Oblivion:Vampire

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A Vampire Witchhunter in Barren Cave
This article describes the NPCs who are Vampires. For information on the disease and how it affects the player, see Vampirism.

The following tables summarizes the various types of vampires in the game. Various caves, mines, Ayleid ruins, forts and sewers are occupied by vampires (see Vampire Dungeons for details). Additionally, several NPCs located around Cyrodiil's towns are vampires, often hiding undercover, for obvious reasons.

There are two basic varieties of Vampire:

  • The most common variety is simply identified as Vampire and a random vampire from 63 different possible varieties (three per each class) will appear.
  • The next most common variety are actually undead

Vampires are frequently accompanied by wolves, who may actually appear in place of a vampire. Most of the time when you encounter a vampire, the game only specifies that a randomly determined vampire-type enemy will appear in that location. Such a vampire-type enemy has a 50% chance of being a Vampire, a 33% chance of being an Undead and a 17% chance of being a Vampire beast (either Rat, Wolf or Timber Wolf).

Vampire Patriarchs and Vampire Matriarchs are the vampire bosses and are only found in dungeons. Eleven dungeons have a single Vampire Patriarch or Vampire Matriarch and two additional ones, Barren Cave and Nornalhorst, have two. They come only in three classes: Assassins (stealth), Crusaders (combat) and Sorcerers (magic).

All standard vampires produce Vampire Dust upon their death. Although the Vampire Dust can be collected from the vampire's corpse, it cannot be pickpocketed from the vampire, because it does not appear until the vampire has been killed.

All vampires, including Patriarchs, Matriarchs and vampire creatures, are members of the Vampire Faction. They all have the name of 'Vampire', even if they are Patriarchs or Matriarchs. This faction ensures that they are allied with Undead, but also ensures that they are bitter enemies of any Necromancers and Liches.

Vampire Abilities[edit]

All vampire NPCs have 100% (stage 4) Vampirism, i.e., the same level of vampirism that you reach after not feeding for 72 or more hours. Vampire NPCs have the standard abilities, skill bonuses, and attribute bonuses for 100% Vampirism. The skill bonuses and attribute bonuses are applied on top of the NPC's baseline statistics.

Therefore, vampires have the following abilities and bonuses:

In addition, all vampires can cast the following spells:

Some vampires also possess a special birthsign named "Vampire Mage" which fortifies their Magicka by 50 points.

Vampire Classes[edit]

Acrobats[edit]

Vampire Acrobats are all Bosmer and are all acrobats by class. Of the three different varieties, two are female and one is male. They tend to be equipped in a light, sneak-oriented way. They are all clothed with a random selection of vampire clothing from all classes; for example a burgundy linen shirt and blacksmith's pants as well as some random lower-class shoes. Weapons quality and possible enchantment is subject to small changes from one variety to another.

ID Level Carries Health Magicka Fire Resist Spells
Vampire Acrobat

0003264A
00069ADE
00069ADF

0 to -2
  • Leveled Dagger or Shortsword (33% chance; may be enchanted)* or Leveled Dagger, Shortsword or Longsword (67% chance; always unenchanted)
  • Leveled Bow *
  • Leveled Arrows * †
  • 1 Iron Arrow
  • Leveled Light Armor cuirass
  • Leveled Light Armor shield
  • Leveled Light Armor greaves (1x50%)
  • 0-3 Restore Health Potions ‡
  • Random Poison (1x25%)
  • 2 Lockpicks (1x25%, 1x12.5%)

43 + (5+1.4)x(PC-1), PC=5-36
48 + (5+1.4)x(PC-2), PC=6-37
43 + (5+1.4)x(PC-3), PC=7-38

100 + 1.5x(PC-1)
100 + 1.5x(PC-2)
100 + 1.5x(PC-3)

-50

* May be enchanted from level 4 with 4% chance, rising to 7% from level 9.

† The average and maximum number of arrows changes depending upon your level, as does the quality of the arrows.

‡ The average and maximum number of potions that may appear changes depending upon your level, as does the quality of the potions. Individual potions have a 19% chance of appearing.

Agents[edit]

Vampire Agents are all Breton and are all agents by class. Of the three different varieties, two are female and one is male. Similarly to Acrobats, they tend to be equipped in a light, sneak-oriented way. They are all clothed with a random selection of vampire clothing from all classes; for example a grey robe and laced leather pants as well as some random lower-class shoes. Weapons quality and possible enchantment is subject to small changes from one variety to another.

ID Level Carries Health Magicka Fire Resist Spells
Vampire Agent

00032648
00069AE0
00069AE1

0 to -2
  • Leveled Dagger, Shortsword, Longsword, Mace or War Axe (33% chance of being enchanted)
  • Leveled Bow *
  • Leveled Arrows * †
  • 1 Iron Arrow
  • Leveled Light Armor cuirass
  • Leveled Light Armor greaves
  • Leveled Light Armor gauntlets (1x25%)
  • Leveled Light Armor boots (1x25%)
  • 0-3 Restore Health Potions ‡
  • Random Poison (1x50%)
  • 2 Lockpicks (1x25%, 1x12.5%)

40 + (4+0.6)x(PC-1), PC=5-84
45 + (4+0.6)x(PC-2), PC=6-68
40 + (4+0.6)x(PC-3), PC=7-86

175 + 1.5x(PC-1)
175 + 1.5x(PC-2)
175 + 1.5x(PC-3)

-50

* May be enchanted from level 4 with 4% chance, rising to 7% from level 9.

