Online:Restoring Light
The UESPWiki – Your source for The Elder Scrolls since 1995
1 | Rushed Ceremony | ||||||||||||||||||||
4 | Healing Ritual | ||||||||||||||||||||
Mending I | 8 | ||||||||||||||||||||
12 | Rite of Passage | ||||||||||||||||||||
Sacred Ground I | 14 | ||||||||||||||||||||
Mending II | 18 | ||||||||||||||||||||
20 | Restoring Aura | ||||||||||||||||||||
Light Weaver I | 22 | ||||||||||||||||||||
Sacred Ground II | 27 | ||||||||||||||||||||
30 | Cleansing Ritual | ||||||||||||||||||||
Light Weaver II | 36 | ||||||||||||||||||||
Master Ritualist I | 39 | ||||||||||||||||||||
42 | Rune Focus | ||||||||||||||||||||
Master Ritualist II | 50 | ||||||||||||||||||||
Restoring Light is one of three class skill lines available to Templar characters. Skills in this line focus on magical defense, support, and healing.
Skill Perks[edit]
The Restoring Light skill line is immediately available to all Templars, and is leveled up by earning experience while Restoring Light skills are slotted. Skills include:
Ultimate Abilities[edit]
These abilities must be activated manually, for a cost of Ultimate.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
---|---|---|---|---|---|---|---|---|---|
Rite of Passage | 12 | Area | – | 20 meters | 4 seconds | 125 Ultimate | |||
Channel the grace of the gods, healing you and nearby allies for [7379 / 7460 / 7541 / 7621] Health every 1 second for 4 seconds. You cannot move while channeling, but you gain immunity to all disabling effects. | |||||||||
Remembrance | Gain Major Protection after casting, reducing your damage taken. Channel the grace of the gods, healing you and nearby allies for 7623 Health every 1 second for 4 seconds. Gain Major Protection, reducing damage you take by 10% for [7 / 8 / 9 / 10] seconds. You cannot move while channeling, but you gain immunity to all disabling effects. |
||||||||
Practiced Incantation | Increases the duration of the channel and allows you move at a reduced rate while channeling. Channel Time: [5 / 6 / 7 / 8] seconds, Duration: [5 / 6 / 7 / 8] seconds. Channel the grace of the gods, healing you and nearby allies for 7623 Health every 1 second for [5 / 6 / 7 / 8] seconds. While channeling this ability, you gain immunity to all disabling effects. |
||||||||
Active Abilities[edit]
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
---|---|---|---|---|---|---|---|---|---|
Rushed Ceremony | 1 | Instant | Cone | – | 28 meters | – | 4590 Magicka | ||
Beacon your inner light, healing yourself or a wounded ally in front of you for [9224 / 9325 / 9427 / 9528] Health. | |||||||||
Honor The Dead | Refunds part of the ability's cost when used to heal an injured target. Beacon your inner light, healing yourself or a wounded ally in front of you for 9529 Health. Healing anyone who is below 75% Health restores [15 / 16 / 17 / 18]% of the ability's cost every 2 seconds over 6 seconds as Magicka. |
||||||||
Breath of Life | Heals a second target for one third the amount. Beacon your inner light, healing yourself or a wounded ally in front of you for 9529 Health. Also heals one other injured target for [3176 / 3212 / 3246 / 3281] Health. |
||||||||
Healing Ritual | 4 | Instant | Area | – | 10 meters | – | 5265 Magicka | ||
Focus your spiritual devotion, healing you and nearby allies for [6918 / 6992 / 7069 / 7145] Health. | |||||||||
Ritual of Rebirth | You heal a single ally outside the ability's radius. Focus your spiritual devotion, healing you and nearby allies for 7146 Health. You heal a single ally outside this ability's radius for an additional [7146 / 7225 / 7302 / 7381] Health. |
||||||||
Hasty Prayer | Healed allies gain Minor Expedition for a short duration and reduces the cost as the ability ranks up. Cost: [5265 / 5175 / 5085 / 4995] Magicka. Focus your spiritual devotion, healing you and nearby allies for 7146 Health. Affected targets gain Minor Expedition, increasing their Movement Speed by 15% for 10 seconds. |
||||||||
Restoring Aura | 20 | Instant | Area | – | 12 meters | 20 seconds | Free | ||
Duration: [17 / 18 / 19 / 20] seconds. Champion the cause of divine glory to apply Minor Endurance, Minor Fortitude, and Minor Intellect to nearby group members for [17 / 18 / 19 / 20] seconds, increasing Health, Magicka, and Stamina Recovery by 15%. While slotted on either bar you gain these effects. |
|||||||||
Radiant Aura | Increases the radius and duration. Duration: 60 seconds, Radius: [25 / 26 / 27 / 28] meters. Champion the cause of divine glory to apply Minor Endurance, Minor Fortitude, and Minor Intellect to you and nearby group members for 1 minute, increasing your Health, Magicka, and Stamina Recovery by 15%. While slotted on either bar you gain these effects. |
||||||||
