Oblivion:High Elf

The UESPWiki – Your source for The Elder Scrolls since 1995
< Oblivion: Races(Redirected from Oblivion:Altmer)
Illustration of a typical Altmer male
Illustration of a typical Altmer male
Also known as "Altmer" in their homeland of Summerset Isle, the High Elves are the most strongly gifted in the arcane arts of all the races. However, they are also somewhat vulnerable to fire, frost and shock.
—Race menu description
A High Elf NPC which may be encountered in gameplay
A High Elf NPC which may be encountered in gameplay

The Altmer, also known as High Elf, are a tall, golden-skinned race, hailing from Summerset Isle.

Because High Elves have +10 bonuses to Alteration, Destruction, and Mysticism, and because they have a Magicka bonus which, when combined with the Atronach birthsign, gives the highest possible Magicka available to players, High Elves are the race most suited to pure mage playstyles. They are also, however, weak to fire, frost, and shock, and may thus be vulnerable to other Mages; this means that they are most powerful against NPCs who are not mages.

Hostile High Elves will most frequently be encountered as Conjurers (including Conjurer Adepts) and Necromancers (including Necromancer Adepts) in Cyrodiil, as well as Heretics, Zealots, and Priests of Order in the Shivering Isles. All Marauder Battlemages are also High Elves. Among vampires, the Witchhunters and Sorcerers are High Elves, including Sorcerer Vampire Matriarchs and Patriarchs. These High Elf mages usually dress in robes (sometimes enchanted) rather than armor, and attack with lightweight weapons (daggers, shortswords, or maces) or fire staves at their opponents.

A list of all the High Elfs in Cyrodiil can be found here.

For more information, see the main lore article.

Origins[edit]

In Oblivion Remastered, the stats that were assigned by the player character's gender in the original game can now be freely chosen by selecting an Origin for a character, which is presented as the location from within their race's province that they hail from.

  • Auridon - Born on the island of Auridon, you were proud to live on the first island of the Summersets. There, you spent countless hours swimming in the pristine waters.
  • Summerset Isle - You grew up among the great towers of Alinor that nearly touch the sky. You spent countless hours climbing and navigating the sunlit streets of the Summerset capital.

Attributes[edit]

The High Elf race has these values for attributes. Individual NPCs and player characters can have different values.

Green indicates higher than other races, Red indicates lower.
Attribute Auridon Origin (Remastered)
Male (Original)
Summerset Isle Origin (Remastered)
Female (Original)
Strength
30 (-10)
Intelligence
50 (+10)
Willpower
40
Agility
40
Speed
30 (-10)
40
Endurance
40
30 (-10)
Personality
40
Luck
50

Skill Bonuses[edit]

The High Elf race has these skill bonuses. Individual NPCs and player characters can have different skill values.

Skill Modifier
Alteration Alteration +10
Destruction Destruction +10
Mysticism Mysticism +10
Alchemy Alchemy +5
Conjuration Conjuration +5
Illusion Illusion +5


Traits[edit]

The High Elf race has these constant effect abilities by default.

Name Effect
High Elf Enhanced Magicka
(FormID 00047ADC)
Fortify Magic Fortify Magicka 100 points on Self, constant
High Elf Disease Resistance
(FormID 00047AD7)
Resist Disease Resist Disease 75% on Self, constant
High Elf Elemental Weakness
(FormID 00014D52)
Weakness to Fire Weakness to Fire, Frost & Shock 25% on Self, constant

NPC Reactions[edit]

These affect the base disposition of NPCs towards you depending on your relative races.

Race Modifier
Dark Elf -10
High Elf +5
Orc -5

NPC Dialogue[edit]

The following dialogue is used when NPCs interact with a player character of the High Elf race.

Greetings
"Something on your mind, goldenrod?" (if disposition is between 20 and 30)
"Greetings, High Elf" (if disposition is 30+)
"Greetings, fellow Altmer." (if disposition is 30+ and if the NPC is also an Altmer)
Friendly Greetings (if disposition is 70+)
"Welcome! If you wish to talk, it is really no trouble at all."
"How delightful! Welcome."
"An honor to be sure."
"You're in good company, friend. Welcome."
"You seem quite intriguing. Please, share your thoughts."
Normal Greetings (if disposition is between 30 and 70)
"Greetings. What exactly do you require of me?"
"I see you. Hello."
"All right then, I'm listening."
"Any time now."
"Ah, how quaint. How do you do?"
Brusque Greetings (if disposition is under 30)
"Identify yourself."
"Is it necessary that you speak with ME?"
"Ask a commoner."
"You creatures are all the same."
"This is an unwelcome surprise."
In combat
"You're a traitor to your own race!" (If the combatant is also an elf)
"You're outmatched, Elf!" (if the combatant is not an elf)
"You Elves are all the same! All flash and no fury!" (if the combatant is not an elf)
"Puny Elf! I'll pick my teeth with your spine!" (if the combatant is an Orc)

Gallery[edit]

Bugs[edit]

  • Oblivion Remastered Oblivion Remastered: In the warrior and mage guild, the high elves get stuck while trying to access the lower half floors, even when crouching. It is also impossible to get the ring of burden from the mage's guild or take the well shortcut to the dark brotherhood sanctuary. ?
    • You can use the console to set the height to 1 instead of 1.10.
    • Riding certain horses causes this. Saving, shutting down game and relaunching fixes it.