† The average and maximum number of arrows changes depending upon your level, as does the quality of the arrows.

‡ The average and maximum number of potions that may appear changes depending upon your level, as does the quality of the potions. Individual potions have a 19% chance of appearing.

Archers[edit]

Vampire Archers are all Bosmer and are all archers by class. Of the three different varieties, two are male and one is female. Similarly to Acrobats and Agents, they tend to be equipped in a light, sneak-oriented way. They are all clothed with a random selection of vampire clothing from all classes; for example a black robe and burgundy linens as well as some random lower-class shoes. Weapons quality and possible enchantment is subject to small changes from one variety to another.

ID Level Carries Health Magicka Fire Resist Spells
Vampire Archer

00032645
00069AE2
00069AE3

0 to -2
  • Leveled Dagger, Shortsword or Longsword (67%) or Leveled War Axe (33%)
  • Leveled Bow *
  • Leveled Arrows * †
  • 1 Steel Arrow
  • Leveled Light Armor cuirass
  • Leveled Light Armor greaves
  • Leveled Light Armor shield
  • Leveled Light Armor gauntlets (1x50%)
  • Leveled Light Armor boots (1x50%)
  • 0-3 Restore Health Potions ‡
  • Random Poison (1x25%)

48 + (5+2.2)x(PC-1), PC=5-16
43 + (5+2.2)x(PC-2), PC=6-17
48 + (5+2.2)x(PC-3), PC=7-18

100 + 1.5x(PC-1)
100 + 1.5x(PC-2)
100 + 1.5x(PC-3)

-50

* May be enchanted from level 4 with 4% chance, rising to 7% from level 9.

† The average and maximum number of arrows changes depending upon your level, as does the quality of the arrows.

‡ The average and maximum number of potions that may appear changes depending upon your level, as does the quality of the potions. Individual Restore Health potions have a 19% chance of appearing.

Assassins[edit]

Vampire Assassins are all Dunmer and are all assassins by class. Of the three different varieties, two are male and one is female. Similarly to Acrobats and Agents, they tend to be equipped in a light, sneak-oriented way. They are all clothed with a random selection of vampire clothing from all classes; for example a dark shirt and red velvet garment as well as some random lower-class shoes. Weapons quality and possible enchantment is subject to small changes from one variety to another.

The Patriarch and Matriarch will wear upper-class shoes rather than lower-class ones. The Bloodcrust Cavern Assassin is a female vampire who can only encountered in Bloodcrust Cavern during Information at a Price. She is clothed in full lower-class garment. Vicente Valtieri is also a Vampire Assassin.

ID Level Carries Health Magicka Fire Resist Spells
Vampire Assassin

00032649
00069AE4
00069AE5

0 to -3
  • * Leveled Dagger or Shortsword (33% chance; may be enchanted)* or Leveled Dagger, Shortsword or Longsword (67% chance; always unenchanted)
  • Leveled Bow *
  • Leveled Arrows * †
  • 1 Iron Arrow
  • Leveled Light Armor cuirass
  • Leveled Light Armor greaves
  • Leveled Light Armor gauntlets (1x25%)
  • Leveled Light Armor boots (1x25%)
  • 0-3 Restore Health Potions ‡
  • Random Poison
  • Random Poison (1x75%)
  • 2 Lockpicks (1x25%, 2x12.5%)

45 + (4+1)x(PC-1), PC=5-29
50 + (4+1)x(PC-4), PC=8-32
45 + (4+1)x(PC-3), PC=7-31

113 + 3.5x(PC-1)
113 + 3.5x(PC-4)
113 + 3.5x(PC-3)

-50
Vampire Patriarch/Matriarch

00032BFC
00032BFD

+2
  • Boss-Level Dagger, Shortsword, Longsword or Claymore **
  • Boss-Level Bow of the best quality for your level **
  • Boss-Level Arrows ** †
  • 1-10 Silver Arrow (1x100%, 9x75%)
  • Leveled Light Armor cuirass of the best quality for your level
  • Leveled Light Armor greaves of the best quality for your level
  • Leveled Light Armor gauntlets of the best quality for your level (1x25%)
  • Leveled Light Armor boots of the best quality for your level (1x25%)
  • 0-3 Restore Health Potions ‡
  • 3 Random Poisons
  • 0-3 Lockpicks (3x25%)

45 + (4+1)x(PC+1), PC=3-27
50 + (4+1)x(PC+1), PC=3-27

113 + 3.5x(PC+1)

-50
Bloodcrust Vampire

00099A6A

0
  • Boss-Level Dagger, Shortsword, Longsword or Claymore **
  • Boss-Level Bow **
  • Boss-Level Arrows ** †
  • 1 Iron Arrow
  • Leveled Light Armor cuirass
  • Leveled Light Armor greaves
  • Leveled Light Armor gauntlets (1x25%)
  • Leveled Light Armor boots (1x25%)
  • Vampire Dust

45 + (4+1)x(PC-1), PC=5-29

113 + 3.5x(PC-1)

-50

* May be enchanted from level 4 with 4% chance, rising to 7% from level 9.

