Castles:NPCs

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A variety of NPCs appear in Castles as Rulers and Subjects.

For NPCs that appear as enemies in quests, see Enemies.

Named NPCs[edit]

see People

Generic NPCs[edit]

NPC Statistics[edit]

Name[edit]

All NPCs have a name, which consists of a given name and a sometimes family name. A full list of possible names can be found at NPC Names.

When a new NPC is born, it will always be assigned a race-specific given name, but will inherit the last name of a random parent, regardless of race. This way you can have NPCs in your castle that have the last name of a race they are not part of.

You can rename any NPC.

Health[edit]

Health describes a NPC's physical wellbeing. NPCs whose health drops to 2 are considered weak, and are less effective at their work and cannot be sent on quests. Health cannot drop below 2, and NPCs cannot die because of a lack of health. Health can be restored at a Buffet or the Baths.

Stamina[edit]

Magicka[edit]

Age[edit]

From the age of 16, NPCs are considered Adults, and can be assigned to a work station. Once they turn 65, NPCs are considered Elders, and can no longer make children at the Bed. They usually die of old age between 70 and 80[verification needed — see talk page].

Traits[edit]

NPCs can have one to seven traits, which determines their proficiency at different tasks, relations to other NPCs, and other characteristics.

Notes[edit]

  • All NPCs have a birth date listed on their character card. With the exception of the castle inhabitants at game start, these dates are randomly generated.
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