User:SerCenKing/Sandbox/5
Oblivion World: Bruma Oblivion World |
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---|---|
# of Peripheral Towers | 1 |
# of Non-Random Caves | 0 |
Important Treasure | |
2 boss-level The Punished containers | |
Console Location Code | |
Worldspace: MQ10BrumaOblivionGate MQ10BrumaCitadel MQ10BrumaHall01 MQ10BrumaHall02 MQ10BrumaCitadelLord |
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Fixed Gate | |
Gate outside Bruma |
Bruma Oblivion World is a small Oblivion World only encountered at Bruma (quest-specific).
The Oblivion Gate in front of Bruma during the Bruma Gate quest always connects to this world. You will need to lead guard captain Burd and two of his men through the world and into the main tower to close the gate and remove the threat to the city.
Contents
Related Quests[edit]
Exterior[edit]
Occupants:
- 13 LL1DaedricBeastLvl100
- 1 LL1DremoraMageLvl100
- 1 LL1DremoraBossLvl100
- 1 LL1DremoraLvl100
- 1 LL1DaedraLvl100
- 1 LL1DaedraBossLvl100
- 24 Daedra (of which 22 always best possible level)
- 1 Dremora Scout
- 1 Stunted Scamp
Treasure:
- 2 ClawExt03
- 1 BagofBones
Plants:
- Plants are marked by yellow dots on map
- 96 Blood Grass plants
- 7 + 4 + 1 + 13 + 4 + 3 + 4 + 7 + 5 + 7 + 4 + 6 + 11 + 2 + 7 + 8 + 1 +
- 46 Harrada plants
- 2 + 4 + 2 + 1 + 3 + 4 + 4 + 2 + 2 + 5 + 2 + 1 + 2 + 2 + 4 + 4 + 1 +
- 35 Spiddal Stick plants
- 6 + 6 + 6 + 1 + 8 + 8
- 11 Blood Grass plants, 4 Harrada plants, and 6 Spiddal Stick plants are in inaccessible locations
- 96 Blood Grass plants
Traps:
- 6 Fire Turret traps at f
- 6 Claw Traps at s
Doors and Gates:
- There are eight doors in/out of this zone
- 1 Oblivion Gate (at OG) leads to Tamriel
- 1 door (at A) leads to the zone Blood Well (Z1)
Other:
- 1 Blood Fountain
- 3 Magicka Essence
DONE--------------
[13,16] [14,16] [14,18] [15,14] [15,15] [15,16] [15,17] [15,18] [15,19] [16,15] [16,16] [16,17] [16,18] [16,19] [17,15] [17,16] [17,17] [17,18] [17,19] [18,16] [18,17] [18,18]
All other cells in 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19-26
The Fury Spike[edit]
Occupants:
- 2 LL1Dremora100
- 3 LL1Daedra75
- 4 LL1Daedra50
- 1 Sigil Keeper
- 3 Daedra (always best possible level)
- 2 Dremora (always best possible level)
- 1 Dremora Mage (always best possible level)
Treasure:
Doors and Gates:
- There are twelve doors in/out of this zone
- 1 door (at Out) leads outside
- 2 doors (at A, first level) lead to the zone Rending Halls (M2)
- 2 doors (at B, second level) lead to the zone Rending Halls (M2)
- 2 doors (at C, third level) lead to the zone Corridors of Dark Salvation (M3)
- 2 doors (at D, fourth level) lead to the zone Corridors of Dark Salvation (M3)
- 1 door (at E, fifth level) leads to the zone Corridors of Dark Salvation (M3)
- 2 doors (at G, seventh level) lead to the zone Sigillum Sanguis (M4)
- Note that two doors (one each of C and D) are located directly above each other and thus appear as a single door on the map. The two portals at F are similarly located on top of each other.
Other:
- 1 Magicka Essence (m)
- 1 Runed Portal (at F, fifth level) that teleports you to the sixth level
- 1 Runed Portal (at F, sixth level) that teleports you to the fifth level
Rending Halls[edit]
Occupants:
- 1 LL1Dremora100
- 1 LL1DaedricBeast100
- 1 LL1Daedra50
- 1 LL1DaedricBeast50
Treasure:
Traps:
- 5 Citadel Spike traps (1 broken) at S
- 1 Citadel Trident Blade trap at T
- 1 Claw Lever trigger (activates Citadel Spike traps) at L
Other:
- 1 Blood Fountain
Corridors of Dark Salvation[edit]
Occupants:
- 3 LL1Dremora100
- 2 LL1Daedra25
Treasure:
Other:
- 2 Magicka Essence
Sigillum Sanguis[edit]
Occupants:
- 1 LL1DremoraBossLvl100
- 2 LL1DremoraArcher100
- 1 LL1DaedricBeast100
Treasure:
- 1 Sigil Stone (S)
- 1 The Punished (Healing)
- 2 The Punished 01 (Boss)
Other:
- 1 Blood Fountain