Legends:Imperial

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From the heart of Tamriel, Imperials are educated and wealthy. Since they can afford to build and outfit vast, powerful armies, Imperials like to strike in force. These Willpower- and Endurance-based cards are designed to fill lanes, and though some of their creatures are low-cost and weak, many Imperial cards act as buffs, which can turn a few grunt cards into something much more dangerous.[1]

For more information, see the main lore article.

Main Attributes[edit]

In-Game Description and Bonus[edit]

The natives of Cyrodiil have proven to be shrewd tacticians and diplomats. As an Imperial, you will more quickly collect cards that build large armies.

The race's theme is "board presence".

Portraits & Dialogue[edit]

Female Male
Portraits LG-avatar-Imperial Female 1.pngLG-avatar-Imperial Female 2.png LG-avatar-Imperial Male 1.pngLG-avatar-Imperial Male 2.png
Greetings
"Greetings."
"Good tidings, citizen."
Good Game
"Well fought."
"A fine battle."
Implore
"Stendarr give me strength!"
"Fortune favor me!"
Taunt
"Fear my wrath!"
"Fear my wrath!"
Oops
"Mistakes were made."
"Mistakes were made."
Nice play
"You fight well."
"You fight well."
Thank you
"You have my gratitude."
"I thank you."
Sorry
"Apologies."
"I apologize."
Concede
"The victory is yours."
"The victory is yours."

Cards[edit]

Obtainable Cards[edit]

