Morrowind:Wolverine Hall

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Wolverine Hall
(view on map) (lore page)
Alignment: Imperial
Region: Azura's Coast
Transport:

Almsivi Intervention:

Divine Intervention:

Guild Guide:

Services:
  • All
MW-banner-Imperial.png
Wolverine Hall
The Cornerclub

Wolverine Hall is south of Sadrith Mora, representing the Imperials' attempt to project power in a region of Vvardenfell where they are relatively powerless. The Telvanni tolerate the presence of the fort mostly because nobody cares enough to knock it down. Wolverine Hall houses the services not permitted in the town itself, such as the Fighters Guild, Mages Guild, and Imperial Cult shrine. Between the Hall and the town is Dirty Muriel's Cornerclub, a Nord-style building that is home to the local Thieves Guild.

The Cornerclub[edit]

Dirty Muriel's Cornerclub is a social gathering place for people of the shadier kind, just outside of the fort.

People[edit]

Big Helende is the boss of the local Thieves Guild. Erer Darothril is the master trainer of Illusion in the Cornerclub. Skink-in-Tree's-Shade is the Mage Steward and master trainer in Speechcraft, but only serves high-ranking Guild members. Hrundi is the Champion and quest giver in the Fighters Guild downstairs.

For a complete list, see People in Wolverine Hall.

Getting There and Around[edit]

Places of Interest Around Wolverine Hall[edit]

Related Quests[edit]

Aundae Clan[edit]

  • Blood Ties: Find out what happened to the Ancient's son after she became a vampire.

Fighters Guild[edit]

House Telvanni[edit]

Imperial Cult[edit]

Imperial Legion[edit]

Mages Guild[edit]

Thieves Guild[edit]

Miscellaneous[edit]

  • Gateway Ghost: Solve the case of this haunted inn in Sadrith Mora.

Notes[edit]

  • Unless you are a Telvanni retainer or kin, you're not supposed to sleep anywhere in Sadrith Mora except the Gateway, the official Telvanni hostel for outsider visitors. The Fighters Guild has beds for its members.

Maps[edit]

MW-map-Wolverine Hall.jpg
Map Key
  • 1. Imperial Chapel
  • 2. Wolverine Hall