Oblivion:Argonian
—Race menu description
Argonians are the reptilian natives of Black Marsh, a vast swampland province in southeastern Tamriel.
Argonians make very good thieves and assassins, with the right stat boosts. Since they have a +10 boost to Security and Athletics, they can make agile rogue-like characters. They are a great choice if you want to be stealthy, as the male's +10 bonus to agility and speed are useful to stealth oriented characters. Resist disease and immunity to poison are always useful, and being able to breathe underwater can allow for a quick escape from the guards or monsters. A +5 boost to Illusion, Alchemy, and Mysticism gives them considerable magical potential. Females in particular appear to be suited for a mage-type class. Argonians are also extremely well suited for witchhunters, with skills and attributes that suit the class almost perfectly and their disease resistance, which make them a safe race for fighting vampires, a typical target of a witchhunter.
Argonian names follow a certain format, like the Orcs. Some do not have actual names, but just descriptive phrases, like Hauls-Ropes-Faster or City-Swimmer. However, they do have names that do not follow this format, such as Gin-Wulm or Weebam-Na for example.
Enemy Argonians are rare, limited to some Marauder Archers, clad in heavy armor and wielding bows & arrows. There is also a tribe of Argonians living in Veyond Cave.
Male Argonians (if born under the Warrior-sign) can make good Archers.
A list of all the Argonians in Cyrodiil can be found here.
For more information, see the main lore article.
Origins[edit]
In Oblivion Remastered, the stats that were assigned by the player character's gender in the original game can now be freely chosen by selecting an Origin for a character, which is presented as the location from within their race's province that they hail from.
- Arnesia - You hail from Arnesia, where the slavers of Morrowind are still active. The hide and seek everytime [sic] there was a raid made you extremely quick and nimble.
- Thornmarsh - Thornmarsh, your birth region, is called the Jewel of the East. But behind the nickname lies a darker reality. You dabbled in magic just to survive, and your quick wits allowed you to live until this day.
Attributes[edit]
Attribute | Arnesia Origin (Remastered) Male (Original) |
Thornmarsh Origin (Remastered) Female (Original) |
---|---|---|
Strength | ||
Intelligence | ||
Willpower | ||
Agility | ||
Speed | ||
Endurance | ||
Personality | ||
Luck |
Skills[edit]
Skill | Modifier |
---|---|
![]() |
+10 |
![]() |
+10 |
![]() |
+5 |
![]() |
+5 |
![]() |
+5 |
![]() |
+5 |
![]() |
+5 |
Traits[edit]
Name | Effect |
---|---|
Argonian Disease Resistance (FormID 00047ACE )
|
![]() |
Argonian Poison Immunity (FormID 00047ACD )
|
![]() |
Argonian Water Breathing (FormID 00047AD6 )
|
![]() |
NPC Reactions[edit]
These affect the base disposition of NPCs towards you depending on your relative races.
Race | Modifier |
---|---|
Argonians | +5 |
Dark Elf | -10 |
High Elf | -10 |
Orc | -5 |
Race-specific Dialogue[edit]
- Greetings
- "What is it, pondscum?" (if disposition is between 20 and 30)
- "Greetings, Argonian." (if disposition is 30+)
- "Greetings, marsh-friend." (if disposition is 30+ and the target NPC is also an Argonian)
- Friendly Greetings (if disposition is 70+)
- "Blessed we are."
- "Greetings, honored friend."
- "How fare thee, friend?"
- "Yes, honored guest?
- "A visitor, yes?"
- "Honored one."
- Neutral Greetings (if disposition is between 30 and 70)
- "Yes?"
- "Tidings."
- "Fresh game."
- "The prey approaches."
- "Questions?"
- Brusque Greetings (if disposition is below 30)
- "This scent is foul.."
- "Hiss!"
- "Unwelcome it is."
- "A hated one."
- Combat
- "You'll make a fine pair of boots, lizard!"
|