Online:The Guest That Wouldn't Leave
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The Guest That Wouldn't Leave | |||
---|---|---|---|
Location | Sanguine's Demesne | ||
Race | Skeleton | Gender | No Gender |
Health | 136,153 | Difficulty | |
Reaction | Hostile | Class | Foot Soldier |
Other Information | |||
Condition | Undead |
The Guest That Wouldn't Leave is a skeleton and one of the champions of the Sanguine's Demesne public dungeon. It can be found up the stairs in the most central part of the dungeon, on the balcony with the view of the eastern festivity hall, dancing.
Skills and Abilities[edit]
- Quick Strike
- A basic melee attack that does minor physical damage.
- Heavy Attack
- A heavy melee attack that does moderate physical damage. It can be blocked to set the enemy off balance.
- Throw Dagger
- The enemy backs away from the player and throws a dagger at the player. This attack Causes snare and bleed if it connects. This attack can be interrupted to set the enemy off balance. The dagger can be blocked to prevent the snare and bleed and reduce the damage done.
- Ignite
- A combo move that is only performed if Archers, Fire Mages or other fire using enemies (Flame Atronachs, Scamps etc.) are around. The enemy throws a glob of tar under the player's feet as indicated by a red circle. While this does no damage, standing in it will snare the player. The Soldier will call for the other enemy to light the tar (usually accompanied by a voice clip) and the red circle will burn, doing moderate flame damage over time to enemies within the red circle.
Achievements[edit]
There are two achievements associated with this NPC:
Achievement | Points | Description | |
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Sanguine's Demesne Vanquisher | 10 | Defeat three of the champions in Sanguine's Demesne. | |
Sanguine's Demesne Conqueror | 50 | Defeat all six champions in Sanguine's Demesne. |