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Abnur Tharn Abnur Tharn Creature (Imperial) Intelligence Intelligence 6 5 5 4Legendary Legendary Summon: Abnur Tharn uses the summon ability of a creature.
Agent of Mehrunes Dagon Agent of Mehrunes Dagon Creature (Imperial) Strength Strength 2 3 2 1Common Common At the end of each turn, if you Invaded, Agent of Mehrunes Dagon gains +1/+1.
Apprentice Necromancer Apprentice Necromancer Creature (Imperial) WillpowerEndurance Spellsword 3 3 3 3Epic Epic Summon: Summon a 1-cost creature from your discard pile.
Bishop of the Hour Bishop of the Hour Creature (Imperial) Endurance Endurance 6 5 5 3Epic Epic Summon: If you have another creature in each lane, give the top creature of your deck +5/+5.
Black Worm Necromancer Black Worm Necromancer Creature (Imperial) Endurance Endurance 6 4 4 2Rare Rare Summon: If you have more health than your opponent, summon a random creature from your discard pile.
Black Worm Neophyte Black Worm Neophyte Creature (Imperial) Intelligence Intelligence 4 4 3 3Epic Epic Summon: Consume a creature. Summon a 1/1 Skeleton with its Keywords.
Blind Moth Priest Blind Moth Priest Creature (Imperial) Willpower Willpower 2 2 3 3Epic Epic On your turn, Blind Moth Priest glows while your opponent has a Prophecy on top of their deck.
Bruma Armorer Bruma Armorer Creature (Imperial) Endurance Endurance 3 2 2 2Rare Rare When you summon another creature, give it +0/+2.
Bruma Oppressor Bruma Oppressor Creature (Imperial) Willpower Willpower 4 3 3 2Rare Rare Summon: If you have another creature in each lane, set a creature's power to 1.
Bruma Profiteer Bruma Profiteer Creature (Imperial) Willpower Willpower 2 3 2 2Rare Rare When you summon another creature, you gain 1 health.
Cadwell the Betrayer Cadwell the Betrayer Creature (Imperial) Neutral Neutral 4 3 5 4Legendary Legendary Cadwell the Betrayer can attack you.
Cadwell the Soul Shriven Cadwell the Soul Shriven Creature (Imperial) Neutral Neutral 1 0 1 4Legendary Legendary Immune to Shackle.
When a rune is destroyed, Cadwell the Soul Shriven gains +1/+0.
Caius Cosades Caius Cosades Creature (Imperial) Endurance Endurance 4 3 4 4Legendary Legendary Summon: Look at two of your opponent's cards. Guess the one in their hand. If you're right, give all creatures in your hand +1/+1.
Cauldron Keeper Cauldron Keeper Creature (Imperial) Willpower Willpower 5 3 5 3Epic Epic Guard
Summon: Give your Activated supports an extra use.
You may Activate your supports an extra time each turn.
Chanter of Akatosh Chanter of Akatosh Creature (Imperial) Willpower Willpower 5 1 2 2Rare Rare After you play an action, summon a random creature from your deck with the same cost.
Cheesemancer Cheesemancer Creature (Imperial) Neutral Neutral 5 4 4 3Epic Epic At the start of the game, Cheesemancer gains the ability of a random creature from Isle of Madness.
Cheydinhal Sapper Cheydinhal Sapper Creature (Imperial) Willpower Willpower 1 1 3 1Common Common Drain
Cicero the Betrayer Cicero the Betrayer Creature (Imperial) Endurance Endurance 6 1 6 4Legendary Legendary Lethal
Slay: Draw two cards.
Cicero can attack friendly creatures.
City Guard City Guard Creature (Imperial) Endurance Endurance 2 2 3 1Common Common Prophecy, Guard
Clivia Tharn Clivia Tharn Creature (Imperial) WillpowerAgilityEndurance The Empire of Cyrodiil 6 4 4 4Legendary Legendary Other friendly creatures in this lane have Guard. At the end of your turn, summon a 1/1 Recruit in each lane.
Cygnus Standard Bearer Cygnus Standard Bearer Creature (Imperial) Willpower Willpower 4 3 2 4Legendary Legendary Summon: Summon a 2/2 Imperial Soldier for each friendly support.
When you summon a support, summon a 2/2 Imperial Soldier.
Disciple of Namira Disciple of Namira Creature (Imperial) Endurance Endurance 5 3 3 3Epic Epic At the end of each turn, draw a card for each friendly creature that died in Disciple of Namira's lane.
Doomed Adventurer Doomed Adventurer Creature (Imperial) Endurance Endurance 1 1 1 2Rare Rare Last Gasp: Give a random creature in your hand +2/+2.
Dragonfire Wizard Dragonfire Wizard Creature (Imperial) IntelligenceWillpower Mage 3 2 3 3Epic Epic At the end of your turn, add a flame to Dragonfire Wizard.
Last Gasp: Put a Flame Lash into your hand that deals damage and gains health equal to the number of flames on Dagonfire Wizard.
Dragonguard Outcast Dragonguard Outcast Creature (Imperial) Agility Agility 3 1 3 2Rare Rare Lethal
Summon: Dragonguard Outcast has Cover until she attacks.
Eager Torturer Eager Torturer Creature (Imperial) Agility Agility 3 2 2 1Common Common When you sacrifice a creature, Eager Torturer gains +2/+2.
East Empire Crafter East Empire Crafter Creature (Imperial) Endurance Endurance 3 2 4 1Common Common When you summon another creature with 5 health or more, give it +1/+1 and Guard.
Ebonheart Oracle Ebonheart Oracle Creature (Imperial) Willpower Willpower 5 3 5 4Legendary Legendary Drain
Double the amount of health you gain.
Emperor Titus Mede II Emperor Titus Mede II Creature (Imperial) Endurance Endurance 4 1 4 4Legendary Legendary At the end of your turn, give the top creature of your deck +1/+1 and Guard.
Emperor's Blade Emperor's Blade Creature (Imperial) WillpowerEndurance Spellsword 4 4 5 3Epic Epic Guard
Slay: You gain 3 health.
Empire Dreadmage Empire Dreadmage Creature (Imperial) Agility Agility 7 7 5 1Common Common Summon: If you have another creature in each lane, give a creature -2/-2.
Empire Oathman Empire Oathman Creature (Imperial) Endurance Endurance 4 4 4 1Common Common Summon: If you have a...
Agility card in play, give other friendly creatures +1/+0.
Willpower card in play, give other friendly creatures +0/+1.
Empire Recruiter Empire Recruiter Creature (Imperial) WillpowerAgilityEndurance The Empire of Cyrodiil 2 2 3 2Rare Rare Pilfer: Summon a 1/1 Recruit in the other lane.
Encumbered Explorer Encumbered Explorer Creature (Imperial) Endurance Endurance 1 2 3 2Rare Rare Shackle Encumbered Explorer after he attacks.
Enlistment Officer Enlistment Officer Creature (Imperial) Neutral Neutral 3 3 3 1Common Common Summon: Give friendly Recruits +1/+1.
Enraged Dragonknight Enraged Dragonknight Creature (Imperial) Strength Strength 4 5 4 2Rare Rare Summon: Consume a creature to deal 2 damage to each player.
Euraxia Tharn Euraxia Tharn Creature (Imperial) WillpowerEndurance Spellsword 9 6 6 4Legendary Legendary Summon: Steal an enemy creature or support.
Last Gasp: Your opponent steals it back.
Euraxian Berserker Euraxian Berserker Creature (Imperial) Strength Strength 3 2 4 1Common Common Summon: Consume a creature to gain +2/+0.
Falkreath Defiler Falkreath Defiler Creature (Imperial) Endurance Endurance 4 3 3 2Rare Rare Slay: Draw a creature from your discard pile.
Fifth Legion Trainer Fifth Legion Trainer Creature (Imperial) Willpower Willpower 2 1 3 2Rare Rare When you summon another creature, give it +1/+0.