** The bladed weapons and bow may be enchanted from level 3 with 25% chance, rising to 40% from level 6 and 50% from level 9. The arrows may be enchanted from level 4 with 25% chance, rising to 29% chance from level 9.

† The average and maximum number of arrows changes depending upon your level, as does the quality of the arrows.

‡ The average and maximum number of potions that may appear changes depending upon your level, as does the quality of the potions. Individual potions have a 19% chance of appearing.

Barbarians[edit]

Vampire Barbarians are all Nord and are all barbarians by class. Of the three different varieties, two are male and one is female. They tend to be equipped with light armor and large, heavy weapons. They are all clothed with a random selection of vampire clothing from all classes; for example a red velvet outfit and coarse linens as well as some random lower-class shoes. Weapons quality and possible enchantment is subject to small changes from one variety to another.

ID Level Carries Health Magicka Fire Resist Spells
Vampire Barbarian

00032641
00069AE6
00069AE7

-2 to -4
  • Leveled Battle Axe, Claymore or Warhammer *
  • Leveled Light Armor cuirass
  • Leveled Light Armor greaves
  • Leveled Light Armor gauntlets (1x50%)
  • Leveled Light Armor boots (1x50%)

63 + (5+2.6)x(PC-3), PC=7-11
58 + (5+2.6)x(PC-4), PC=8-12
63 + (5+2.6)x(PC-5), PC=9-13

75 + 1.5x(PC-3)
75 + 1.5x(PC-4)
75 + 1.5x(PC-5)

-50

* May be enchanted from level 4 with 4% chance, rising to 7% from level 9.

Bards[edit]

Vampire Bards are all Nord and are all bards by class. Of the three different varieties, two are female and one is male. They tend to be equipped with light armor and blades. They are all clothed with a random selection of vampire clothing from all classes; for example a black & burgundy outfit and blacksmith's pants as well as some random lower-class shoes. Weapons quality and possible enchantment is subject to small changes from one variety to another. Nille Elf-Daughter is also a Vampire Bard.

ID Level Carries Health Magicka Fire Resist Spells
Vampire Bard

0003264D
00069AE8
00069AE9

-1 to -3
  • Leveled Dagger, Shortsword, Longsword or Claymore (67%) * or no weapon (33%; see Bugs)
  • Leveled Light Armor cuirass
  • Leveled Light Armor greaves
  • Leveled Light Armor shield
  • Leveled Light Armor gauntlets (1x25%)
  • Leveled Light Armor boots (1x25%)
  • 0-3 Restore Health Potions ‡
  • Random Poison (1x25%)
  • 2 Lockpicks (1x25%, 1x12.5%)

55 + (4+1.4)x(PC-2), PC=6-23
60 + (4+1.4)x(PC-3), PC=7-24
55 + (4+1.4)x(PC-4), PC=8-25

88 + 3.5x(PC-2)
88 + 3.5x(PC-3)
88 + 3.5x(PC-4)

-50

* May be enchanted from level 4 with 4% chance, rising to 7% from level 9.

‡ The average and maximum number of potions that may appear changes depending upon your level, as does the quality of the potions. Individual potions have a 19% chance of appearing.

Battlemages[edit]

Vampire Battlemages are all Dunmer and are all battlemages by class. Of the three different varieties, two are male and one is female. They tend to be equipped with light armor and weapons.

They are all clothed with a random selection of vampire clothing from all classes; for example a highwayman's shirt and blacksmith's pants as well as some random lower-class shoes. Weapons quality and possible enchantment is subject to small changes from one variety to another.

The Bloodcrust Cavern Battlemage is a male vampire who will only be encountered in Bloodcrust Cavern during Information at a Price. He is clothed in full lower-class garment.

ID Level Carries Health Magicka Fire Resist Spells
Vampire Battlemage

00032651
00069AEA
00069AEB

-2 to -4
  • Leveled Staff (1x10%)
  • Leveled Dagger, Shortsword, Longsword, Mace or War Axe *
  • Leveled Light Armor cuirass
  • Leveled Light Armor greaves
  • Leveled Light Armor shield
  • Leveled Light Armor gauntlets (1x25%)
  • Leveled Light Armor boots (1x25%)

53 + (3+1.4)x(PC-3), PC=7-18
48 + (3+1.4)x(PC-4), PC=8-19
53 + (3+1.4)x(PC-5), PC=9-20

163 + 7.5x(PC-3)
163 + 7.5x(PC-4)
163 + 7.5x(PC-5)

-50
Bloodcrust Vampire

00099A6C

0
  • Leveled Staff (1x10%)
  • Boss-Level Battle Axe, Claymore or Warhammer **
  • Leveled Light Armor cuirass
  • Leveled Light Armor greaves
  • Leveled Light Armor shield
  • Leveled Light Armor gauntlets (1x25%)
  • Leveled Light Armor boots (1x25%)
  • Vampire Dust

53 + (3+1.4)x(PC-1), PC=5-16

113 + 7.5x(PC-1)

-50

* May be enchanted from level 4 with 7% chance, rising to 13% from level 9.

