Morrowind Mod:ModStat
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ModAcrobatics | ModAgility | ModAlarm | ModAlchemy | ModAlteration | ModArmorBonus |
ModArmorer | ModAthletics | ModAttackBonus | ModAxe | ModBlindness | ModBlock |
ModBluntWeapon | ModCastPenalty | ModChameleon | ModConjuration | ModCurrentFatigue | ModCurrentHealth |
ModCurrentMagicka | ModDefendBonus | ModDestruction | ModDisposition | ModEnchant | ModEndurance |
ModFatigue | ModFight | ModFlee | ModFlying | ModHandToHand | ModHealth |
ModHeavyArmor | ModHello | ModIllusion | ModIntelligence | ModInvisible | ModLightArmor |
ModLongBlade | ModLuck | ModMarksman | ModMediumArmor | ModMagicka | ModMercantile |
ModMysticism | ModParalysis | ModPCCrimeLevel | ModPCVisionBonus | ModPersonality | ModReputation |
ModResistBlight | ModResistCorprus | ModResistDisease | ModResistFire | ModResistFrost | ModResistMagicka |
ModResistNormalWeapons | ModResistParalysis | ModResistPoison | ModResistShock | ModRestoration | ModScale |
ModSecurity | ModShortblade | ModSilence | ModSneak | ModSpear | ModSpeechcraft |
ModSpeed | ModStrength | ModSuperJump | ModSwimSpeed | ModUnarmored | ModWaterBreathing |
ModWaterWalking | ModWillpower |
Mod____, Value Where: Value = Value to modify the stat by. Can be a literal value or a variable (float). Type: Stats Returns: none Example: player->ModCurrentHealth, -10 ModSuperJump, LocalVar Scripts: darksunScript puzzlecanal
These Mod____ functions will modify the actor's statistic by the given amount. The functions will also accept a float variable instead of a literal number value. There are several special cases of the Mod___ functions as described below.
- ModScale - New in Tribunal
- ModPCCrimeLevel - Player only
- ModPCVisionBonus - Player only, Undocumented
- ModLevel - No such function, only GetLevel and SetLevel.
- ModAlarm
- ModFight
- ModFlee
- ModHello - When you use these functions you change the AI settings for ALL references of the actor, not just the calling reference.
- ModCurrentHealth
- ModCurrentMagicka
- ModCurrentFatigue - Special Mod functions. There are no matching Get/Set functions for these.
Note that the ModInvisible was incorrectly spelled as ModInvisibile in the original Morrowind game (fixed in a later patch or Tribunal?).