Daggerfall:Classes

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Choose your destiny

When creating a new character in Daggerfall, you can choose to play as one of eighteen predefined character classes, listed below. You may also choose to create a custom class, which is detailed here. Each of the predefined classes offers a unique twist on how to approach the Main Quest given by the Emperor, and gameplay in general.

The Nightblade is fundamentally different in play from the Healer, yet either is capable of following the story through to its conclusion. When choosing which class to play, pay particular attention to the Governing Skills associated with each one; these will fundamentally define that character's options throughout the game (see Leveling and Skills). While it is possible to eventually master each skill, the skills listed in the table below will begin much higher than that character's other skills.

Each default class (except the Warrior) begins with several of the special advantages and/or disadvantages available during custom class creation. These may include weaknesses, resistances, weapon and armor restrictions, and changes to maximum spell points. Hit point gains per level are determined randomly each time you level-up (this value is modified by your Endurance attribute score); maximum hit point gains per level vary by class.

Character Classes[edit]

Predefined Daggerfall Character Classes
Class Description Special Advantages and Disadvantages Governing Skills Level Speed Max HP Per Level
Primary Skills Major Skills Minor Skills
Acrobat Acrobats practice the thieving arts, and use their remarkable physical skills to aid them. They are very quick, agile, and nimble. x1.00 8 HP
Archer Archers are warriors specially trained in the use of the bow. x0.83 16 HP
Assassin Assassins are much feared and respected, for they use the night for concealment, and their cunning to strike deadly blows. Even secure locks cannot stay the Assassin's blade. x0.91 12 HP
Barbarian Barbarians are warriors that hail from the harsh lands that fringe more civilized areas. They make excellent fighters, well-suited to survival under the worst conditions. x0.64 25 HP
Bard Bards are the most versatile class, learned in many different arts. They are familiar with weaponry, magic, and the thiefly talents. x0.96 8 HP
Battlemage Battlemages use their mastery of magic for combat purposes. They are naturally adept at casting offensive magic spells. x0.96 10 HP
Burglar Burglars are well versed in the arts of picking locks. They can sneak undetected into even the most secure of noble houses and escape detection. x1.00 8 HP
Healer Healers use their magic to treat injuries and cure illnesses. Their function is primarily defensive in nature. x1.00 8 HP
Knight Knights are trained as warriors. They hail from noble stock, and adhere to the code of chivalry. x0.79 18 HP
Mage Mages are those that devote their lives to the study and practice of the arcane magical arts. An experienced mage can be a deadly force to reckon with. x1.04 6 HP
Monk Monks are specially trained in mental disciplines. This intense mental awareness includes the ability to turn the body into a lethal machine. x0.87 14 HP
Nightblade Nightblades use their magic abilities as an aid to subterfuge. The Nightblade is often like a thief with the capability to use magic. x1.00 8 HP
Ranger Rangers are at home in the wilderness, and are excellent hunters. They are very skilled at survival and tracking. x0.79 18 HP
Rogue Rogues are trained in both the shadowy arts of the thief, and the combat arts of the warrior. x0.91 12 HP
Sorcerer Sorcerers are quite adept at the manipulation of magic, although they do not generate their own magical energy. Rather, they absorb the energy of spells cast at them, and use this energy to power their own spells. x1.04 6 HP
Spellsword Spellswords are warriors who are also highly skilled in the use of magic. This dual specialization makes the Spellsword a formidable opponent indeed. x0.91 12 HP
Thief Thieves are well known for their adeptness in using stealth, speed, and cunning to steal for a living. x0.96 10 HP
Warrior Warriors are those most heavily trained in the arts of combat and warfare. They are adept in the use of many weapons and are often heavily armored.
  • No special advantages or disadvantages
x0.75 20 HP [1]



Unlike in The Elder Scrolls: Arena, the base stat sheet is based entirely on your class, rather than your race. On top of these numbers, You further receive an additional 0 to 10 bonus points for each attribute, and a further 6 to 14 points to distribute as you see fit.

Predefined Daggerfall Character Classes
Class Strength Intelligence Willpower Agility Speed Endurance Personality Luck Total
Acrobat 40 39 45 65 63 47 50 51 400
Archer 55 43 45 60 50 44 53 50 400
Assassin 55 45 45 60 52 45 50 48 400
Barbarian 65 40 45 50 58 42 50 50 400
Bard 45 55 50 55 40 60 50 45 400
Battlemage 50 60 55 50 45 40 50 50 400
Burglar 44 44 46 62 46 50 58 50 400
Healer 42 60 62 45 45 50 46 50 400
Knight 60 45 48 50 49 58 45 45 400
Mage 42 60 65 45 45 50 43 50 400
Monk 50 45 45 62 48 42 58 50 400
Nightblade 45 55 60 65 40 40 50 45 400
Ranger 60 45 58 55 50 45 47 50 410
Rogue 58 40 48 62 50 48 50 44 400
Sorcerer 45 60 65 45 40 50 45 50 400
Spellsword 60 50 55 50 50 40 45 50 400
Thief 45 47 45 58 50 47 58 50 400
Warrior 60 44 47 57 50 45 47 50 410
  1. ^ misprint in the manual indicating a max gain of only 12