** May be enchanted from level 3 with 25% chance, rising to 40% from level 6 and 50% from level 9.

Crusaders[edit]

Vampire Crusaders are all Orcs and are all crusaders by class. Of the three different varieties, two are male and one is female. They tend to be equipped with heavy armor and blunt weapons. They are all clothed with a random selection of vampire clothing from all classes; for example a dark shirt and red velvet garment as well as some random lower-class shoes. Weapons quality and possible enchantment is subject to small changes from one variety to another.

The Patriarch and Matriarch will wear upper-class shoes rather than lower-class ones. Umar gra-Khar is also a Vampire Crusader.

ID Level Carries Health Magicka Fire Resist Spells
Vampire Crusader

00032642
00069AEC
00069AED

-2 to -4
  • Leveled Battle Axe, Mace, War Axe or Warhammer *
  • Leveled Heavy Armor cuirass
  • Leveled Heavy Armor greaves
  • Leveled Heavy Armor gauntlets (1x50%)
  • Leveled Heavy Armor boots (1x50%)

60 + (5+2.2)x(PC-3), PC=7-13
60 + (5+2.2)x(PC-4), PC=8-14
60 + (5+2.2)x(PC-5), PC=9-15

75 + 1.5x(PC-3)
100 + 1.5x(PC-4)
75 + 1.5x(PC-5)

-50
Vampire Patriarch/Matriarch

00032BFF
00032BFE

0
  • Boss-Level Battle Axe, Claymore or Warhammer of the best quality for your level **
  • Leveled Heavy Armor cuirass of the best quality for your level
  • Leveled Heavy Armor greaves of the best quality for your level
  • Leveled Heavy Armor gauntlets of the best quality for your level (1x50%)
  • Leveled Heavy Armor boots of the best quality for your level (1x50%)

60 + (5+2.2)x(PC-1), PC=5-11
60 + (5+2.2)x(PC-1), PC=5-11

100 + 1.5x(PC-1)
75 + 1.5x(PC-1)

-50

* May be enchanted from level 4 with 7% chance, rising to 13% from level 9.

** May be enchanted from level 3 with 25% chance, rising to 40% from level 6 and 50% from level 9.

Healers[edit]

Vampire Healers are all Imperials and are all healers by class. Of the three different varieties, two are female and one is male. They tend to be unarmored and fight with light weapons. They are all clothed with a random selection of vampire clothing from all classes; for example a burgundy linen shirt and coarse linens as well as some random lower-class shoes. Weapons quality and possible enchantment is subject to small changes from one variety to another.

ID Level Carries Health Magicka Fire Resist Spells
Vampire Healer

00032650
00069AEE
00069AEF

-2 to -4

50 + (3+0.6)x(PC-3), PC=7-69
50 + (3+0.6)x(PC-4), PC=8-70
50 + (3+0.6)x(PC-5), PC=9-71

150 + 3.5x(PC-3)
150 + 3.5x(PC-4)
150 + 3.5x(PC-5)

-50

* May be enchanted from level 4 with 4% chance, rising to 7% from level 9.

† Two out of three Healer varieties may wear this item.

‡ The average and maximum number of potions that may appear changes depending upon your level, as does the quality of the potions. Individual potions have a 75% chance of appearing.

Knights[edit]

Vampire Knights are all Nords and are all knights by class. Of the three different varieties, two are male and one is female. They tend to be equipped with heavy armor and light weapons. They are all clothed with a random selection of vampire clothing from all classes; for example a black robe and red velvet garment as well as some random lower-class shoes. Weapons quality and possible enchantment is subject to small changes from one variety to another.

ID Level Carries Health Magicka Fire Resist Spells
Vampire Knight

00032643
00069AF0
00069AF1

-2 to -4
  • Leveled Dagger, Shortsword, Longsword, Mace or War Axe (67% chance; may be enchanted) * or Leveled Longsword (33% chance; always unenchanted)
  • Leveled Heavy Armor cuirass
  • Leveled Heavy Armor greaves
  • Leveled Heavy Armor gauntlets
  • Leveled Heavy Armor boots
  • Leveled Heavy Armor helmet (1x50%)
  • Leveled Heavy Armor shield (1x50%)

63 + (5+2.6)x(PC-3), PC=7-11
58 + (5+2.6)x(PC-4), PC=8-12
63 + (5+2.6)x(PC-5), PC=9-13

75 + 1.5x(PC-3)
75 + 1.5x(PC-4)
75 + 1.5x(PC-5)

-50

* May be enchanted from level 4 with 7% chance, rising to 13% from level 9.

Mages[edit]

Vampire Mages are all Bretons and are all mages by class. Of the three different varieties, two are male and one is female. They tend to be unarmored and fight with daggers.

They are all clothed with a random selection of vampire clothing from all classes; for example a red velvet outfit and burgundy linens as well as some random middle-class shoes. The third variety of vampire will not have any shoes.

The two Bloodcrust Cavern Mages are male vampires who will only be encountered in Bloodcrust Cavern during Information at a Price. Both will wear a lower-class robe.

