Morrowind Mod:HurtStandingActor

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HurtStandingActor

		HurtStandingActor, Value

       Where:   Value = Number of hit points per second to damage any actor standing on it (float).
			Value should be negative for damage, or positive for healing.  This value 
			can be literal or a variable.

	Type:	Collison

     Returns:	none

     Example:	HurtStandingActor, 1		(heal 1 hitpoint per second)
		HurtStandingActor, -10	        (hurt 10 hitpoints per second)
		HurtStandingActor, fDmgValue	(use a variable value)

     Scripts:	lava
		SothaHotOil

Damages any actor standing on the object the given number of health points per second. As mentioned above, a positive value will heal the actor, and a negative value will damage them. The value can not only be a literal number, but also a variable (local or global).

See Also: HurtCollidingActor