Online:Zone Guide/Grahtwood
This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root.
MAP COMPLETION
8 | 10 | 6 | 17 | 7 | 3 |
3 | 1 | 3 | 6 | 16 | 32 |
Zone Story Quests[edit]
Zone Story Quests are the main story arc for the zone. Completing these quests can award you with skill points, experience, gold, and gear.
- Unsafe Haven: Reclaim Haven from pirates.
- The Honor of the Queen: Discover why the Khajiiti Embassy project has been stalled.
- Fit to Rule: Restore the Orrery for the ratification ceremony to take place.
- The Grip of Madness: Discover why a town's citizens are killing each other.
- Lost in Study: Discover why the artifacts in the Reliquary of Stars have recently become active.
- Heart of the Matter: Recover the Heart of Anumaril.
- A Lasting Winter: Recover Rajhin's Mantle before the Jade General finds it.
- The Orrery of Elden Root: Attend Queen Ayrenn's ratification.
Wayshrines[edit]
Wayshrines allow free, instantaneous travel between wayshrines that have been discovered and unlocked. You can also travel directly to any unlocked wayshrine from anywhere in the world for a small amount of gold.
- Cormount Wayshrine — Located just southwest of Cormount. (map)
- Elden Root Wayshrine — Located in the center of the lowest level of Elden Root. (map)
- Elden Root Temple Wayshrine — Located at the Elden Root Temple, on an island in the lake northeast of Elden Root. (map)
- Falinesti Winter Wayshrine — Located south of the Falinesti Winter Site. (map)
- Gil-Var-Delle Wayshrine — Located a ways north of Gil-Var-Delle. (map)
- Gray Mire Wayshrine — Located northeast of The Gray Mire. (map)
- Haven Wayshrine — Located in northeastern Haven. (map)
- Ossuary Wayshrine — Located south of the Ossuary of Telacar. (map)
- Redfur Trading Post Wayshrine — Located across the road southwest of the Redfur Trading Post. (map)
- Southpoint Wayshrine — Located east of Southpoint. (map)
Cave Delver[edit]
Delves are solo-able dungeons found throughout the world. Delves will always contain a single skyshard and a boss who drops item set gear.
- Burroot Kwama Mine — A kwama mine located just west of Elden Root in Grahtwood, containing thunderbugs. (map)
- Mobar Mine — A mine just south of Elden Root in Grahtwood containing bandits. (map)
- Ne Salas — An Ayleid ruin south of Elden Root and west of Haven in Grahtwood, containing Daggerfall Covenant soldiers. (map)
- The Scuttle Pit — A cave in eastern Grahtwood, north of Haven and east of Elden Root containing spiders. (map)
- Vinedeath Cave — A cave in northeastern Grahtwood, east of Elden Root containing spriggans and stranglers. (map)
- Wormroot Depths — An Ayleid ruin in the northwest corner of Grahtwood containing Daedra. (map)
Points of Interest[edit]
Points of Interest are self-contained stories that explore the lore, characters, and locations within a zone. These can award you with experience, gold, and gear.
- Bone Orchard — A large cemetery in southwest Grahtwood, northeast of Southpoint. (map)
- Brackenleaf — A grove in southeastern Grahtwood, north of Haven. (map)
- Cave of Broken Sails — A cave in southern Grahtwood, west of Haven. (map)
- Cormount — A town in northern Grahtwood, north of Elden Root. (map)
- Elden Root — A city in eastern-central Valenwood, in the Grahtwood region, and the capital city of the Aldmeri Dominion. (map)
- Falinesti Winter Site — The winter location of Falinesti, in central Grahtwood, just west of Elden Root. (map)
- Gil-Var-Delle — A giant ruined tree in western Grahtwood, west of Elden Root. (map)
- Goldfolly — An abandoned Orc stronghold in northwestern Grahtwood, south of the Redfur Trading Post. (map)
- The Gray Mire — A community of Argonian refugees in southern Grahtwood, just east of Southpoint. (map)
- Haven — A port city in southeastern Grahtwood. (map)
- Karthdar — A small settlement in northeastern Grahtwood, southeast of Cormount. (map)
- Laeloria — An Ayleid ruin in central Grahtwood, north of Elden Root. (map)
- Ossuary of Telacar — An Ayleid ruin in eastern Grahtwood, east of Elden Root. (map)
- Redfur Trading Post — A town in northwestern Grahtwood. (map)
- Reliquary of Stars — An Ayleid ruin in northern Grahtwood, west of Cormount. (map)
- Reman's Bluff — A rocky escarpment located southwest of Redfur Trading Post in northwestern Grahtwood. (map)
- Southpoint — A city in southwestern Grahtwood. (map)
Pathfinder[edit]
Striking Locales are places of interest within the world. Discovering all of the Striking Locales in a zone will award that zone's Pathfinder achievement.
