus
- "Here in this Realm where secrets are power, Dyus is a being of great might. He has knowledge of events beyond even that of the Daedric Princes. Fortunately, Dyus has such an intimate knowledge of things to come that he sees no purpose in taking any action, since the outcome is written. Of course, that point is infinitely debatable by those of us who prefer to believe in the value of personal choice. He is kept locked away to prevent curious beings from using his knowledge to subvert the personal choices of other creatures. Given our unusual circumstances, I have asked you to seek out his aid. He is all that remains of Jyggalag's great library."
After having spoken to Dyus, Haskill can similarly provide some background on Ciirta:
- "You've spoken to Dyus, yes? Then there is little more to say. Do as he instructs -- recreate the Staff of Sheogorath before it is too late."
- Ciirta
- "She is an interesting character indeed. She is one of the very few individuals in the Shivering Isles that is party to the secret of Sheogorath. She once made her way into the throne room during the Greymarch and saw that Sheogorath was nowhere to be found. However, she did not recognize this event for what it was. She believes that Sheogorath had abandoned the Realm out of fear of Jyggalag's attack. So while she is party to the secret, she does not know its significance. She believed Sheogorath to be a traitor to His people. She believed it so strongly that she led a revolt against Sheogorath when He returned. She was imprisoned in the Howling Halls for her trouble."
Once inside The Howling Halls, summoning Haskill will net you:
- "The Howling Halls, is it? It's been some time since I last saw this place."
- Howling Halls
- "The Howling Halls are home to Ciirta's "Apostles of the Light," or whatever it is that they're calling themselves these days. These zealots believe her to be some sort of savior, or deity, or something. Their doctrine is very confusing. The most useful thing that I can tell you about Ciirta's followers is that they will not harm anyone who is wearing their robes."
Once you've gathered Ciirta's eye and turn your attention to the next component, you will need to travel to Milchar. If you summon Haskill while inside, he will give you some more background:
- "Milchar. Home to the Tree of Shades -- one of my favorite features of this Realm."
- Tree of Shades
- "There are those who prescribe a mystical quality to the Grove of Reflection in Milchar. If you ask me, the matter is purely practical. There is a great deal of runoff from the waters of Mania that collects in Milchar. One particular tree has grown healthy from those waters. The Grove and the Tree retain a number of psychotropic properties that supposedly bring one to personal revelation. The truth of this, well, it is open to interpretation. Being the pragmatic fellow that I am, I side on the practical explanation. One thing that is not in dispute is that the Tree has survived for eons and its branches are highly valued as components of magical artifacts."
When both components of the Staff are in your possession, he will urge you:
- "Time grows ever shorter. I implore you -- deliver your precious cargo to Dyus with haste."
The Roots of Madness[edit]
When next speaking to Haskill with the Staff in your possession, you will receive some bad news:
- "Ah, there you are. It seems that we have a... bit of a problem. It's the Font of Madness... no doubt you were on your way there just now."
Once you arrive at the Palace, all will become clear:
- "Ah, you're back. You may have noticed that we have a... bit of a problem."
- What problem?
- "You're having a bit of fun with me. Very good. My Lord of course noticed the Font when you arrived in the Palace. The Font of Madness, in the middle of the throne room. The Font which is unaccountably covered with crystals."
- What's wrong with the Font?
- "Order. The taint appeared only a short time ago, but it has spread quickly. I fear that soon we will all be serving a new master."
- I can't imbue the Staff with power. (if you already tried to imbue the Staff)
- "Indeed. The Font is being Ordered. As goes the Font of Madness, so goes the Realm. Soon we will all be serving a new master."
- You mean Jyggalag...
- "Yes. His agents must have found a way to poison the Font with Order. Once the source of Madness becomes the Font of Order, Jyggalag has won."
- But we've beaten him at every turn!
- "This is true. Very little surprises me, but your successes against the advance of Order have left me astonished. Speechless. Indeed, it is your very success that must have led Jyggalag to this unexpected avenue of attack. His usual approach is much less imaginative."
- How do we stop him?
- "Somehow the forces of Order have poisoned the Pools of Mania and Dementia that feed the Font/Tree. I suspect the traitor Thadon/Syl. Jyggalag has never had an original thought in his existence. Be that as it may. You will have to enter the Fountainhead beneath the Tree and find the source of the poison."
You can now ask Haskill a few more questions:
- Font of Madness
- "The Font flows with the sap of the Tree of Madness, which it draws up from deep beneath the palace. The Fountainhead leads down to the Pools of Dementia and Mania, where the insanity of the Realm's inhabitants settles. Jyggalag's minions must have introduced Order into the very wellspring of Madness. You must cleanse the Pools, or Order has won the war."
