The City Guard are members of the Imperial Legion serving as garrison for the cities of Cyrodiil. They are generally seen walking around the city, or at its gates and the castle. Almost all guards in Cyrodiil are Imperials, although there are a few exceptions who are either Redguards, Nords or Bretons. Like most generic NPCs, they will respawn after being killed. There are a few exceptions, but most guards are not on duty 24 hours a day. They work in shifts, just as real guards would. In most cases, a guard spends half a day either at his post or patrolling, then another guard will come to relieve him. He will then go to the nearest guard barracks, chat with other guards, eat and drink, and then finally go to sleep until it's time for his next shift.
* The guard outside Aldos Othran's House is essential and cannot be killed.
** There is an erroneous entry in both this guard's daytime and nighttime schedules that would send him to Borba's unexpectedly, however it is never actually used due to other entries always taking priority.
The guards here are Battlemages. In addition to the usual weapon skills, they also have a leveled fire, frost, or shock spell and a Restore Health spell at their disposal. They are easily recognizable by their Mage's Hood.
The dead guard has been known to respawn. When he does, his body is virtually immobile, his face is fixed in a deformed expression, and his health is extremely low. While he is capable of moving from one cell to the other, he is unable to walk or fight.
"The guilds are near the north wall, Fighters Guild west of the north gate, and Mages Guild to the east."
Tell me about landmarks.
"The docks, harbor, lighthouse, and castle are outside the walls to the south. Inside the walls, the chapel is in the east, the residences in the west, and the guilds in between."
Where are the services?
"The smith is next to the north gate. The general trader is in Harborside, outside the wall."
"The castle is to the east. Inns are near the gate and fountain. Guilds are north, by the Great Oak. Shops are near the fountain and up the street west to the chapel. Weynon Priory is outside the south gate, just past the stables."
Where are the services?
"The general trader and smith are near the fountain. The book store is up the street towards the chapel."
Where can I sleep?
"The Oak and Crosier and the Grey Mare are near the gate and fountain."
"There are no guild halls in the City, but the Arcane University is on an island outside the walls, south of the Arboretum."
Tell me about landmarks.
"The Imperial Palace is at the center. The six districts are arranged around the Palace like spokes of a wheel. Starting in the northeast, moving clockwise, you have the Market, Arena, Arboretum, Temple, Talos Plaza, and Elven Gardens districts. The Waterfront is south of Temple District. The Arcane University is south of the Arboretum. The Imperial Prison is north of Market District."
Where are the services?
"You'll find smiths, alchemists, booksellers, mage shops, clothiers, armorers, and general traders in the Market District."
Where can I sleep?
"Merchant's Inn in the Market, King and Queen in Elven Gardens, the Tiber Septim in Talos Plaza, and All-Saints in Temple District. There's also the Bloated Float on the Waterfront, but that's not a very nice neighborhood."
"The guilds are inside the north walls, to the west."
Tell me about landmarks.
"The castle is on a hill outside the walls, south of town. Shops and guilds are mostly inside the north walls, while the chapel, homes, and one inn are inside the south walls."
Where are the services?
"The smith, alchemist, and general trader are centrally located inside the north walls."
Where can I sleep?
"The West Weald Inn is across from the guilds inside the north walls. Two Sisters' Lodge is inside the south walls, in the west, near the gate."
"Stop right there, criminal scum! Nobody breaks the law on my watch! I'm confiscating your stolen goods. Now pay your fine or it's off to jail."
"Stop! You violated the law. Pay the court a fine or serve your sentence. Your stolen goods are now forfeit."
"It's all over, lawbreaker! Your spree is at an end. I'll take any stolen goods you have. The next move is yours -- Pay your fine, or I haul you away!"
"Looks like you are in some trouble. Since we are friends, don't worry. I'll look the other way and take care of that fine for you." (Disposition above 90, bounty less than 1000)
"Stop, criminal! I've heard of you. Your criminal exploits are well-known. Pay the fine or serve your sentence. Your stolen goods are forfeit." (Infamy above 100)
"I'll make Captain for this!" (If the player is disguised as the Gray Fox, regardless of Guard rank. This includes Hieronymus Lex, who doesn't have any special dialogue despite his history).
"That's too bad. I was hoping you'd resist arrest. Okay. Here's the procedure. We go to the castle. First we search you, confiscate any stolen goods. Then you pay your fine, and we release you." (Disposition below 50)
"Here's the procedure. We go to the castle. First we search you, confiscate any stolen goods. Then you pay your fine, and we release you." (Disposition above 50)
There are two lines of unused dialogue. The first would apply when being arrested with an infamy of more than 100, the second allows the Gray Fox to bribe guards.
"So, the infamous criminal surrenders? This calls for a celebration! So... pay the fine or serve your sentence. Your stolen goods are forfeit."
"I don't usually take bribes, but I'll look the other way just this once. If I see you again though, I'll have to arrest you."