Arena:Fire Daemon
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Fire Daemon | |||
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Hit Points | 225 - 350 | ||
Damage | 10 - 40 | ||
Experience | HP × 65 + 20,000 (34,625 - 42,750) | ||
Attributes | |||
STR | 90 | INT | 80 |
WIL | 80 | AGI | 90 |
END | 80 | PER | 70 |
SPD | 80 | LUC | 60 |
Abilities | |||
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Fire Daemons are fearsome opponents, able to cast powerful fireballs at range, and capable of lethal melee up close.
They leave no corpse but have a 75% chance to drop a magic item or potion, a 50% chance to drop a low-quality item, 50% chance to drop a magic armor or weapon and a 19% chance for 17-170 gold.
These creatures are from the netherworld, often gating themselves into our plane of existence on some errand of their choosing. They are dangerous foes, highly intelligent, completely chaotic in nature, and powerful in the ways of magic. They are resistant to fire, and are subject to attack only by mithril weapons or better. They are very dangerous to face. Fire daemons also have the ability to see invisible creatures.
—Arena Player's Guide
—Arena Player's Guide