Online:Reap What Is Sown

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Quick Summary: not written


Walkthrough: not written


Quest Stages: not written
ON-qico-Zone Story.png Investigate the Drublog attack at the harbor.
Zone: Malabal Tor
Zone StoryThis quest is part of the Zone Story
Faction: Aldmeri Dominion
Objective: Required for Cadwell's Almanac Dra'bul — Help the Green Lady investigate the Drublog compound.
Quest Giver: The Green Lady
Location(s): Dra'bul
Prerequisite Quest: The Drublog of Dra'bul
Next Quest: The Hound's Plan
Reward: Axe of the Houndslayer
1 Skill Point
High Leveled Gold
XP Gain: High Experience
Chieftain Agrakh's longhouse
The Green Lady has come to Dra'bul to find out why the Drublog attacked Velyn Harbor.


Quick Walkthrough[edit]

  1. Collect a Drublog lock of hair.
  2. Talk to Chieftain Agrakh.
  3. Talk to the Green Lady.
  4. Eavesdrop on the Drublog shaman.
  5. Talk to Roku.
  6. Convince Shaman Glazulg to aid the Green Lady.
  7. Talk to Roku at the Arena.
  8. Destroy the binding totems.

Detailed Walkthrough[edit]

Talk to the Green Lady east of the Dra'Bul Wayshrine. She wants to disguise you as a Drublog soldier. You need to collect a lock of hair from a Drublog champion.

Defeat a Drublog and take the lock of hair. Head north (east of Dra'bul) to talk to the Green Lady. Enter the Chieftain's Longhouse and talk to Chieftain Agrakh. He refuses to trust you and doesn't like the Green Lady's snooping around.

Talk to the Green Lady. She wants you to find the shaman at the beach. She suspects the chieftain is waiting for something. You don the Drublog glamour automatically when you leave the longhouse.

Head northeast to the beach and use a crate near the tower to hide. You hear the shaman muttering about some candles and his distrust of someone the chieftain is communicating with.

The Hound in the summoning circle

Go to the top of the tower and relight the six candles. The Hound appears. Since you are in the Drublog disguise, you convince him to tell you his plan.

"The Green Lady must be detained until my arrival. I've given the materials you need for her bindings. She is not to be harmed, or else your tribe will pay in blood. Velyn Harbor is but the first gift. The conquest of a hundred cities await, if my will is done."

Talk to Roku, who is standing at the top of the stairs. She knows you aren't a Drublog; you're a friend of the Green Lady like she is. However, the Green Lady has already been captured. She asks you to talk to her father, Shaman Glazulg, who made the trap.

Talk to the shaman. Whether you have the Persuasion Perk or not, you are able to convince him to help you, though he cannot go against his brother directly. He gives you a totem to siphon the energy from the Green Lady's bonds.

Go to the Arena entrance, and talk to Roku.

Use the totem to destroy the four bonds before the shamans can replace them. You will be attacked while doing this. The Hound and the chieftain will appear just as you finish freeing the Green Lady.

"The Green Lady is mine by right. I have captured the Silvenar. You must yield to me!" —The Hound

Chieftain Agrakh attacks and kills Roku. You talk to the Green Lady outside the arena. She needs to face the Hound, to convince him to give up the Silvenar.

Notes[edit]

  • While most quests are more vague or generous in their objective requirements, in this case, the Green Lady is quite specific. Only the Drublog Champions will drop the lock of hair.
  • Any champion within the stronghold can drop the lock of hair, it is not specific to the small circle marked on the map.
  • Chieftain Agrakh and Roku won't exist inside the longhouse before starting the quest or reaching the related objective.
  • Unlike most disguises, the magical Drublog disguise applied to you by the Green Lady won't break if you enter combat within the area.
    • There are also no Sentries who can see through it. It fools everyone (except Roku--for story reasons)
  • While Roku says to meet her father at the lower arena, you actually meet Glazulg at his quarters away from the lower arena instead.
  • The Drublog enemies fought in the central arena don't give exp or loot when defeated.

Bugs[edit]

  • Unlike most other transformations, the Drublog disguise is not reapplied on you after you leave and come back to Dra'bul. However, the objective to eavesdrop on the shaman remains the same, instead of guiding you back to the Green Lady to get the disguise again. The dialogue and objective description during the ritual especially hinges on you still being in the Drublog disguise. ?

Quest Stages[edit]

Reap What Is Sown
Finishes Quest Journal Entry
Objective: Obtain a Drublog Lock of Hair
Objective: Find the Green Lady in Dra'bul
Objective: Talk to Chieftain Agrakh
Objective: Talk to the Green Lady
Objective: Meet the Green Lady Outside the Longhouse
Objective: Get the Drublog Glamor from the Green Lady
Objective: Find a Suitable Hiding Spot
Objective: Eavesdrop on the Drublog Shaman
Objective: Activate the Ritual atop the Watchtower
Objective: Talk to the Hound
Objective: Talk to Roku
Objective: Convince Shaman Glazulg to Aid the Green Lady
Objective: Talk to Roku at the Arena Entrance
Objective: Leave the Arena
Notes
* Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
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