Fortress Guard Fortress Guard Creature (Imperial) Willpower Willpower 4 3 4 2Rare Rare Guard
Summon: You may discard a card to summon a 2/2 Colovian Trooper with Guard in the other lane.
General Tullius General Tullius Creature (Imperial) WillpowerEndurance Spellsword 6 2 2 4Legendary Legendary Summon: Summon a 2/2 Colovian Trooper with Guard in each lane.
When a friendly creature dies, General Tullius gains +1/+1.
Gravesinger Gravesinger Creature (Imperial) Endurance Endurance 10 6 6 3Epic Epic At the start of your turn, summon the highest cost creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck.
Guildsworn Honeytongue Guildsworn Honeytongue Creature (Imperial) Willpower Willpower 7 0 5 4Legendary Legendary Expertise: You may trade Guildsworn Honeytongue for an enemy creature.
Guildsworn Revitalizer Guildsworn Revitalizer Creature (Imperial) Willpower Willpower 2 1 5 1Common Common Expertise: You gain 2 health.
Hero of Anvil Hero of Anvil Creature (Imperial) Willpower Willpower 5 4 4 3Epic Epic Hero of Anvil costs 1 less for each creature summoned this turn.
Imperial Lackey Imperial Lackey Creature (Imperial) Endurance Endurance 2 2 2 2Rare Rare Last Gasp: If you have another creature on each lane, summon a 1/1 Recruit in each lane.
Imperial Legionnaire Imperial Legionnaire Creature (Imperial) Willpower Willpower 3 3 4 1Common Common
Imperial Siege Engine Imperial Siege Engine Creature (Imperial) Willpower Willpower 5 3 3 2Rare Rare Summon: +1/+1 for each other friendly creature.
Knight of the Hour Knight of the Hour Creature (Imperial) Willpower Willpower 5 3 3 1Common Common Prophecy, Guard
Summon: You gain 3 health.
Kvatch Soldier Kvatch Soldier Creature (Imperial) Willpower Willpower 2 2 3 1Common Common Guard
Legate Rikke Legate Rikke Creature (Imperial, Nord) Willpower Willpower 4 3 4 4Legendary Legendary When you summon an Imperial, summon a 1/1 Imperial Grunt in the other lane.
Legion Praefect Legion Praefect Creature (Imperial) Willpower Willpower 7 4 4 1Common Common Summon: Give other friendly creatures +1/+1.
Legion Zero Templar Legion Zero Templar Creature (Imperial) Willpower Willpower 4 2 5 1Common Common Guard
Summon: If you have another creature in each lane, +0/+3.
Lucien Lachance Lucien Lachance Creature (Imperial) Endurance Endurance 4 1 5 4Legendary Legendary Lethal
When another friendly creature Slays, give it +2/+2.
Marked Man Marked Man Creature (Imperial) Willpower Willpower 1 1 1 1Common Common Summon: Put a 0/2 Makeshift Defenses with Guard into your hand.
Martin Septim Martin Septim Creature (Imperial) AgilityEndurance Scout 4 3 7 4Legendary Legendary At the start of your turn, gain all unspent magicka from your last turn.
When you have 30 or more magicka, Martin Septim changes into a 30/30 Avatar of Akatosh.
Mentor of the Watch Mentor of the Watch Creature (Imperial) Endurance Endurance 3 2 2 1Common Common Prophecy, Guard
Summon: Give a creature in your hand Guard.
Mistveil Warden Mistveil Warden Creature (Imperial) Endurance Endurance 3 2 4 1Common Common Treasure HuntGuard: Give the Guard +1/+2.
Moonmoth Castellan Moonmoth Castellan Creature (Imperial) Willpower Willpower 4 4 3 1Common Common Guard
Plot:
Put a random Guard into your hand.
Nibenese Mercenary Nibenese Mercenary Creature (Imperial) Endurance Endurance 3 3 3 1Common Common Summon: Consume a creature to gain +0/+2.
Outland Patrol Outland Patrol Creature (Imperial) Endurance Endurance 3 3 4 1Common Common Last Gasp: Give a random creature in your hand +1/+1.
Penitus Oculatus Agent Penitus Oculatus Agent Creature (Imperial) Willpower Willpower 3 2 3 2Rare Rare Summon: Steal a creature's Keywords.
Penitus Oculatus Envoy Penitus Oculatus Envoy Creature (Imperial) Willpower Willpower 2 2 2 1Common Common Summon: Give a friendly creature immune to Lethal until your next turn.
Phalanx Exemplar Phalanx Exemplar Creature (Imperial) Willpower Willpower 5 5 6 2Rare Rare Guard
When your opponent draws a Prophecy from a rune being destroyed, put a 1/2 Septim Guardsman with Guard into your hand.
Pillaging Tribune Pillaging Tribune Creature (Imperial) Willpower Willpower 5 5 4 3Epic Epic Summon: Give a friendly creature Drain this turn.
Praetorian Commander Praetorian Commander Creature (Imperial) Willpower Willpower 6 3 3 3Epic Epic Summon: Give creatures in your deck +1/+1.
Priest of Mara Priest of Mara Creature (Imperial) Willpower Willpower 3 2 5 3Epic Epic Summon: Equip an Amulet of Mara to an enemy creature and another friendly creature without Guard.
Priest of the Eight Priest of the Eight Creature (Imperial) Willpower Willpower 2 2 1 1Common Common Summon: Draw a card if you have two other Willpower creatures.
Renowned Legate Renowned Legate Creature (Imperial) Willpower Willpower 7 5 5 4Legendary Legendary Breakthrough
Summon: Summon a 1/1 Imperial Grunt, then gain 1 health for each friendly creature.
Restoration Tutor Restoration Tutor Creature (Imperial) Endurance Endurance 4 3 4 1Common Common Summon: Heal a creature.
Septim Guardsman Septim Guardsman Creature (Imperial) Willpower Willpower 0 1 2 2Rare Rare Guard
Shivering Apothecary Shivering Apothecary Creature (Imperial) Willpower Willpower 4 2 2 2Rare Rare Summon: Summon a random elixir.
Shrewd Strategist Shrewd Strategist Creature (Imperial) Willpower Willpower 4 4 5 3Epic Epic Summon: Consume a creature. Give all creatures in your hand and deck with the same name +2/+2.
Siege Catapult Siege Catapult Creature (Imperial) Endurance Endurance 2 4 4 3Epic Epic Siege Catapult can't attack unless your side of its lane is full.
Skingrad Patroller Skingrad Patroller Creature (Imperial) Willpower Willpower 2 3 2 1Common Common
Snowhawk Detachment Snowhawk Detachment Creature (Imperial) Willpower Willpower 5 3 5 1Common Common Guard
Summon: +1/+1 if you have another creature with Guard.
Solitude Stalwart Solitude Stalwart Creature (Imperial) Willpower Willpower 1 2 2 1Common Common
Speaker Terenus Speaker Terenus Creature (Imperial) Intelligence Intelligence 10 6 6 4Legendary Legendary After you play an action, put a random action into your hand.
Supply Runner Supply Runner Creature (Imperial) Endurance Endurance 3 3 1 1Common Common Summon: If you have another creature in each lane, gain +1 max magicka.
The Black Dragon The Black Dragon Creature (Imperial) Willpower Willpower 4 5 5 4Legendary Legendary Immune to Lethal.
Slay: Discard all creatures from your opponent's deck with the same name as the slain creature.
Tower Alchemist Tower Alchemist Creature (Imperial) Willpower Willpower 3 2 4 3Epic Epic Your Activated supports have unlimited uses.
Varen Aquilarios Varen Aquilarios Creature (Imperial) Willpower Willpower 4 4 6 4Legendary Legendary When one of your runes breaks, you gain 5 health instead of drawing a card.
Watch Commander Watch Commander Creature (Imperial) Endurance Endurance 5 4 4 2Rare Rare Summon: Give all friendly Guards +1/+2.
Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text

