Legends:Practice/Riften Marauder
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Riften Marauder
The Victorious |
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Class | Crusader |
Difficulty | Expert |
Theme | Aggro |
Statistics | |
Prophecies | 2x Graystone Ravager, 3x Loyal Housecarl, 1x Tyr |
Attributes | 30 14 2 4 |
Rarity | 16 15 15 4 |
Quantity | Name | Type (Subtype) | Ability | |||||
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3 | Nord Firebrand | Creature (Nord) | 0 | 1 | 1 | Common | Charge | |
2 | Fiery Imp | Creature (Imp) | 1 | 1 | 1 | Rare | When Fiery Imp attacks, deal 2 damage to your opponent. | |
2 | Relentless Raider | Creature (Nord) | 1 | 2 | 1 | Legendary | When an enemy rune is destroyed, deal 1 damage to your opponent. | |
2 | Graystone Ravager | Creature (Orc) | 2 | 4 | 1 | Common | Prophecy | |
2 | Helgen Squad Leader | Creature (Nord) | 2 | 0 | 3 | Epic | When another friendly creature attacks, Helgen Squad Leader gains +1/+0. | |
3 | Rift Thane | Creature (Nord) | 2 | 2 | 2 | Epic | Summon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough. | |
3 | Snow Wolf | Creature (Wolf) | 2 | 1 | 3 | Rare | +2/+0 while you have the most creatures in this lane. | |
2 | Eastmarch Crusader | Creature (Nord) | 3 | 4 | 2 | Rare | Summon: Draw a card if an enemy rune has been destroyed this game. | |
3 | Fearless Northlander | Creature (Nord) | 3 | 2 | 5 | Epic | Breakthrough When Fearless Northlander takes damage, he gains +2/+0. |
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2 | Frenzied Witchman | Creature (Reachman) | 3 | 2 | 1 | Common | Summon: Give a creature +2/+1. | |
1 | Mighty Ally | Creature (Nord) | 3 | 3 | 3 | Common | Summon: +3/+0 and Breakthrough if the top card of your deck is . | |
2 | Morthal Executioner | Creature (Nord) | 3 | 2 | 4 | Rare | When an enemy rune is destroyed, Morthal Executioner gains +2/+0. | |
2 | Northwind Outpost | Support | 3 | – | – | Rare | Ongoing
Friendly creatures have +1/+0. |
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3 | Raiding Party | Action | 3 | – | – | Rare | Put two 1/1 Nord Firebrands with Charge into your hand. | |
3 | Riften Pillager | Creature (Nord) | 3 | 2 | 3 | Common | Summon: +1/+1 for each destroyed enemy rune. | |
2 | Stone Throw | Action | 3 | – | – | Common | Destroy an enemy creature if you have a creature with higher power. | |
1 | Tyr | Creature (Nord) | 4 | 5 | 4 | Legendary | Prophecy, Breakthrough, Guard | |
2 | Whiterun Trooper | Creature (Nord) | 4 | 6 | 2 | Common | ||
1 | Haafingar Marauder | Creature (Nord) | 5 | 5 | 3 | Legendary | When a friendly creature destroys an enemy rune, equip it with a random item. | |
3 | Loyal Housecarl | Creature (Nord) | 5 | 2 | 2 | Epic | Prophecy Summon: Give a creature +2/+2 and Guard. |
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2 | Markarth Bannerman | Creature (Nord) | 5 | 4 | 4 | Epic | When Markarth Bannerman attacks, put two 1/1 Nord Firebrands with Charge into your hand. | |
2 | Dread Clannfear | Creature (Daedra) | 6 | 6 | 3 | Epic | Summon: All enemy creatures lose Guard. | |
1 | Senche-Tiger | Creature (Beast) | 6 | 4 | 7 | Common | Guard | |
1 | Triumphant Jarl | Creature (Nord) | 6 | 4 | 4 | Rare | Summon: If you have more health than your opponent, draw two cards. |