Oblivion talk:Imperial Prison Sewer (Tutorial)

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A new note idea[edit]

I found that in the opening part of the game when you use TCL and go under the prision you can see what appears to be plain body segments and when you circle around behind them you can see squares that appear to be skin textures for the characters. They can't be interacted with but I just found it curious. Sn0L3prd 22:31, 8 September 2011 (UTC)

The Iron Gate in the starting cell of zone 1[edit]

There is a very narrow gap in between the two gate doors through which Glenroy can be pickpocketed, causing the AI of all three Blades to make them move towards you, opening the cell door and allowing you to explore the empty "upper part" of zone 1.

This implies that the three Blades have a key in theor inventory that is invisible to the player. A look at the list of keys reveals that key 00023FFD, named "Prison Cell Key" has no known use. Could somebody with a pc copy use console commands and put that key in their tutorial inventory and see of it works? I only have a PS4 playing the PS3 version.

September 2020 90.199.112.22 22:24, 1 September 2020 (UTC)

Went ahead and tested this. The key is useless, at least in that section of the game. It does not unlock your cell door or any of the others.--Rook (talk) 00:31, 2 September 2020 (UTC)
This key also isn't marked unplayable, so it would be visible in Glenroy's inventory if he had it. —⁠Legoless (talk) 14:41, 2 September 2020 (UTC)
It is most likely a cut key that was meant to be used somewhere else, but Bethesda never implemented. --Endify (talk) 15:16, 2 September 2020 (UTC)

Is it possible for characters with high acrobatics to go out of bounds in Zone 2?[edit]

The second zone, Imperial Substructure (confusingly named internally as ImperialDungeon04) has a hole in the ceiling large enough to jump up into with 100 acrobatics. Although no serious player would likely explore it, is there collision in the ceiling area that can prevent falling out of bounds? 2A00:23C6:98A3:2A01:D114:8B89:1E5F:6FAE 19:05, 26 April 2025 (UTC)

Checking in the original game with the Construction Set, the holes lead up into closed rooms with walls and ceilings. However, there aren't any floors in the rooms, so you would (likely) simply fall back down into the dungeon. It doesn't look like it would be possible to go out of bounds; none of the "upstairs" rooms extend past the boundaries of the dungeon below. Would need to check in-game to be sure. Then again, no one's going to have 100 acrobatics in the tutorial dungeon anyway, so it's kind of an academic exercise. — Wolfborn(Howl) 19:18, 26 April 2025 (UTC)