Online:Dominion Quartermaster

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Dominion Quartermaster
Alliance Quartermaster
Location Dominion-controlled Keep, Outpost, or Resource
Race Altmer, Bosmer, or Khajiit Gender Varies
Health 31,364 (town Merchant Flags)
34,501 (no-CP campaigns)
46,944 (CP campaigns)
Reaction FriendlyAldmeri Dominion .
HostileEbonheart Pact .Daggerfall Covenant .
Vendor
Store Type Alliance Quartermaster
Other Information
Faction(s) Aldmeri Dominion
Dominion Quartermaster

Dominion Quartermasters are generic Alliance Quartermasters associated with the Aldmeri Dominion. They act as both a Guild Trader for the Guild in control of the keep or resource in which the quartermaster is located, as well as Siege Merchants. They can be Altmer, Bosmer or Khajiit. They have generic dialogue.

Skills and Abilities[edit]

As alliance guards, the Quartermasters benefit from Resources upgrades.

Quick Strike
A basic melee attack that does minor physical damage.
Heavy Attack
A heavy melee attack that does moderate physical damage. It can be blocked to set Dominion Quartermaster off balance.
Throw Dagger
Dominion Quartermaster backs away from their target and throws a dagger at them. This attack snares, deals minor physical damage then very minor bleed damage over time. This attack can be interrupted to set Dominion Quartermaster off balance. The dagger can be blocked to prevent the snare and the bleed.
Ignite
A combo move that is only performed if Archers, Fire Mages or other fire using enemies (Flame Atronachs, Scamps etc.) are around. Dominion Quartermaster throws a glob of tar under the player's feet as indicated by a red circle. While this does no damage, standing in it will snare the player. The Dominion Quartermaster will call for the other enemy to light the tar (usually accompanied by a voice clip) and the red circle will burn, doing moderate flame damage over time to enemies within the red circle.
War Horn
Dominion Quartermaster blows a war horn, increasing the health of their nearby allies.