- The Fountainhead
- "Sheogorath's private sanctuary, where he would often meditate amidst the tame Gnarls that tend the roots. Normally the Fountainhead is a peaceful sanctuary. But there's no telling what changes the taint of Order may have wrought. Now, I fear that the Gnarls themselves may be accelerating the spread of Order throughout the Tree's roots. Be careful."
Once inside The Fountainhead, speaking to Haskill will have him say:
- "As I feared. The sickness is spreading through the Fountainhead. Do not delay. If the Font of Madness itself becomes Ordered, all your victories over Jyggalag will have been in vain."
- The Fountainhead
- "All is not well here. The Gnarls are disturbed. Order is spreading among them, and thus into the Font. Find the Pools and stop the taint of Order!"
- Gnarls
- "The Gnarls can help you. Those that have not been poisoned may be able to reverse the spread of Order. Do not slay them heedlessly."
Speaking to him after this will only net you:
- "At this time, you have enough to go on. Now, get back to it!"
After you have cleansed one of the two pools, he will encourage you:
- "Your task is only half done. The Font will not be fully cleansed while Order pollutes one of the pools that feed it."
- The Fountainhead
- "You have one Pool yet to cleanse, and the traitor is still at large. These would seem to me to be your highest priorities."
Once you arrive at the final area of the relevant pool, speaking to Haskill will see in great sarcastic form:
- The Fountainhead
- "If I'm not mistaken, that's the traitor Syl/Thadon. Right there. I'm not normally a bloodthirsty man, but I wonder if killing her/him might be a good idea?"
After you've dispatched the traitor, he will be relieved:
- "You've done well. Already I can feel the Fountainhead renewing itself, flushing the taint of Order from its veins."
- The Fountainhead
- "With the Pools cleansed, the Font of Madness will soon be restored. There's no time like the present to finish your journey towards godhood."
The End of Order[edit]
After you return to the Palace and imbue the Staff, Haskill's greetings will differ depending on the stage of the quest:
Answer | Condition |
---|---|
"One of your military minions was looking for you. It sounded urgent, but I'm afraid I don't know the details." | Before speaking to the Captain of the Palace Guard |
"It seems that you've finally gotten Jyggalag's full attention. Cleansing the Tree seems to have convinced him that the direct approach was his only option. I would congratulate you, but perhaps that should wait until after you've prevented Order from storming the Palace." | Have spoken to the Captain of the Palace Guard
a messenger will arrive to inform you that your Captain of the Palace Guard requires your assistance. Haskill won't be of much use at this point: |
"Perhaps further conversation should wait until things are a bit more... relaxed? You seem to have your hands full at the moment." | Before Jyggalag's appearance |
"I don't mean to point out the obvious... but isn't that Jyggalag right over there? He doesn't look very pleased to find you here, does he?" (say once) "If you're finding Jyggalag a bit overwhelming in person, you might consider using your Staff. It may prove effective in this battle." |
Jyggalag appears |
"What a mess! I would prefer to speak in the palace. Shall we?" | Jyggalag is defeated |
The Prince of Madness[edit]
After you victoriously re-enter the Palace, Haskill will be overjoyed:
- "You've done it! Well done, Lord Sheogorath. I never doubted you for a moment. Now, of course, there is business to attend to. As you have assumed the mantle of Sheogorath, there are matters that deserve your attention. As lord of this Realm, there are a number of benefits to which you are entitled, as well as a number of duties to which you must attend."
- Benefits
- "You may request any of the Golden Saint or Dark Seducer Escorts at the castle to accompany you. They will defend you to the death. You may also summon entertainment to your throne room. Your predecessor found this most invigorating. Speak with me if you wish entertainment. You also have the ability to affect the weather in your Realm. As it is an extension of yourself, it will often have an effect on you, as well. You also have the benefit of Sheogorath's Protection. Cast this upon yourself, and if your life is threatened, you will be returned to your castle. Many of these abilities, Lord, are rooted in the magicks of the Isles. Should you choose to leave this Realm, they will not likely function."
- Duties
- "Your first duty is to attend to the needs of your subjects. You will find that there are constant threats to the residents of the Isles. Your job is to protect them, either by dealing with the matter yourself, or sending your armies to take care of it for you."
You will then be able to ask him to provide you with light entertainment:
- Entertainment
- "You wish entertainment, My Lord?"
- Send for a dancer.
- "As you wish."
- Not at the moment.