ID Level Carries Health Magicka Fire Resist Spells
Vampire Mage

0003264E
00069AF2
00069AF3

-2 to -4

45 + (3+0.6)x(PC-3), PC=7-69
40 + (3+0.6)x(PC-4), PC=8-87
45 + (3+0.6)x(PC-5), PC=9-71

238 + 7.5x(PC-3)
238 + 7.5x(PC-4)
238 + 7.5x(PC-5)

-50
Bloodcrust Vampire

00099A6B
00099A71

0

45 + (3+0.6)x(PC-5), PC=9-71
45 + (3+0.6)x(PC-1), PC=5-67

188 + 7.5x(PC-5)
188 + 7.5x(PC-1)

-50

* May be enchanted from level 4 with 4% chance, rising to 7% from level 9.

** May be enchanted from level 3 with 25% chance, rising to 40% from level 6 and 50% from level 9.

† Two out of three Mage varieties may carry this item.

‡ The average and maximum number of potions that may appear changes depending upon your level, as does the quality of the potions. Individual potions have a 75% chance of appearing.

Monks[edit]

Vampire Monks are all Imperials and are all monks by class. Of the three different varieties, two are female and one is male. They tend to be equipped with a mix of light and heavy armor. They are all clothed with a random selection of vampire clothing from all classes; for example a dark shirt and laced leather pants as well as some random lower-class shoes. In combat, monks rely on their fists. Avita Cassiana is also a Vampire Monk.

ID Level Carries Health Magicka Fire Resist Spells
Vampire Monk

0003264B
00069AF4
00069AF5

-1 to -3

50 + (4+1)x(PC-2), PC=6-30
50 + (4+1)x(PC-3), PC=7-31
50 + (4+1)x(PC-4), PC=8-32

100 + 1.5x(PC-2)
100 + 1.5x(PC-3)
100 + 1.5x(PC-4)

-50

* May be enchanted from level 3 with 40% chance, rising to 63% from level 7 and to 70% from level 9.

‡ The average and maximum number of potions that may appear changes depending upon your level, as does the quality of the potions. Individual potions have a 19% chance of appearing.

Nightblades[edit]

Vampire Nightblades are all Dunmer and are all nightblades by class. Of the three different varieties, two are female and one is male. Similarly to Battlemages, they tend to be equipped with light armor and weapons. Weapons quality and possible enchantment is subject to small changes from one variety to another.

They are all clothed with a random selection of vampire clothing from all classes; for example a grey robe and burgundy linens as well as some random middle-class shoes. The first variety wears lower-class shoes. Seridur and Dark Minion are Vampire Nightblades.

ID Level Carries Health Magicka Fire Resist Spells
Vampire Nightblade

00032654
00069AF6
00069AF7

-2 to -4
  • * Leveled Dagger or Shortsword (67% chance; may be enchanted)* or Leveled Dagger, Shortsword or Longsword (33% chance; always unenchanted)
  • Leveled Light Armor cuirass
  • Leveled Light Armor greaves (1x50%)
  • 0-3 Restore Health Potions ‡
  • Random Poison
  • Random Poison (1x50%)

45 + (3+1)x(PC-3), PC=7-31
50 + (3+1)x(PC-4), PC=8-32
45 + (3+1)x(PC-5), PC=9-33

100 + 1.5x(PC-3)
100 + 1.5x(PC-4)
100 + 1.5x(PC-5)

-50

* May be enchanted from level 4 with 7% chance, rising to 13% from level 9.

‡ The average and maximum number of potions that may appear changes depending upon your level, as does the quality of the potions. Individual potions have a 19% chance of appearing.

Pilgrims[edit]

Vampire Pilgrims are all Dunmer and are all pilgrims by class. Of the three different varieties, two are female and one is male. They tend to be equipped with light armor and blunt weapons. Weapons quality and possible enchantment is subject to small changes from one variety to another. They are all clothed with a random selection of vampire clothing from all classes; for example a red velvet outfit and burgundy linens as well as some random lower-class shoes. The Pale Lady is also a Vampire Pilgrim.

ID Level Carries Health Magicka Fire Resist Spells
Vampire Pilgrim

0003264C
00069AF8
00069AF9

-1 to -3
  • Leveled Battle Axe, War Axe, Mace or Warhammer (67% chance; may be enchanted) * or Leveled War Axe or Mace (33%; always unenchanted)
  • Leveled Light Armor cuirass
  • Leveled Light Armor greaves
  • Leveled Light Armor shield
  • Leveled Light Armor gauntlets (1x25%)
  • Leveled Light Armor boots (1x25%)
  • 0-3 Restore Health Potions ‡
  • 2 Lockpicks (1x25%, 2x12.5%)

48 + (5+1.8)x(PC-2), PC=6-30
53 + (5+1.8)x(PC-3), PC=7-27
48 + (5+1.8)x(PC-4), PC=8-32

100 + 1.5x(PC-2)
100 + 1.5x(PC-3)
100 + 1.5x(PC-4)

-50

* May be enchanted from level 4 with 7% chance, rising to 13% from level 9.

‡ The average and maximum number of potions that may appear changes depending upon your level, as does the quality of the potions. Individual potions have a 19% chance of appearing.

Rogues[edit]

Vampire Rogues are all Redguard and are all rogues by class. Of the three different varieties, two are male and one is female. They tend to be equipped with light armor and blades. Weapons quality and possible enchantment is subject to small changes from one variety to another. They are all clothed with a random selection of vampire clothing from all classes; for example a burgundy linen shirt and blacksmith's pants as well as some random lower-class shoes.

