Skyrim:Magic Anomaly
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Magic Anomaly | |||
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Species | Essence of Magicka | Soul | Leveled |
Level | PC×1.75 | Type | Monsters |
BaseID | 000B6F94 00079915 00053F1D |
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Other Information | |||
Health | 88⅓+level×11⅔ | Magicka | 50 |
Stamina | 96⅔+level×3⅓ |
Magic Anomalies are strange, aggressive wisp-like entities created as a result of Ancano's activities in the College of Winterhold quest Containment. Floating at about head level and typically swarming in groups, they attack with a magical power at close range, dealing quite heavy frost and melee damage as well as exploding when killed; these explosions can potentially kill followers, as although most enemies will stop targeting followers when they're on the brink of death, these explosions are one of the many ways followers can indirectly be hit by a killing blow. When killed, Magic Anomalies drop leveled soul gems. They also have a tendency to ignore the landscape and can become stuck or die on elevated areas.
Notes[edit]
- Magic Anomalies also spawn as part of the radiant quest Aftershock.
- Magic Anomalies will always be 1.75 times the current level of the player character. This leads to noticeably longer fights for high-level players.
- The Essence of Magicka race is unique to Magic Anomalies.
Bugs[edit]
- Sometimes, after killing an anomaly, it will explode but leave no ghostly remains on the ground. Instead, above where it died, there will be a floating blue glow. You may have to jump in order to open the remains if you wish to collect the soul gem.