Repentance | No longer applies buffs to allies, instead you consume corpses to restore Health and Stamina. Consecrate the souls of the fallen, healing you and your allies for [2700 / 2800 / 2900 / 3000] Health and restoring [2700 / 2800 / 2900 / 3000] Stamina to you for each corpse nearby. While slotted on either bar, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 15%. |
||||||||
Cleansing Ritual | 30 | Instant | Area | – | 12 meters | 20 seconds | 4860 Magicka | ||
Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately and healing you and nearby allies for [2236 / 2260 / 2284 / 2311] Health every 2 seconds for 20 seconds. Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 5228 Health. | |||||||||
Ritual of Retribution | The area now harms enemies who enter it, rather than healing allies, and reduces the cost. Damage increases over duration. Cost: 4050 Magicka. Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately. While in the area, enemies take [1153 / 1165 / 1177 / 1191] Magic Damage every 2 seconds for 20 seconds which increases by 12% per tick. Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 5228 Health. |
||||||||
Extended Ritual | Increases the duration and the amount of harmful effects cleansed from yourself. Duration: [24 / 26 / 28 / 30] seconds. Exalt in the sacred light of the Aedra, cleansing up to 5 harmful effects from yourself immediately and healing you and nearby allies for 2310 Health every 2 seconds for [24 / 26 / 28 / 30] seconds. Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 5228 Health. |
||||||||
Rune Focus | 42 | Instant | Area | – | 3 meters | 20 seconds | 1080 Magicka | ||
Duration: [17 / 18 / 19 / 20] seconds. Create a rune of celestial protection and gain Major Resolve for [17 / 18 / 19 / 20] seconds, increasing your Physical Resistance and Spell Resistance by 5948. While the rune is active you heal for 319 Health every 1 second, scaling off your Max Health. Standing within the rune increases the healing done by 200%. |
|||||||||
Channeled Focus | Increases the duration and causes you to restore Magicka over the duration. Duration: [22 / 23 / 24 / 25] seconds. Create a rune of celestial protection and gain Major Resolve for [22 / 23 / 24 / 25] seconds, increasing your Physical Resistance and Spell Resistance by 5948. You also recover 242 Magicka every 1 second over the duration. While the rune is active you heal for 319 Health every 1 second, scaling off your Max Health. Standing within the rune increases the healing done by 200%. |
||||||||
Restoring Focus | Increases the healing done and causes you to restore Stamina over the duration. Cost: 918 Stamina. Create a rune of celestial protection and gain Major Resolve for 20 seconds, increasing your Physical Resistance and Spell Resistance by 5948. You also recover 242 Stamina every 1 second over the duration. While the rune is active you heal for [400 / 404 / 408 / 413] Health every 1 second, scaling off your Max Health. Standing within the rune increases the healing done by 200%. |
||||||||
Notes
- The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 50 160. Damage values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.
Passive Abilities[edit]
Name | Line Rank | Skill Rank | Description | |
---|---|---|---|---|
Mending | 8 | Increases the healing effects from your Restoring Light abilities by up to 6%, in proportion to the severity of the target's wounds. | ||
18 | Increases the healing effects from your Restoring Light abilities by up to 12%, in proportion to the severity of the target's wounds. | |||
Sacred Ground | 14 | While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect and for up to 2 seconds after leaving them you gain Minor Mending, increasing your healing done by 8%. Also increases the amount of damage you can block by 10% for the duration. | ||
27 | While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Minor Mending, increasing your healing done by 8%. Also increases the amount of damage you can block by 10% for the duration. | |||
Light Weaver | 22 | When you heal an ally under 50% Health with a Restoring Light ability, you grant them 1 Ultimate. While you are channeling Rite of Passage, you gain 16500 Physical and Spell Resistance. | ||
36 | When you heal an ally under 50% Health with a Restoring Light ability, you grant them 2 Ultimate. While you are channeling Rite of Passage, you gain 33000 Physical and Spell Resistance. | |||
Master Ritualist | 39 | Increases resurrection speed by 10%. Resurrected allies return with 50% more Health. Gives you a 50% chance to fill an empty Soul Gem after each successful resurrection. | ||
50 | Increases resurrection speed by 20%. Resurrected allies return with 100% more Health. Gives you a 50% chance to fill an empty Soul Gem after each successful resurrection. |
|