The Bloodcrust Cavern Rogue is a female vampire who will only be encountered in Bloodcrust Cavern during Information at a Price. She is clothed in full lower-class garment.

ID Level Carries Health Magicka Fire Resist Spells
Vampire Rogue

00032646
00069AFA
00069AFB

-2 to -4
  • Leveled Dagger, Shortsword, Longsword or Claymore (67% chance; may be enchanted) * or Longsword (33% chance; always unenchanted)
  • Leveled Light Armor cuirass
  • Leveled Light Armor greaves
  • Leveled Light Armor shield
  • Leveled Light Armor gauntlets (1x50%)
  • Leveled Light Armor boots (1x50%)
  • 0-3 Restore Health Potions ‡
  • Random Poison (1x25%)

60 + (5+1.4)x(PC-3), PC=7-24
55 + (5+1.4)x(PC-4), PC=8-32
60 + (5+1.4)x(PC-5), PC=9-26

75 + 3.5x(PC-3)
75 + 3.5x(PC-4)
75 + 3.5x(PC-5)

-50
Bloodcrust Vampire

00099A6F

0
  • Boss-Level Dagger, Shortsword, Longsword or Claymore **
  • Leveled Light Armor cuirass
  • Leveled Light Armor greaves
  • Leveled Light Armor shield
  • Leveled Light Armor gauntlets (1x50%)
  • Leveled Light Armor boots (1x50%)
  • Vampire Dust

55 + (5+1.4)x(PC-1), PC=5-29

75 + 3.5x(PC-1)

-50

* May be enchanted from level 4 with 7% chance, rising to 13% from level 9.

** May be enchanted from level 3 with 25% chance, rising to 40% from level 6 and 50% from level 9.

‡ The average and maximum number of potions that may appear changes depending upon your level, as does the quality of the potions. Individual potions have a 19% chance of appearing.

Scouts[edit]

Vampire Scouts are all Redguard and are all scouts by class. Of the three different varieties, two are male and one is female. They tend to be equipped with heavy armor and blades. Weapons quality and possible enchantment is subject to small changes from one variety to another. They are all clothed with a random selection of vampire clothing from all classes; for example a dark shirt and red velvet garment as well as some random lower-class shoes.

ID Level Carries Health Magicka Fire Resist Spells
Vampire Scout

00032644
00069AFC
00069AFD

-1 to -3
  • Leveled Dagger, Shortsword, Longsword or Claymore (67% chance; may be enchanted) * or Leveled Dagger, Shortsword or Longsword (33% chance; always unenchanted)
  • Leveled Heavy Armor cuirass
  • Leveled Light Armor greaves
  • Leveled Light Armor shield
  • Leveled Light Armor gauntlets (1x25%)
  • Leveled Light Armor boots (1x25%)
  • 0-3 Restore Health Potions ‡
  • Random Poison (1x25%)

63 + (6+1.8)x(PC-2), PC=6-22
58 + (6+1.8)x(PC-3), PC=7-23
63 + (6+1.8)x(PC-4), PC=8-24

75 + 3.5x(PC-2)
75 + 3.5x(PC-3)
75 + 3.5x(PC-4)

-50

* May be enchanted from level 4 with 7% chance, rising to 13% from level 9.

‡ The average and maximum number of potions that may appear changes depending upon your level, as does the quality of the potions. Individual potions have a 19% chance of appearing.

Sorcerers[edit]

Vampire Sorcerers are all Altmer and are all sorcerers by class. Of the three different varieties, two are male and one is female. They tend to be equipped with a mix of heavy armor and clothing and are armed with daggers. Weapons quality and possible enchantment is subject to small changes from one variety to another. Because of various birthsigns, they will have enormous quantities of Magicka at higher levels.

They are all clothed with a random selection of vampire clothing from all classes; for example a highwayman's shirt and coarse linens as well as some random middle-class shoes. The Patriarch and Matriarch will also wear middle-class shoes. The Bloodcrust Cavern Sorcerer is a female vampire who will only be encountered in Bloodcrust Cavern during Information at a Price. She wears a lower-class robe and no shoes.

ID Level Carries Health Magicka Fire Resist Spells
Vampire Sorcerer

0003264F
00069AFE
00069AFF

-2 to -4

48 + (4+1)x(PC-3), PC=7-42
43 + (4+1)x(PC-4), PC=8-50
48 + (4+1)x(PC-5), PC=9-44

438 + 7.5x(PC-3)
438 + 7.5x(PC-4)
438 + 7.5x(PC-5)

-50
Vampire Patriarch/Matriarch

00032BF9
00032BF8

0
  • Leveled Staff (1x25%)
  • Boss-Level Dagger or Shortsword of the best possible quality for your level **
  • Leveled Heavy Armor cuirass, of the best possible quality for your level
  • 0-3 Restore Health Potions ‡
  • 0-3 Restore Magicka Potions ‡

43 + (4+1)x(PC-1), PC=5-47
48 + (4+1)x(PC-1), PC=5-40

438 + 7.5x(PC-1)

-50
Bloodcrust Vampire

00099A70

0

43 + (4+1)x(PC-1), PC=5-47

238 + 7.5x(PC-1)

-50

* May be enchanted from level 4 with 4% chance, rising to 7% from level 9.

