Online:Patch/1.17.1.0
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Released on September 24 2019.
The Elder Scrolls Online v1.17.1.0 includes fixes for several common game crashes, combat and abilities, the new Scalebreaker dungeons, and more. The size of this patch is approximately 1.32GB.
Contents
Elsweyr Fixes & Improvements[edit]
Combat & Gameplay[edit]
Necromancer
- Living Death
- Reanimate: Fixed an issue where this ability and its morphs would instantly resurrect dead allies, rather than granting them a prompt to accept your offer to renew their lease on life. Your allies now must oblige the contract by hitting "Accept" to resurrect.
Quests & Zones[edit]
World Boss Dailies
- Sword of the Serpent: Fixed an issue where very remote players could become blocked if their groupmates pilfered challenger mementos before the remote player was in range to receive the quest item.
Morrowind Fixes & Improvements[edit]
Art & Animation[edit]
General
- Fixed an issue where you would fall through the tower floor in Vvardenfell.
Scalebreaker Fixes & Improvements[edit]
Dungeons & Group Content[edit]
Dungeons
- Lair of Maarselok
- Maarselok will now always revive the Corrupted Lurcher when intended, regardless of where the Lurcher is defeated.
- Azureblight Spriggans and Imps will no longer have a chance to emerge outside of the encounter space.
- Maarselok no longer heals to 100% health when characters take damage from Deathly Vapors before combat with Maarselok has begun.
- Maarselok no longer falls over dead should the entire party wipe before Maarselok has an opportunity to Lunge.
- Moongrave Fane
- The telegraph for Sahrotnax's Dying Breath will now always line up with where the flames will travel towards Grundwulf.
- The journal and tracker text for the Moongrave Fane Pledge now correctly refers to the Sangiin Hemo Helot as the Hard Mode activation interaction.
Wrathstone Fixes & Improvements[edit]
Dungeons & Group Content[edit]
Dungeons
- Frostvault
- Emerging from the Skeevaton phase no longer removes the beneficial effects of the Earthgore item set.
Combat & Gameplay[edit]
Combat & Abilities[edit]
General
- Player-sourced Oblivion damage will no longer deal 0 damage to targets with large health pools.
- Stealthed players no longer display combat text. Now you can actually be stealthed!
- Fixed an issue where damage transfer events from abilities such as Guard or Spirit Guardian could cause your game to crash.
Templar
- Dawn's Wrath
- Backlash: Fixed an issue where this ability and its morphs' final explosion could fail to detonate if the target affected took too much damage during the duration. The power levels will now be able to properly reach Over 9000!
Sorcerer
- Storm Calling
- Overload: Reduced the damage dealt of this ability and its morphs' Heavy Attack by approximately 25% per tick. The radius of these attacks will now properly respect their telegraphs, and have been reduced to the following;
- Overload and Energy Overload: 4 x 6 meters, down from 4 x 15 meters
- Power Overload: 6 x 8 meters, down from 6 x 15 meters
- Overload: Reduced the damage dealt of this ability and its morphs' Heavy Attack by approximately 25% per tick. The radius of these attacks will now properly respect their telegraphs, and have been reduced to the following;
Weapon
- Bow
- Rapid Fire:
- Ballista (morph): Fixed an issue where this ability could cause health desynchs after dying to the attack, resurrecting, and being hit by it again.
- Rapid Fire:
Alliance War
- Support
Base Game Fixes & Improvements[edit]
Alliance War & PvP[edit]
General
- Locations on various keeps with posterns will no longer push your character to the roof of the structure.
Crafting & Economy[edit]
Multi-Bidding
- Fixed an issue where you could receive repeated refunds when the game was under heavy load.
Crown Store & Crown Crates[edit]
General
- Updated the German description of the Sword of Jyggalag to reflect it being a two-handed sword, and not a staff.
Miscellaneous[edit]
General
- Fixed an issue where combat involving more than one pet could cause a crash for all players in a region.
- Fixed an issue where your game could crash after logging out while in combat with certain monsters.
- Fixed an issue where a large number of a specific characters appearing in chat could cause the client to become unresponsive.
UI[edit]
Guild Finder
- Fixed an issue where Guild Finder applications would not load properly when you had a higher quantity of applications.