- "Of course, sire."
You will also be asked to assume your duties as Protector of the Isles. When asked, Haskill may inform you that all is well (50% chance) or he will randomly notify you that a specific settlement is under attack:
- Defend the Realm
- "It seems all is peaceful in the Shivering Isles, My Lord. Will wonders never cease?"
- "I'm afraid the settlement of Split has been the victim of recent attacks. Your aid would be appreciated, I'm sure."
- "I fear the settlement of Highcross is experiencing some difficulties. Perhaps you should intervene?"
- "Your assistance may be needed in Hale, Lord. If you are otherwise occupied, I'm certain the survivors will understand."
- "Residents of Fellmoor have complained of creatures encroaching on their lands. Perhaps you might be of some help, time permitting."
- "There are intruders at the Gates of Madness. Perhaps you'd care to intervene? I'm sure the Gatekeeper can handle it otherwise."
- "Creatures have been reported in Deepwallow, Lord. Perhaps you should intervene... as it is your job."
Any of these will then present you with the following choices:
- Don't Send Guards
- "Of course, Lord, though it may be difficult to prevent your Gatekeeper from intervening. I'm sure the residents of Passwall will be most grateful."
- "As you wish, My Lord. I will tell the residents you will be handling it personally. I'm sure the survivors will be delighted."
- Send Guards
- "I'm sure that won't be necessary, Lord. Your Gatekeeper can handle it, I'm sure."
- "As you wish, My Lord. I'll see that a contingent of Dark Seducers/Golden Saints is sent to the settlement."
Should you initially decline, asking Haskill once more will have him gently encourage you:
- Defend the Realm
- "The residents of Split are still in need of your help. At your earliest convenience of course, My Lord."
- "Your attention is still needed at Highcross, though I realize it must be inconvenient for you."
- "Hale is still under attack. Or had you forgotten? No matter. I'm certain they can hold out a bit longer."
- "Fellmoor can still use your assistance, assuming you can find time in your schedule."
- "There is the current situation at the Gates of Madness, Lord. Near Passwall? Surely, you hadn't forgotten...."
- "Perhaps you'd forgotten about the attacks on Deepwallow, My Lord? I'm sure the citizens might last a bit longer."
Whichever way you have resolved the situation, he will comment:
- Defend the Realm
- "With the help of your armies, the incident has been cleared up. Your loyal subjects have sent this in tribute."
In addition, should your health drop to zero after you have cast Sheogorath's Protection, you will not die but rather be teleported to the Palace. Haskill will then offer you the chance to return to the spot of your death:
- "I see you've returned. Wonderful. Do you wish to return to your location at the time of the unfortunate...incident?"
- Yes.
- "Excellent. I'm sure things will go better this time. Good seeing you, Milord."
- No.
- "As you wish, sire. I would imagine that is for the best."
Sheogorath[edit]
Once you have started Symbols of Office, Haskill will also take over Sheogorath's role in the Sheogorath Daedric quest. His dialogue will differ depending on whether or not you have also started The Prince of Madness.
If you have not started The Prince of Madness:
- "You, of all people, should realize this is an inopportune time to be in Cyrodiil. Perhaps I've misjudged you.
Order is at our doorstep, yet you felt it necessary to offer some yarn to... yourself. An interesting choice, to be sure. Time is a strange thing in the Isles, so this may not set us back, and there is a task that needs to be performed."
If you have started The Prince of Madness:
- "Praying to yourself, my Lord? That's not a good sign. Or perhaps it is. Prince of Madness, and all that.
While I believe that you should be attending to your duties, it is, of course, your prerogative to spend time wherever you wish. Your predecessor did have one task He wanted performed, though He never found a mortal suited for the task."
If you have not yet started The Prince of Madness, he will continue with:
- "There is a settlement called Border Watch that your predecessor found rather dull. This, of course, offended Him greatly. They are a rather superstitious group, living their lives based on omens and prophecy. One such prophecy, the K'sharra, was of particular interest."
If you have become the new Prince of Madness, a bug occurs and instead of Haskill's voice you will get the standard line from Sheogorath.
Once the first two prophecies have been fulfilled but you have not started The Prince of Madness:
- "Ah, very good. Your predecessor left everything in place for the final sign. You'll want to head to the center of town. Good day."
Once the first two prophecies have been fulfilled and you have started The Prince of Madness, the following line appears, though it is unvoiced:
- "Ah, very good, Sire. your [sic] predecessor left everything in place for the final sign. You'll want to head to the center of town. Good day."