** May be enchanted from level 3 with 25% chance, rising to 40% from level 6 and 50% from level 9.

† The Bloodcrust Vampire Sorcerer's Conjurer Spells are a better match for his skills compared to the Sorcerer spells of other Vampire Sorcerers. This is because Conjurer spells include both major Conjuration and Mysticism spells and do not have any Illusion spells. However, despite having Restoration as a major skill, the Bloodcrust Vampire Sorcerer's Restoration spell is only up to Apprentice level.

‡ The average and maximum number of potions that may appear changes depending upon your level, as does the quality of the potions. Individual potions have a 75% chance of appearing.

Spellswords[edit]

Vampire Spellswords are all Breton and are all spellswords by class. Of the three different varieties, two are male and one is female. They tend to be equipped with heavy armor and weapons. Weapons quality and possible enchantment is subject to small changes from one variety to another.

They are all clothed with a random selection of vampire clothing from all classes; for example a burgundy linen shirt and red velvet garment but wear no shoes. The two Bloodcrust Cavern Spellswords are a Breton female and Redguard male vampire who will only be encountered in Bloodcrust Cavern during Information at a Price. The Breton wears a lower-class robe but no shoes, while the Redguard is clothed in full lower-class garment.

Jakben, Earl of Imbel is a Vampire Spellsword.

ID Level Carries Health Magicka Fire Resist Spells
Vampire Spellsword

00032653
00069B00
00069B01

-2 to -4
  • Leveled Longsword or Claymore (33% chance; may be enchanted) * or Leveled Dagger, Shortsword, Longsword or Claymore (33% chance; may be enchanted) * or Leveled Longsword (33% chance; always unenchanted)
  • Leveled Heavy Armor cuirass
  • Leveled Heavy Armor shield
  • Leveled Heavy Armor greaves (1x50%)

48 + (4+1.8)x(PC-3), PC=7-31
43 + (4+1.8)x(PC-4), PC=8-33
48 + (4+1.8)x(PC-5), PC=9-33

175 + 1.5x(PC-3)
175 + 1.5x(PC-4)
175 + 1.5x(PC-5)

-50
Bloodcrust Vampire

0004872B

+1
  • Leveled Dagger, Shortsword, Longsword, Mace or War Axe (1x75%)
  • Vampire Dust

63 + (4+1.8)xPC, PC=4-20

75 + 1.5xPC

-50
Bloodcrust Vampire

00099A6D

0
  • Boss-Level Dagger, Shortsword, Longsword or Claymore **
  • Leveled Heavy Armor cuirass
  • Leveled Heavy Armor shield
  • Leveled Heavy Armor greaves (1x50%)
  • Vampire Dust

43 + (4+1.8)x(PC-1), PC=5-30

175 + 1.5x(PC-1)

-50

* May be enchanted from level 4 with 4% chance, rising to 7% from level 9.

** May be enchanted from level 3 with 25% chance, rising to 40% from level 6 and 50% from level 9.

† This Bloodcrust Vampire suffers from bad listing (see Bugs).

Thieves[edit]

Vampire Thieves are all Bosmer and are all thieves by class. Of the three different varieties, two are female and one is male. Similarly to Agents and Assassins, they tend to be equipped in a light, sneak-oriented way. They are all clothed with a random selection of vampire clothing from all classes; for example a burgundy linen shirt and blacksmith's pants as well as some random lower-class shoes. Weapons quality and possible enchantment is subject to small changes from one variety to another.

ID Level Carries Health Magicka Fire Resist Spells
Vampire Thief

00032647
00069B02
00069B03

0 to -2
  • Leveled Dagger, Longsword, Mace, Shortsword or War Axe (67%; always unenchanted) or Mace or War Axe (33%; always unenchanted)
  • Leveled Bow *
  • Leveled Arrows * †
  • 1 Iron Arrow
  • Leveled Light Armor cuirass
  • Leveled Light Armor greaves
  • Leveled Light Armor gauntlets (1x25%)
  • Leveled Light Armor boots (1x25%)
  • 0-3 Restore Health Potions ‡
  • Random Poison (1x25%)
  • 3 Lockpicks (1x25%, 2x12.5%, 3x8.3%)

40 + (4+0.6)x(PC-1), PC=5-84
45 + (4+0.6)x(PC-2), PC=6-85
40 + (4+0.6)x(PC-3), PC=7-86

100 + 1.5x(PC-1)
100 + 1.5x(PC-2)
100 + 1.5x(PC-3)

-50

* May be enchanted from level 4 with 4% chance, rising to 7% from level 9.

† The average and maximum number of arrows changes depending upon your level, as does the quality of the arrows.

‡ The average and maximum number of potions that may appear changes depending upon your level, as does the quality of the potions. Individual potions have a 19% chance of appearing.

Warriors[edit]

Vampire Warriors are all Orcs and are all warriors by class. Of the three different varieties, two are male and one is female. They tend to be equipped with heavy armor and light weapons. Weapons quality and possible enchantment is subject to small changes from one variety to another.

