Oblivion:Argonian

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Illustration of a typical Argonian male
Illustration of a typical Argonian male
This reptilian race, well-suited for the treacherous swamps of their homeland, has developed natural immunities to disease and poisons. They can breathe underwater and are very good at picking locks.
—Race menu description
An Argonian NPC which may be encountered in gameplay
An Argonian NPC which may be encountered in gameplay

Argonians are the reptilian natives of Black Marsh, a vast swampland province in southeastern Tamriel.

Argonians make very good thieves and assassins, with the right stat boosts. Since they have a +10 boost to Security and Athletics, they can make agile rogue-like characters. They are a great choice if you want to be stealthy, as the male's +10 bonus to agility and speed are useful to stealth oriented characters. Resist disease and immunity to poison are always useful, and being able to breathe underwater can allow for a quick escape from the guards or monsters. A +5 boost to Illusion, Alchemy, and Mysticism gives them considerable magical potential. Females in particular appear to be suited for a mage-type class. Argonians are also extremely well suited for witchhunters, with skills and attributes that suit the class almost perfectly and their disease resistance, which make them a safe race for fighting vampires, a typical target of a witchhunter.

Argonian names follow a certain format, like the Orcs. Some do not have actual names, but just descriptive phrases, like Hauls-Ropes-Faster or City-Swimmer. However, they do have names that do not follow this format, such as Gin-Wulm or Weebam-Na for example.

Enemy Argonians are rare, limited to some Marauder Archers, clad in heavy armor and wielding bows & arrows. There is also a tribe of Argonians living in Veyond Cave.

Male Argonians (if born under the Warrior-sign) can make good Archers.

A list of all the Argonians in Cyrodiil can be found here.

For more information, see the main lore article.

Origins[edit]

In Oblivion Remastered, the stats that were assigned by the player character's gender in the original game can now be freely chosen by selecting an Origin for a character, which is presented as the location from within their race's province that they hail from.

  • Arnesia - You hail from Arnesia, where the slavers of Morrowind are still active. The hide and seek everytime [sic] there was a raid made you extremely quick and nimble.
  • Thornmarsh - Thornmarsh, your birth region, is called the Jewel of the East. But behind the nickname lies a darker reality. You dabbled in magic just to survive, and your quick wits allowed you to live until this day.

Attributes[edit]

Green indicates higher than other races, Red indicates lower.
Attribute Arnesia Origin (Remastered)
Male (Original)
Thornmarsh Origin (Remastered)
Female (Original)
Strength
40
Intelligence
40
50 (+10)
Willpower
30 (-10)
40
Agility
50 (+10)
40
Speed
50 (+10)
40
Endurance
30 (-10)
Personality
30 (-10)
Luck
50

Skills[edit]

Skill Modifier
Athletics Athletics +10
Security Security +10
Alchemy Alchemy +5
Blade Blade +5
Hand to Hand Hand to Hand +5
Illusion Illusion +5
Mysticism Mysticism +5

Traits[edit]

Name Effect
Argonian Disease Resistance
(FormID 00047ACE)
Resist Disease Resist Disease 75% on Self, constant
Argonian Poison Immunity
(FormID 00047ACD)
Resist Poison Resist Poison 100% on Self, constant
Argonian Water Breathing
(FormID 00047AD6)
Water Breathing Water Breathing on Self, constant

NPC Reactions[edit]

These affect the base disposition of NPCs towards you depending on your relative races.

Race Modifier
Argonians +5
Dark Elf -10
High Elf -10
Orc -5

Race-specific Dialogue[edit]

Greetings
"What is it, pondscum?" (if disposition is between 20 and 30)
"Greetings, Argonian." (if disposition is 30+)
"Greetings, marsh-friend." (if disposition is 30+ and the target NPC is also an Argonian)
Friendly Greetings (if disposition is 70+)
"Blessed we are."
"Greetings, honored friend."
"How fare thee, friend?"
"Yes, honored guest?
"A visitor, yes?"
"Honored one."
Neutral Greetings (if disposition is between 30 and 70)
"Yes?"
"Tidings."
"Fresh game."
"The prey approaches."
"Questions?"
Brusque Greetings (if disposition is below 30)
"This scent is foul.."
"Hiss!"
"Unwelcome it is."
"A hated one."
Combat
"You'll make a fine pair of boots, lizard!"