Created Cards[edit]

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Colovian Trooper Colovian Trooper Creature (Imperial) Endurance Endurance 2 2 2 1Common Common Guard
Imperial Grunt Imperial Grunt Creature (Imperial) Willpower Willpower 1 1 1 1Common Common
Imperial Soldier Imperial Soldier Creature (Imperial) Willpower Willpower 2 2 2 1Common Common

Unobtainable Cards[edit]

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Cheydinhal Conscript Cheydinhal Conscript Creature (Imperial) Willpower Willpower 1 1 3 1Common Common
Crowd Favorite Crowd Favorite Creature (Imperial) Willpower Willpower 2 2 1 1Common Common
Elite Treasury Guard Elite Treasury Guard Creature (Imperial) Willpower Willpower 5 8 8 1Common Common Guard
Graceful Myrmidon Graceful Myrmidon Creature (Imperial) Willpower Willpower 5 4 4 1Common Common
Porcia, Imprisoned Blademaster Porcia, Imprisoned Blademaster Creature (Imperial) Willpower Willpower 5 5 5 1Common Common Permanently Shackled
The first time Porcia has no other friendly creatures in its lane, she is unshackled and joins Talym.
Master:
Last Gasp: Talym Loses.
Rising Legate Rising Legate Creature (Imperial) Willpower Willpower 7 5 5 4Legendary Legendary Breakthrough
Summon: Summon a 1/1 Imperial Grunt.
Treasury Guard Treasury Guard Creature (Imperial) Willpower Willpower 5 5 6 1Common Common Guard
Veteran Gladiator Veteran Gladiator Creature (Imperial) Willpower Willpower 4 3 3 1Common Common

References[edit]