Legends:Practice/Centurion
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Centurion
The Victorious |
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Class | Willpower |
Difficulty | Adept |
Theme | Tempo |
Statistics | |
Prophecies | 3x Healing Potion, 1x Loyal Housecarl, 3x Lurking Crocodile, 1x Piercing Javelin, 3x Sparking Spider |
Attributes | 37 13 |
Rarity | 28 15 6 1 |
Statistics |
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Attributes | Rarity | Magicka Curve | ||||||
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Quantity | Name | Type (Subtype) | Ability | |||||
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2 | Septim Guardsman | Creature (Imperial) | 0 | 1 | 2 | Rare | Guard | |
3 | Cheydinhal Sapper | Creature (Imperial) | 1 | 1 | 3 | Common | Drain | |
1 | Execute | Action | 1 | – | – | Common | Destroy a creature with 2 power or less. | |
1 | Scouting Patrol | Action | 1 | – | – | Common | Summon a 1/1 Imperial Grunt in each lane. | |
1 | Bruma Profiteer | Creature (Imperial) | 2 | 3 | 2 | Rare | When you summon another creature, you gain 1 health. | |
2 | Cathay-raht Veteran | Creature (Khajiit) | 2 | 1 | 5 | Common | ||
2 | Detain | Action | 2 | – | – | Rare | Shackle a creature. | |
1 | Elixir of the Defender | Support | 2 | – | – | Rare | Uses: 3
Activate: Give a friendly creature Guard. |
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3 | Healing Potion | Action | 2 | – | – | Common | Prophecy Gain 5 health. |
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1 | Legion Shield | Item | 2 | – | – | Rare | Guard +1/+3 |
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3 | Lurking Crocodile | Creature (Reptile) | 2 | 3 | 2 | Common | Prophecy | |
1 | Snow Wolf | Creature (Wolf) | 2 | 1 | 3 | Rare | +2/+0 while you have the most creatures in this lane. | |
1 | Barded Guar | Creature (Reptile) | 3 | 3 | 3 | Common | Summon: Give a creature Guard. | |
2 | Crushing Blow | Action | 3 | – | – | Common | Deal 3 damage. | |
1 | Elixir of Conflict | Support | 3 | – | – | Rare | Uses: 3
Activate: Give a creature +1/+1. |
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1 | Morthal Executioner | Creature (Nord) | 3 | 2 | 4 | Rare | When an enemy rune is destroyed, Morthal Executioner gains +2/+0. | |
2 | Pack Wolf | Creature (Wolf) | 3 | 2 | 2 | Common | Summon: Summon a 1/1 Young Wolf in the other lane. | |
2 | Resolute Ally | Creature (High Elf) | 3 | 3 | 3 | Common | Summon: Give other friendly creatures in this lane +1/+1 if the top card of your deck is . | |
1 | Tower Alchemist | Creature (Imperial) | 3 | 2 | 4 | Epic | Your Activated supports have unlimited uses. | |
1 | Two-Moons Contemplation | Support | 3 | – | – | Rare | Ongoing
If your opponent doesn't damage you on their turn, sacrifice this and summon a Priest of the Moons in each lane. |
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1 | Divine Conviction | Support | 4 | – | – | Epic | Ongoing
Friendly creatures have +0/+1. |
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1 | Imperial Reinforcements | Action | 4 | – | – | Rare | Fill a lane with 1/1 Imperial Grunts. | |
3 | Sparking Spider | Creature (Dwemer) | 4 | 2 | 3 | Common | Prophecy, Guard | |
1 | Vicious Dreugh | Creature (Dreugh) | 4 | 3 | 4 | Rare | Summon: Destroy an enemy support. | |
1 | Dagi-raht Mystic | Creature (Khajiit) | 5 | 4 | 5 | Epic | Pilfer: Draw a random support from your deck. | |
1 | Imperial Might | Support | 5 | – | – | Epic | Ongoing
At the end of your turn, summon a 1/1 Imperial Grunt. |
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2 | Imperial Siege Engine | Creature (Imperial) | 5 | 3 | 3 | Rare | Summon: +1/+1 for each other friendly creature. | |
1 | Loyal Housecarl | Creature (Nord) | 5 | 2 | 2 | Epic | Prophecy Summon: Give a creature +2/+2 and Guard. |
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1 | Piercing Javelin | Action | 5 | – | – | Common | Prophecy Destroy a creature. |
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1 | Dwarven Armaments | Item | 6 | – | – | Epic | +5/+5 | |
1 | Dwarven Ballista | Creature (Dwemer) | 6 | 5 | 5 | Common | Breakthrough | |
2 | Senche-Tiger | Creature (Beast) | 6 | 4 | 7 | Common | Guard | |
1 | Legion Praefect | Creature (Imperial) | 7 | 4 | 4 | Common | Summon: Give other friendly creatures +1/+1. | |
1 | Rising Legate | Creature (Imperial) | 7 | 5 | 5 | Legendary | Breakthrough Summon: Summon a 1/1 Imperial Grunt. |