They are all clothed with a random selection of vampire clothing from all classes; for example a dark shirt and laced leather pants as well as some random lower-class shoes. The two Bloodcrust Cavern Spellswords are an Imperial male and Redguard female vampire who will only be encountered in Bloodcrust Cavern during Information at a Price. Both are clothed in full lower-class garment. Ghola gro-Muzgol and Hindaril are also a Vampire Warriors.

ID Level Carries Health Magicka Fire Resist Spells
Vampire Warrior

00032640
00069B04
00069B05

-2 to -4
  • Leveled Dagger, Longsword, Mace, Shortsword or War Axe (67% chance; may be enchanted) * or Mace or War Axe (33% chance; always unenchanted)
  • Leveled Heavy Armor cuirass
  • Leveled Heavy Armor greaves
  • Leveled Heavy Armor shield
  • Leveled Heavy Armor gauntlets (1x50%)
  • Leveled Heavy Armor boots (1x50%)
  • Leveled Heavy Armor helmet (1x50%)

63 + (6+3)x(PC-3), PC=7-13
63 + (6+3)x(PC-4), PC=8-14
63 + (6+3)x(PC-5), PC=9-15

75 + 1.5x(PC-3)
100 + 1.5x(PC-4)
75 + 1.5x(PC-5)

-50
Bloodcrust Vampire

0004872A
00049197

+1
  • Leveled Dagger, Shortsword, Longsword, Mace or War Axe (1x75%)
  • Vampire Dust

55 + (6+3)xPC, PC=4-11
60 + (6+3)xPC, PC=4-11

100 + 1.5xPC
75 + 1.5xPC

-50

* May be enchanted from level 4 with 7% chance, rising to 13% from level 9.

† These two Bloodcrust Vampires suffer from bad listing (see Bugs).

Witchhunter[edit]

Vampire Witchhunters are all Altmer and are all witchhunters by class. Of the three different varieties, two are female and one is male. They tend to be unarmored and fight with light weapons. Weapons quality and possible enchantment is subject to small changes from one variety to another. They are all clothed with a random selection of vampire clothing from all classes; for example a burgundy linen shirt and coarse linens although they do not wear any shoes. Aranalda is also a Vampire Witchhunter.

ID Level Carries Health Magicka Fire Resist Spells
Vampire Witchhunter

00032652
00069B06

-2 to -3
  • Leveled Dagger, Shortsword or Longsword (50% chance; always unenchanted) or Mace or War Axe (50% chance; always unenchanted)
  • Leveled Staff (1x10%)
  • Random Enchanted Clothing (1x10%)
  • 0-3 Restore Health Potions ‡
  • 0-3 Restore Magicka Potions ‡
  • 1 Random Poison (1x25%)
  • 2 Lockpicks (1x25%,2x12.5%)

40 + (3+0.6)x(PC-3), PC=7-86
45 + (3+0.6)x(PC-4), PC=8-87

288 + 7.5x(PC-3)
288 + 7.5x(PC-4)

-50
Vampire Witchhunter

00069B07

-4

40 + (3+0.6)x(PC-5), PC=9-88

288 + 7.5x(PC-5)

-50

† The average and maximum number of arrows changes depending upon your level, as does the quality of the arrows.

‡ The average and maximum number of potions that may appear changes depending upon your level, as does the quality of the potions. Individual potions have a 75% chance of appearing.

Other[edit]

Three other known NPCs are vampires, but do not fall into any of the above classes since they are all Nobles. These are:

Vampire-related quests[edit]

Bugs[edit]

  • One of three Vampire Bards does not possess a weapon. As the Bard class doesn't have Hand to Hand as a major skill, it is presumed this is a listing error.
  • Although they are named Vampire Healer in the Construction Set, Vampire Healers are called Vampire Sorcerer in-game.
  • Vampire Sorcerers have a mismatch with their spells: despite having Conjuration and Mysticism as major skills, they do not possess Mysticism spells, and Conjuration spells are only up to apprentice level. Furthermore, they do not have Illusion as a major skill, so they can never cast higher-leveled Illusion spells.
    • PC Only The Unofficial Oblivion Patch, version 3.5.1, addresses this issue. The Illusion major spell is replaced with a Mysticism major spell. The Atronach Birthsign is also removed.
  • The Bloodcrust Vampire Spellsword suffers from bad listing: it has no armor, and its weapon leveled list is not as good as that of the other Bloodcrust Vampires.
  • The two Bloodcrust Vampires Warriors suffer from bad listing: they have no armor and their weapon leveled list is not as good as that of other Bloodcrust Vampires. In addition, the Female version can't transmit Porphyric Hemophilia, and can instead cast the two Destruction and Restoration spells listed.

Notes[edit]

  • NPC vampires in the game are generally unaware of your vampiric state and unlike other NPCs, will not comment on your condition.
  • Although NPC vampires possess the vampire feeding animation, they will never attempt to feed during standard gameplay. It is also not possible for you to feed upon a sleeping vampire NPC: attempting to do so will cause the vampire to wake up and start a conversation with you.
  • Although vampire NPCs have an active 8 pts per second Sun Damage effect, the damage done to NPCs is far less than the damage done to you. The effect shader is activated, so their skin appears to burn. However the damage is not ongoing, so exposure to the sun would only kill a vampire NPC with extremely low health.
  • It appears that vampires were originally going to be a separate race during the game's development, as evidenced by the unused Vampire Race in the game data.