When you return to the shrine to complete the quest if you have not yet started The Prince of Madness:
- "Well done. You should have this, one of the artifacts of the Realm. Perhaps it should have been given to you sooner."
When you return to the shrine to complete the quest if you have started The Prince of Madness:
- "Well done, My Lord. You should have this, as it is one of your artifacts. I don't know why I didn't think to give it to you sooner."
Dialogue[edit]
Summon Dialogue[edit]
In addition to the dialogue above, if you summon Haskill inside Vitharn during the quest Ghosts of Vitharn he will comment:
- Siege of Vitharn
- "Conviction can drive men mad. They will even kill to uphold the mistaken belief that only they see the world truly. Such is the story of Vitharn."
Generic Dialogue[edit]
When approaching or greeting him at various points, when there is not a quest specific line:
- "Always a pleasure."
- "Yes? Is there something you require?"
Similarly when leaving conversation, he will say one of the following lines, unless there is a quest-specific one:
- "Enlightening, as always."
- "A glorious existence. Truly."
- "If only we could speak more often."
- "My work is never done."
- "I live to serve."
- "I will await further summons. No doubt you will have need of me."
Unused Dialogue[edit]
- During A Door in Niben Bay there are two unused lines (a greeting and goodbye respectively) which are never heard as they are overridden by others or Haskill's AI:
- "More questions? Astounding. Speak."
- "Pleasant, as always."
- During The Lady of Paranoia, Haskill has two additional lines for the Conspiracy topic. The first has to be used if you had spoken to Anya Herrick without Herdir being present. As you cannot discuss the conspiracy with her on your own, you will however never hear it. The second is always overridden by others:
- "Torture may be a necessary evil to accomplish Syl's goals. Make sure Herdir accompanies you to talk to Anya."
- "Yes? What would you have me say about it?"
- During Ritual of Dementia, there is a greeting line for when you killed Syl which you will never hear as it is checking for the wrong quest:
- "Do I have to spell it out for you? Apparently I do. Syl has been slain. You need Syl's heart. I'll let you figure out the rest."
This bug is fixed by the Unofficial Shivering Isles Patch, version 1.5.0.
- During Rebuilding the Gatekeeper, you will never hear a greeting line due to faulty conditions, while a topic about the Fringe simply never appears:
- "Ah, I see you've been successful in the Fringe. How can I assist you, Your Grace?"
- Fringe
- "Ah, your task is completed. Wonderful. Our Lord Sheogorath may wish to hear of your success. Perhaps you should tell Him yourself." (once)
- "Go speak with Sheogorath now."
- During The End of Order, there is an additional greeting that is never heard as it required not all the obelisks being shut down and Jyggalag having appeared, which is not possible:
- "It appears to me that Jyggalag is strengthened by these obelisks that are disfiguring the Palace lawn. Perhaps shutting them down would help?"
- If you have completed Symbols of Office but not The Prince of Madness and undertake the Sheogorath quest, you will never the final lines of Haskill's initial speech at the Shrine:
- "Your task would be to make the first two signs of the prophecy occur. Your predecessor already put plans in motion for the final step. Good luck."
This bug is fixed by the Unofficial Oblivion Patch, version 3.5.5.
Bugs[edit]
- Occasionally, Haskill will not talk or respond in any way. To fix him, simply use Summon Haskill, which will reset him back to normal.
- If the player is 100% Vampire, Haskill will at times refuse to talk to the player. This cannot be circumvented, because the Charm spell will not work on Haskill, as he is set to Ghost state.
- Haskill will speak in a normal Breton voice if he is damaged in any way, for example, if you summon him and he takes fall damage.
- If you have completed The Prince of Madness and undertake the Sheogorath quest, after Haskill says "He never found a mortal suited for the task." you will actually hear the regular lines spoken by Sheogorath rather than Haskill's. In addition, there is no voicefile for Haskill's lines commenting on your success in causing the first two prophecies. ?
Notes[edit]
- He is voiced by Jeff Baker, who voiced the male Dunmer and Imperials in Morrowind.
- It seems that the default dialogue for when you are a vampire overwrites any unique dialogue from Haskill. Instead you will hear the various default comments in the generic Breton voice (instead of Jeff Baker's voice).
- In Bethesda's Interview With Two Denizens of the Shivering Isles he states that he has served his master since "the beginning" and never visited Tamriel. Taken along with his undisguised dislike of mortals, his status as an actual Breton rather than some other creature is uncertain.
- As with numerous other NPCs, you cannot engage Haskill in the Speechcraft minigame.
- Haskill also appears as a character in the story expansion Isle of Madness for Legends, and as a card.