Blades:Abyss
The Abyss is a procedural dungeon that gets more difficult the further you go.
It is one of the game modes in Blades. Each level has a small number of monsters facing you and as you clear your way through Abyss, you are periodically offered rewards. The monsters will gradually become harder and the rewards will increase. Unlike regular dungeons, the abyss contains no healing items or chests and grants no experience for defeating foes. Passing levels earns gold and experience, and defeating foes earns items and chests.
The Abyss is unlocked after completing The Greencap Bandits, you will be introduced to the Abyss by talking to Theodor Gorlash who can be found near the main gate of your Town.
There are various Challenges tied to exploring the Abyss, such as dealing damage or using a certain number of combined attacks while in the Abyss.
Starting Levels[edit]
You unlock a level of the Abyss by passing the level and gaining the level rewards. You can always start from the last level you unlocked, from level 1, from your character level if it is less than the last level you unlocked, and from any multiple of 5 less than the last level you unlocked. If you are level 18 and have reached level 22, you can start on levels 1, 5, 10, 15, 18, 20, and 21.
The game recommends a starting level for you, and you can always start on the recommended level. The reward multiplier is tied to the recommended level. The recommended level is usually a few levels below your character level and can change based on how deep a level you reach. You can also select the highest level for greater rewards, but be very careful of tough enemies that have a higher level than yours.
While in the Abyss, once you pass a level and get the rewards you cannot return to the previous level. The stairs will be blocked.
Rewards[edit]
There is a reward of gold and experience for each level passed. The reward is given no matter how many opponents are defeated. The reward shown as you pass each level is the total for all levels passed on this trip through the abyss, not just the current level. If the reward is 200 on one level and 300 on the next, passing that level added 100 to the total reward.
There is an item in the corner with a ring around it. Killing enemies fills the ring. When the ring is full you earn that reward and a new reward is shown. The first few rewards are common materials, then a wooden chest, and eventually equipment, gems, and golden chests. The ring will fill more for some opponents than others and is affected by the reward multiplier for high levels. As with chests, the rewards depend on your character level. The rewards do not depend on the level of the Abyss, but the harder monsters on deeper levels will fill the ring faster so you can reach the better rewards. Each new trip into the Abyss resets the rewards gained. The first few rewards will be common, then slowly have a chance to be uncommon or rare. The ring starts at 20[verification needed — see talk page] points and increases by (?) points for each subsequent completion. Swarming enemies have a Kill Score multiplier of x0.33. The amount filled is based on the enemy Kill Score as seen in the table below.
Any opponent that might normally drop gold will also drop gold in the Abyss. Materials like dragon bones and daedra hearts can also be rewarded, but they go directly to your inventory and are not dropped.
Reward Multipliers[edit]
Some levels have a reward multiplier. All gold and experience for passing the level are multiplied. The multiplier is relative to the recommended level. At one level beyond the recommended level, the multiplier is 1.25x. After that, the multiplier is the number of levels higher than the recommended level, up to a 6x multiplier. If the recommended level is 12, then there will be a 3x multiplier on the rewards for passing level 15 (see table below).
When starting at or below the recommended level and defeating every opponent, a golden chest usually appears some time around the 4x multiplier.
Enemies[edit]
Most levels of the Abyss have 2-3 enemies of one type. Swarming enemies will usually have 2-3 groups of 2-3 enemies each. Some enemies, like Liches, Warmasters, and Dragons may be alone on a level. Some enemies are more likely to be found on the same level, like Outcasts with Nether Liches, Wolves with Bears, or Wisps with Wispmothers.
The enemies encountered are based on the difference of the player's level and the Abyss level. If the player is on a floor with the same level (the recommended level) or lower than their own level, the enemy level is equal to the floor level. If the floor level is higher, the levels in the table below are used. What enemies are possible to encounter at certain levels are described on each enemy page.
For a list of all enemies that can be encountered in the Abyss, see here.
Scaling[edit]
Floor Level above Recommended |
Enemy Level | Gold and XP Multiplier | Enemy Kill Score |
---|---|---|---|
-6 and lower | +0 | x1 | 1 |
-5 | +0 | x1 | 2 |
-4 | +0 | x1 | 3 |
-3 | +0 | x1 | 4 |
-2 | +0 | x1 | 5 |
-1 | +0 | x1 | 8 |
0 | +0 | x1 | 10 |
+1 | +0 | x1.25 | 12 |
+2 | +2 | x2 | 15 |
+3 | +4 | x3 | 19 |
+4 | +6 | x4 | 24 |
+5 | +10 | x5 | 30 |
+6 | +14 | x6 | 40 |
+7 | +18 | x6 | 30 |
+8 | +24 | x6 | 30 |
+9 | +32 | x6 | 30 |
+10 | +40 | x6 | 30 |
+11 | +50 | x6 | 30 |
+12 | +60 | x6 | 30 |
+13 | +72 | x6 | 30 |
+14 | +84 | x6 | 30 |
+15 and above | +99 | x6 | 30 |
So as an example, if the player is level 10 and they go down to floor 12, the enemies encountered have +2 level of the current floor and thus are level 14. The levels can not exceed level 100.
Depth[edit]
The highest level that can be reached in the Abyss is 149. You will be forced to exit the Abyss once you enter level 150.