- Battle of Cormount Memorial — A monument and Ayleid ruin located west of Cormount in northern Grahtwood. (map)
- Boar's Run Overlook — A hag camp southeast of Karthdar in eastern Grahtwood. (map)
- Faltonia's Mine — An abandoned mine south of Redfur Trading Post in northwestern Grahtwood. (map)
- Forked Root Camp — A small hag dwelling north of Elden Root in central Grahtwood. (map)
- Sacred Leap Grotto — A cave north of Haven in eastern Grahtwood. (map)
- Sweetbreeze Cottage — A house in southern Grahtwood, south of Elden Root. (map)
- Tarlain Bandit Camp — A camp in western Grahtwood, north of Gil-Var-Delle. (map)
Set Stations[edit]
Set Stations are locations in the world where you can craft items with specific item set bonuses.
- Fisherman's Isle — An island in southeast Grahtwood, east of Haven. (map)
- Temple of the Eight — An old temple in central Grahtwood, northwest of Elden Root. (map)
- Vineshade Lodge — A building in southeast Grahtwood, northwest of Haven. (map)
Mundus Stones[edit]
Mundus Stones are objects in the world that grant a boon in the form of a temporary player buff. This buff will persist until replaced with a different Mundus Stone boon.
- The Lord — A Mundus Stone found in Grahtwood, Stormhaven, and Deshaan. (map)
- The Mage — A Mundus Stone found in Grahtwood, Stormhaven, Deshaan, and Cyrodiil. (map)
- The Tower — A Mundus Stone found in Grahtwood, Stormhaven, Deshaan, and Cyrodiil. (map)
Public Dungeons[edit]
Public Dungeons are open world dungeons found throughout Tamriel and beyond. These are designed for four player groups. Completing different parts of Public Dungeons can award you with a skill point, experience, gold, and gear.
- Root Sunder Ruins — A set of Ayleid ruins between Elden Root and Haven in Grahtwood. (map)
World Events[edit]
World Events such as Dark Anchors are activities that occur in the world that are best tackled by a group of adventurers. Completing a World Event can award you experience, gold, and higher tier gear.
- Green Hall Dolmen — A Dark Anchor spawn point northeast of Elden Root in eastern Grahtwood. (map)
- Long Coast Dolmen — A Dark Anchor spawn point west of Haven in southern Grahtwood. (map)
- Tarlain Heights Dolmen — A Dark Anchor spawn point northwest of Elden Root in northwestern Grahtwood. (map)
World Bosses[edit]
World Bosses are difficult enemies meant to be tackled by a group of adventurers. Defeating a world boss can award you higher tier gear.
- Hircine's Henge — A small camp in central Grahtwood, southwest of Elden Root. (map)
- Lady Solace's Fen — A small swamp in central Grahtwood, just east of Elden Root. (map)
- Nindaeril's Perch — A small cove on the western shore of Grahtwood, north of Southpoint. (map)
- Poacher Camp — A small camp in northern Grahtwood, between Elden Root and Redfur Trading Post. (map)
- Thugrub's Cave — A small cave in northern Grahtwood, northwest of Redfur Trading Post. (map)
- Valanir's Rest — A small graveyard in central Grahtwood, west of Elden Root and east of Gil-Var-Delle. (map)
Skyshard Hunter[edit]
Skyshards are scattered throughout the world and can be identified by the bright beam of white light they emanate. Discovering three Skyshards will grant you a skill point, which can be used to unlock or morph new abilities.
Clue | Location | Notes | |
---|---|---|---|
Granted safe haven by the mages. | In Haven, on the ground on the western side of the Mages Guild hall. | (map) | |
The shrine of the south leads north. | Between Southpoint and the Bone Orchard. | (map) | |
Cooling off on the way to the Tower. | By a pond northwest of the Tower Stone. | (map) | |
Where the road to the root is an isle. | On a small island east of Elden Root, near an Ayleid ruin overgrown with vines. | (map) | |
Atop falls that feed the temple. | South-southeast of Karthdar, on top of the eastern waterfall. | (map) | |
Spotted from a treehouse vantage. | Southwest of Karthdar, west of a treehouse, under the root/road. | (map) | |
A doorway to trolls near Redfur. | Southwest of Redfur Trading Post Wayshrine. | (map) | |
Among ancient words in the stones. | On an island west of the Lord Stone. | (map) | |
Above a seasonal site of return. | East of Falinesti Winter Site, In the ruins. | (map) | |
Where Covenant forces pour forth. | In Ne Salas top small room. | (map) | |
A scrabbling, a skittering, a scurrying. | In The Scuttle Pit halfway in on the left wall. | (map) | |
Six-legged thunder invades. | In Burroot Kwama Mine Room almost at the end. | (map) | |
Not yet dead on the vine. | In Vinedeath Cave main room left side. | (map) | |
Stolen starlight in wormy depths. | In Wormroot Depths, main room south of entrance. | (map) | |
Mined by the bandits of Mobar. | In Mobar Mine, main room. | (map) | |
Crocs claimed a meal in the sunder. | In Root Sunder Ruins room left of the main hall lots of crocs. | (map) |
Shalidor's Library Books[edit]
Shalidor's Library Books are scattered throughout the world. These books are identified by their distinctive purple glow. Discovering these books will improve your Mages Guild rank and advance the associated skill line.
