Skyrim:Shor's Stone Guard
Shor's Stone Guard | |||
---|---|---|---|
Home Town | Shor's Stone | ||
Race | Nord | Gender | Radiant |
Level | PC×1 (range=20-50) | Class | Soldier |
RefID | N/A | BaseID | 0002A3D8 |
Other Information | |||
Health | 100+(PC-1)×8 | Magicka | 50 |
Stamina | 50+(PC-1)×7 | ||
Morality | No Crime | Aggression | Aggressive |
Respawns | Yes | ||
Faction(s) | CrimeFactionRift; Stormcloaks; Sons of Skyrim; NPC faction; Guard Faction; GuardFaction |
Shor's Stone Guards are guards that can be found in the settlement of Shor's Stone in the Rift. The guards are strategically placed in the small settlement due to the proximity of Fort Greenwall, located just south of town. Like the other guards of the Rift, they are allied with the Stormcloaks. If the Rift is conquered by the Imperial Legion, they will all be replaced with special Imperial Guards.
All Shor's Stone Guards are equipped with Riften guard armor, matching helmets and shields, and fur boots. They are armed with hunting bows with 15 steel arrows, steel daggers, and iron or steel one-handed weapons. Additionally, each guard has a 50% chance of carrying a torch and a slim chance of carrying some food, drink or an amulet.
Like other guards, Shor’s Stone Guards have standard guard dialogue.
There are three guards stationed in Shor's Stone, each with different patrol routes:
- One guards the entrance to Redbelly Mine.
- One patrols back and forth between the mine entrance and the nearby smelter.
- One covers the entire settlement.
- Skyrim-NPCs
- Skyrim-Nord
- Skyrim-Soldier
- Skyrim-Leveled NPCs
- Skyrim-Respawning NPCs
- Skyrim-No Crime
- Skyrim-Factions-CrimeFactionRift
- Skyrim-Factions-Stormcloaks
- Skyrim-Factions-Sons of Skyrim
- Skyrim-Factions-NPC faction (creates hostility to enemy)
- Skyrim-Factions-Guard Faction (for dialogue)
- Skyrim-Factions-GuardFaction (makes an actor a guard)