Online:Player Response Options

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Player Response Options

The Player Response Options were added to the game during Update 45 and debuted with the quest A Guild in Crisis. These dialogue options allow for role playing opportunities in how the player responds to an NPC, and even alter the path or ending of a quest. There are similarities to the [Intimidate] and [Persuade] dialogue options, but you will not be required to spend Skill Points to unlock these options for conversations.

While a neutral tone response will always be available in these instances, the other tone options will be clearly marked with an icon.

An example of the Player Response options in action

Please see the below table displaying the Player Response Options icons and a description of the responses they are linked to:

Player Response Options
Tone Description
ON-icon-dialogue tone-Kind (color).png Kind A supportive, compassionate response.
ON-icon-dialogue tone-Grim (color).png Grim A harsh, surly, or tough response.
ON-icon-dialogue tone-Merciful (color).png Merciful A forgiving and charitable response.
ON-icon-dialogue tone-Ruthless (color).png Ruthless A vengeful and vindictive response.
ON-icon-dialogue tone-Joker (color).png Joker A quip, ironic, or comedic response to an NPC.
ON-icon-dialogue tone-Flirty (color).png Flirty An amorous response toward an NPC.

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