Grahtwood Lore[edit]
- Aurbic Enigma 4: The Elden Tree Inscribed by Beredalmo the Signifier — The story of Green-Sap, the Tower of the Bosmer
- Ayleid Survivals in Valenwood by Cuinur of Cloudrest, 4th Tier Scholar of Tamrielic Minutiae — Thalmor report on the Ayleid Diaspora in the First Era
- The Book of the Great Tree — Excerpts regarding the First Tree of the Elden Grove
- Common Arms of Valenwood by Mistral Aurelian Teriscor — An overview of Bosmeri philosophy regarding weapons and armaments
- The Devouring of Gil-Var-Delle by Fastor — On the mysterious destruction of an ancient Valenwood township
- In the Company of Wood Orcs by Sisarion — Extract from a Bosmer's journal recounting his experience with Wood Orcs
- The Legend of Vastarie by Afwa, a Student and Friend — On one of the most infamous necromancers of the Second Era
- Varieties of Faith: The Khajiit by Brother Mikhael Karkuxor of the Imperial College — A summary of the Khajiiti pantheon
- Varieties of Faith: The Wood Elves by Brother Mikhael Karkuxor of the Imperial College — A summary of the Bosmeri pantheon
- War Customs of the Tribal Bosmer by Mistral Aurelian Teriscor — What to expect from the warriors of the Valenwood forests
Daedric Princes[edit]
- The Dreamstride by The Mysterious Alchemists of Vaermina — A description of the nature and effect of Vaermina's Torpor
- The House of Troubles — Chronicle of the Daedra who decided not to submit to the Tribunal
Divines and Deities[edit]
- Monomyth: Lorkhan and Satakal — Excerpt of a theological book containing the common creation myths
- Monomyth: The Myth of Aurbis — Excerpt of a theological book containing the common creation myths
- Monomyth: "Shezarr's Song" — A theological book containing the common creation myths
Dungeon Lore[edit]
- Civility and Etiquette: Wood Orcs I by Coristir, Sage Sojourner — An Altmer guidebook outlining the correct social protocols when dealing with the Wood Orcs
Dwemer[edit]
- Ancient Scrolls of the Dwemer V by Marobar Sul — Book 5 of an incomplete series of fictional stories about the Dwemer
- Ancient Scrolls of the Dwemer VI by Marobar Sul — Book 6 of a series of fictional stories about the Dwemer
- Ancient Scrolls of the Dwemer X by Marobar Sul — Book 10 of a series of fictional stories about the Dwemer
Magic and Magicka[edit]
- Arcana Restored by Wapna Neustra — Cryptic instructions for the restoration of Arcana
- Guild Memo on Soul-Trapping by Vanus Galerion, Archmagister Emeritus — Vanus Galerion's proposal on the use of soul-trapping magics
- Liminal Bridges by Camilonwe of Alinor — A Discourse On The Theory and Praxis of Traveling Between Mundus and Oblivion
- Magic from the Sky by Zeroli Jarol — Treatise concerning Ayleid Wells, Welkynd Stones, and Varla Stones
- Manual of Spellcraft — An introduction to magic and the Mages Guild
- The Old Ways by Celarus the Loremaster — A guide to the Psijic Order and their beliefs
- On the Detachment of the Sheath by Arch-Prelate Fervidius Tharn — An explanation of an aspect of Aurbis
- Reality and Other Falsehoods — Summary of the basic principles of Alteration magic
Myths of the Mundus[edit]
- Before the Ages of Man: Dawn Era by Aicantar of Shimmerene — Chronicle of the major events of the Dawn Era
- Before the Ages of Man: Merethic Era by Aicantar of Shimmerene — Chronicle of the major events of the Merethic Era
- Ebony Blade History — A warning to whomever would seek to wield the power of the Ebony Blade
- Noxiphilic Sanguivoria by Cinna Scholasticus — An overview of a vampirism strain common during the Second Era
- A Werewolf's Confession by Captain Philmont of the Oldgate Lancers, Daggerfall Covenant Army — The confessions of a regretful lycanthrope
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